d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003384: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003384: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003384: [03:41:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003384: [03:41:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003384: [03:41:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11144 RDOC 011144: [03:41:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011144: [03:41:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011144: [03:41:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011144: [03:41:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011144: [03:41:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011144: [03:41:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011144: [03:41:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011144: [03:41:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011144: [03:41:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011144: [03:41:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011144: [03:41:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011144: [03:41:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011144: [03:41:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011144: [03:41:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003384: [03:41:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11144] RDOC 011144: [03:41:06] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011144: [03:41:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002262216D038 RDOC 011144: [03:41:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011144: [03:41:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011144: [03:41:06] core.cpp(2028) - Log - Removing device frame capturer for 0x000002262216D038 RDOC 011144: [03:41:06] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011144: [03:41:06] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002262216D038 RDOC 011144: [03:41:06] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011144: [03:41:06] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002262216D038 / 0x000000000003030A RDOC 011144: [03:41:06] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011144: [03:41:06] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003384: [03:41:06] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 003384: [03:41:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011144: [03:41:06] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011144: [03:41:06] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011144: [03:41:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011144: [03:41:06] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011144: [03:41:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 011144: [03:41:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011144: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39225 (1.56 %) RDOC 011144: [03:41:06] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.045873 seconds RDOC 011144: [03:41:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011144: [03:41:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011144: [03:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003384: [03:41:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45536 bytes) (time 1707622866) 2527 byte thumbnail RDOC 003384: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003384: [03:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003384: [03:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003384: [03:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003384: [03:41:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003384: [03:41:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003384: [03:41:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003384: [03:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003384: [03:41:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003384: [03:41:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003384: [03:41:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003384: [03:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003384: [03:41:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 25.039 ms RDOC 003384: [03:41:08] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003384: [03:41:08] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 003384: [03:41:08] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003384: [03:41:08] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003384: [03:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011572: [03:41:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011572: [03:41:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011572: [03:41:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011572: [03:41:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011572: [03:41:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4696 RDOC 004696: [03:41:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004696: [03:41:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004696: [03:41:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004696: [03:41:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004696: [03:41:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004696: [03:41:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004696: [03:41:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004696: [03:41:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004696: [03:41:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004696: [03:41:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004696: [03:41:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004696: [03:41:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004696: [03:41:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004696: [03:41:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004696: [03:41:08] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011572: [03:41:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4696] RDOC 004696: [03:41:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002046435C668 RDOC 004696: [03:41:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004696: [03:41:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004696: [03:41:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000002046435C668 RDOC 004696: [03:41:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004696: [03:41:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002046435C668 RDOC 004696: [03:41:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004696: [03:41:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002046435C668 / 0x000000000008004C RDOC 004696: [03:41:08] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004696: [03:41:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004696: [03:41:08] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004696: [03:41:08] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004696: [03:41:08] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004696: [03:41:08] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011572: [03:41:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004696: [03:41:08] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 004696: [03:41:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004696: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60050 (2.35 %) RDOC 004696: [03:41:08] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.049973 seconds RDOC 004696: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 004696: [03:41:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004696: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011572: [03:41:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70029 bytes) (time 1707622868) 5476 byte thumbnail RDOC 011572: [03:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 011572: [03:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011572: [03:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011572: [03:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011572: [03:41:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011572: [03:41:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011572: [03:41:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011572: [03:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011572: [03:41:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011572: [03:41:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011572: [03:41:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011572: [03:41:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011572: [03:41:10] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 18.476 ms RDOC 011572: [03:41:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006748: [03:41:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006748: [03:41:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006748: [03:41:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006748: [03:41:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006748: [03:41:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10304 RDOC 010304: [03:41:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010304: [03:41:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010304: [03:41:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010304: [03:41:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010304: [03:41:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010304: [03:41:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010304: [03:41:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010304: [03:41:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010304: [03:41:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010304: [03:41:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010304: [03:41:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010304: [03:41:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010304: [03:41:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010304: [03:41:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010304: [03:41:11] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006748: [03:41:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10304] RDOC 010304: [03:41:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002727274E598 RDOC 010304: [03:41:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:41:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010304: [03:41:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000002727274E598 RDOC 010304: [03:41:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010304: [03:41:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002727274E598 RDOC 010304: [03:41:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010304: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002727274E598 / 0x000000000009004C RDOC 010304: [03:41:11] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010304: [03:41:11] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010304: [03:41:11] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010304: [03:41:11] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010304: [03:41:11] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010304: [03:41:11] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006748: [03:41:11] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010304: [03:41:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 010304: [03:41:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010304: [03:41:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32139 (5.63 %) RDOC 010304: [03:41:11] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.055724 seconds RDOC 010304: [03:41:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010304: [03:41:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 010304: [03:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006748: [03:41:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41888 bytes) (time 1707622871) 5116 byte thumbnail RDOC 006748: [03:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006748: [03:41:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006748: [03:41:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006748: [03:41:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006748: [03:41:12] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006748: [03:41:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006748: [03:41:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006748: [03:41:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006748: [03:41:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006748: [03:41:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006748: [03:41:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006748: [03:41:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006748: [03:41:12] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.315 ms RDOC 006748: [03:41:12] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 17.836 ms RDOC 006748: [03:41:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006880: [03:41:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006880: [03:41:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006880: [03:41:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006880: [03:41:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006880: [03:41:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11596 RDOC 011596: [03:41:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011596: [03:41:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011596: [03:41:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011596: [03:41:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011596: [03:41:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011596: [03:41:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011596: [03:41:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011596: [03:41:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011596: [03:41:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011596: [03:41:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011596: [03:41:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011596: [03:41:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011596: [03:41:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011596: [03:41:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011596: [03:41:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006880: [03:41:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11596] RDOC 011596: [03:41:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020E02A9B3A8 RDOC 011596: [03:41:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011596: [03:41:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011596: [03:41:13] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020E02A9B3A8 RDOC 011596: [03:41:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011596: [03:41:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020E02A9B3A8 RDOC 011596: [03:41:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011596: [03:41:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020E02A9B3A8 / 0x00000000000A004C RDOC 011596: [03:41:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011596: [03:41:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006880: [03:41:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011596: [03:41:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011596: [03:41:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011596: [03:41:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011596: [03:41:13] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 011596: [03:41:13] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 011596: [03:41:13] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011596: [03:41:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011596: [03:41:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 011596: [03:41:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011596: [03:41:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011596: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23218 (2.72 %) RDOC 011596: [03:41:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.043466 seconds RDOC 011596: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011596: [03:41:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 011596: [03:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006880: [03:41:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31307 bytes) (time 1707622873) 3961 byte thumbnail RDOC 006880: [03:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006880: [03:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006880: [03:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006880: [03:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006880: [03:41:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006880: [03:41:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006880: [03:41:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006880: [03:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006880: [03:41:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006880: [03:41:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006880: [03:41:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006880: [03:41:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006880: [03:41:14] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.405 ms RDOC 006880: [03:41:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006332: [03:41:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006332: [03:41:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006332: [03:41:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006332: [03:41:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006332: [03:41:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3148 RDOC 003148: [03:41:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003148: [03:41:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003148: [03:41:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003148: [03:41:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003148: [03:41:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003148: [03:41:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003148: [03:41:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003148: [03:41:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003148: [03:41:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003148: [03:41:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003148: [03:41:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003148: [03:41:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003148: [03:41:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003148: [03:41:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003148: [03:41:14] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006332: [03:41:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3148] RDOC 003148: [03:41:14] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019EE880BA08 RDOC 003148: [03:41:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003148: [03:41:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003148: [03:41:14] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019EE880BA08 RDOC 003148: [03:41:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003148: [03:41:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019EE880BA08 RDOC 003148: [03:41:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003148: [03:41:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000019EE880BA08 / 0x00000000000302E2 RDOC 003148: [03:41:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003148: [03:41:15] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006332: [03:41:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003148: [03:41:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003148: [03:41:15] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 003148: [03:41:15] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 003148: [03:41:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003148: [03:41:15] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 003148: [03:41:15] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 003148: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1331068 (0.79 %) RDOC 003148: [03:41:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.282961 seconds RDOC 003148: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003148: [03:41:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003148: [03:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 006332: [03:41:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1337722 bytes) (time 1707622875) 2526 byte thumbnail RDOC 006332: [03:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 006332: [03:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006332: [03:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006332: [03:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006332: [03:41:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006332: [03:41:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006332: [03:41:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006332: [03:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006332: [03:41:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006332: [03:41:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006332: [03:41:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006332: [03:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006332: [03:41:17] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 289.203 ms RDOC 006332: [03:41:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011732: [03:41:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011732: [03:41:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:41:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011732: [03:41:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:41:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10204 RDOC 010204: [03:41:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010204: [03:41:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010204: [03:41:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010204: [03:41:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010204: [03:41:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010204: [03:41:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010204: [03:41:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010204: [03:41:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010204: [03:41:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010204: [03:41:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010204: [03:41:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010204: [03:41:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010204: [03:41:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010204: [03:41:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010204: [03:41:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011732: [03:41:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10204] RDOC 010204: [03:41:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BEE703D0B8 RDOC 010204: [03:41:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010204: [03:41:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010204: [03:41:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BEE703D0B8 RDOC 010204: [03:41:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010204: [03:41:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BEE703D0B8 RDOC 010204: [03:41:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010204: [03:41:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BEE703D0B8 / 0x000000000030008A RDOC 010204: [03:41:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010204: [03:41:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011732: [03:41:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010204: [03:41:20] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010204: [03:41:20] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010204: [03:41:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010204: [03:41:20] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010204: [03:41:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 010204: [03:41:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010204: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84681 (3.31 %) RDOC 010204: [03:41:20] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.046627 seconds RDOC 010204: [03:41:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 010204: [03:41:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 010204: [03:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011732: [03:41:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100056 bytes) (time 1707622880) 9588 byte thumbnail RDOC 011732: [03:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011732: [03:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011732: [03:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011732: [03:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011732: [03:41:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011732: [03:41:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011732: [03:41:22] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011732: [03:41:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011732: [03:41:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011732: [03:41:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011732: [03:41:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011732: [03:41:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011732: [03:41:22] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 11.358 ms RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011732: [03:41:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006752: [03:41:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006752: [03:41:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006752: [03:41:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006752: [03:41:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006752: [03:41:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11444 RDOC 011444: [03:41:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011444: [03:41:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011444: [03:41:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011444: [03:41:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011444: [03:41:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011444: [03:41:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011444: [03:41:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011444: [03:41:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011444: [03:41:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011444: [03:41:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011444: [03:41:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011444: [03:41:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011444: [03:41:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011444: [03:41:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011444: [03:41:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006752: [03:41:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11444] RDOC 011444: [03:41:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C2DEEFCE68 RDOC 011444: [03:41:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011444: [03:41:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011444: [03:41:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C2DEEFCE68 RDOC 011444: [03:41:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011444: [03:41:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C2DEEFCE68 RDOC 011444: [03:41:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011444: [03:41:23] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C2DEEFCE68 / 0x00000000000D004C RDOC 011444: [03:41:23] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011444: [03:41:23] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006752: [03:41:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011444: [03:41:23] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011444: [03:41:23] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011444: [03:41:23] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011444: [03:41:23] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 011444: [03:41:23] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 011444: [03:41:23] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 011444: [03:41:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 011444: [03:41:23] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.030747 seconds RDOC 011444: [03:41:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 011444: [03:41:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011444: [03:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 006752: [03:41:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1707622883) 8220 byte thumbnail RDOC 006752: [03:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 006752: [03:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006752: [03:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006752: [03:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006752: [03:41:24] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006752: [03:41:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006752: [03:41:25] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006752: [03:41:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006752: [03:41:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006752: [03:41:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006752: [03:41:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006752: [03:41:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006752: [03:41:25] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.566 ms RDOC 006752: [03:41:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003256: [03:41:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003256: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003256: [03:41:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003256: [03:41:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003256: [03:41:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5976 RDOC 005976: [03:41:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005976: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005976: [03:41:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005976: [03:41:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005976: [03:41:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005976: [03:41:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005976: [03:41:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005976: [03:41:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005976: [03:41:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005976: [03:41:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005976: [03:41:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005976: [03:41:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005976: [03:41:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005976: [03:41:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005976: [03:41:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003256: [03:41:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5976] RDOC 005976: [03:41:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002BF794AD628 RDOC 005976: [03:41:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005976: [03:41:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005976: [03:41:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000002BF794AD628 RDOC 005976: [03:41:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005976: [03:41:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002BF794AD628 RDOC 005976: [03:41:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005976: [03:41:25] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 005976: [03:41:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002BF794AD628 / 0x00000000000E004C RDOC 005976: [03:41:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005976: [03:41:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005976: [03:41:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005976: [03:41:25] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003256: [03:41:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005976: [03:41:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005976: [03:41:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005976: [03:41:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 005976: [03:41:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005976: [03:41:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32761 (5.76 %) RDOC 005976: [03:41:25] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.065087 seconds RDOC 005976: [03:41:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005976: [03:41:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005976: [03:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 003256: [03:41:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42510 bytes) (time 1707622885) 5116 byte thumbnail RDOC 003256: [03:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 003256: [03:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003256: [03:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003256: [03:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003256: [03:41:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003256: [03:41:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003256: [03:41:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003256: [03:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003256: [03:41:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003256: [03:41:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003256: [03:41:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003256: [03:41:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003256: [03:41:27] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 003256: [03:41:27] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 003256: [03:41:27] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.973 ms RDOC 003256: [03:41:27] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 003256: [03:41:27] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 003256: [03:41:27] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 003256: [03:41:27] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 003256: [03:41:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006604: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006604: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [03:41:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006604: [03:41:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [03:41:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 868 RDOC 000868: [03:41:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 000868: [03:41:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000868: [03:41:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000868: [03:41:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000868: [03:41:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000868: [03:41:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000868: [03:41:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000868: [03:41:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000868: [03:41:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000868: [03:41:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000868: [03:41:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000868: [03:41:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000868: [03:41:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000868: [03:41:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000868: [03:41:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006604: [03:41:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [868] RDOC 000868: [03:41:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023570FCBFA8 RDOC 000868: [03:41:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000868: [03:41:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000868: [03:41:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023570FCBFA8 RDOC 000868: [03:41:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000868: [03:41:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023570FCBFA8 RDOC 000868: [03:41:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000868: [03:41:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023570FCBFA8 / 0x00000000000F004C RDOC 000868: [03:41:28] d3d11_device.cpp(1946) - Log - Starting capture RDOC 000868: [03:41:28] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 000868: [03:41:28] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 000868: [03:41:28] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000868: [03:41:28] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000868: [03:41:28] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 000868: [03:41:28] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 000868: [03:41:28] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 006604: [03:41:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000868: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6574 (9.62 %) RDOC 000868: [03:41:28] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.066418 seconds RDOC 000868: [03:41:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000868: [03:41:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 000868: [03:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006604: [03:41:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16323 bytes) (time 1707622888) 5116 byte thumbnail RDOC 006604: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006604: [03:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006604: [03:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006604: [03:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006604: [03:41:29] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006604: [03:41:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006604: [03:41:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006604: [03:41:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006604: [03:41:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006604: [03:41:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006604: [03:41:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006604: [03:41:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006604: [03:41:30] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 2.782 ms RDOC 006604: [03:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 006604: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2801 (4.10 %) RDOC 006604: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006604: [03:41:30] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.240 ms RDOC 006604: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2801 (4.10 %) RDOC 006604: [03:41:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 006604: [03:41:30] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 006604: [03:41:30] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 006604: [03:41:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002000: [03:41:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002000: [03:41:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002000: [03:41:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002000: [03:41:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002000: [03:41:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8488 RDOC 008488: [03:41:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008488: [03:41:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008488: [03:41:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008488: [03:41:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008488: [03:41:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008488: [03:41:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008488: [03:41:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008488: [03:41:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008488: [03:41:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008488: [03:41:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008488: [03:41:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008488: [03:41:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008488: [03:41:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008488: [03:41:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008488: [03:41:31] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002000: [03:41:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8488] RDOC 008488: [03:41:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AC1B0CD2B8 RDOC 008488: [03:41:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008488: [03:41:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008488: [03:41:31] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AC1B0CD2B8 RDOC 008488: [03:41:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008488: [03:41:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AC1B0CD2B8 RDOC 008488: [03:41:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008488: [03:41:31] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AC1B0CD2B8 / 0x00000000000B0284 RDOC 008488: [03:41:31] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008488: [03:41:31] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008488: [03:41:31] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008488: [03:41:31] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008488: [03:41:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008488: [03:41:31] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002000: [03:41:31] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008488: [03:41:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008488: [03:41:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008488: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560123 (0.42 %) RDOC 008488: [03:41:31] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.065342 seconds RDOC 008488: [03:41:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008488: [03:41:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008488: [03:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 002000: [03:41:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569872 bytes) (time 1707622891) 5116 byte thumbnail RDOC 002000: [03:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 002000: [03:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002000: [03:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002000: [03:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002000: [03:41:32] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002000: [03:41:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002000: [03:41:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002000: [03:41:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002000: [03:41:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002000: [03:41:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002000: [03:41:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002000: [03:41:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002000: [03:41:33] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 252.916 ms RDOC 002000: [03:41:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002072: [03:41:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002072: [03:41:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002072: [03:41:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002072: [03:41:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002072: [03:41:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1688 RDOC 001688: [03:41:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001688: [03:41:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001688: [03:41:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001688: [03:41:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001688: [03:41:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001688: [03:41:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001688: [03:41:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001688: [03:41:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001688: [03:41:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001688: [03:41:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001688: [03:41:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001688: [03:41:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001688: [03:41:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001688: [03:41:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001688: [03:41:33] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002072: [03:41:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1688] RDOC 001688: [03:41:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022EC85DBA28 RDOC 001688: [03:41:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001688: [03:41:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001688: [03:41:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022EC85DBA28 RDOC 001688: [03:41:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001688: [03:41:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022EC85DBA28 RDOC 001688: [03:41:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001688: [03:41:33] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022EC85DBA28 / 0x000000000011004C RDOC 001688: [03:41:33] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001688: [03:41:33] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002072: [03:41:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001688: [03:41:36] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001688: [03:41:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:36] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 001688: [03:41:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001688: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34255 (6.03 %) RDOC 001688: [03:41:36] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.040959 seconds RDOC 001688: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 001688: [03:41:36] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:36] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 001688: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002072: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44004 bytes) (time 1707622896) 5116 byte thumbnail RDOC 001688: [03:41:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001688: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15197 (2.68 %) RDOC 001688: [03:41:36] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.077747 seconds RDOC 001688: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 001688: [03:41:36] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:36] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 001688: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 002072: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24946 bytes) (time 1707622896) 5116 byte thumbnail RDOC 001688: [03:41:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001688: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15169 (2.67 %) RDOC 001688: [03:41:36] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.077645 seconds RDOC 001688: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 001688: [03:41:36] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:36] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 001688: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 001688: [03:41:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002072: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24918 bytes) (time 1707622896) 5116 byte thumbnail RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15169 (2.67 %) RDOC 001688: [03:41:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062377 seconds RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 001688: [03:41:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 001688: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 001688: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002072: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24918 bytes) (time 1707622897) 5116 byte thumbnail RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15173 (2.67 %) RDOC 001688: [03:41:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062307 seconds RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 001688: [03:41:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 001688: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 002072: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24922 bytes) (time 1707622897) 5116 byte thumbnail RDOC 001688: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15170 (2.67 %) RDOC 001688: [03:41:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.078196 seconds RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 001688: [03:41:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 001688: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 001688: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002072: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24919 bytes) (time 1707622897) 5116 byte thumbnail RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15174 (2.67 %) RDOC 001688: [03:41:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061872 seconds RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 001688: [03:41:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 001688: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 001688: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002072: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24923 bytes) (time 1707622897) 5116 byte thumbnail RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10231 (1.80 %) RDOC 001688: [03:41:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062026 seconds RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 001688: [03:41:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 001688: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 001688: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002072: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (19980 bytes) (time 1707622897) 5116 byte thumbnail RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15172 (2.67 %) RDOC 001688: [03:41:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061508 seconds RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001688: [03:41:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001688: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001688: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:41:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 001688: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 001688: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001688: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002072: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24921 bytes) (time 1707622897) 5116 byte thumbnail RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10232 (1.80 %) RDOC 001688: [03:41:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061726 seconds RDOC 001688: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001688: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 001688: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 002072: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (19981 bytes) (time 1707622897) 5116 byte thumbnail RDOC 002072: [03:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002072: [03:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002072: [03:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002072: [03:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002072: [03:41:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002072: [03:41:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002072: [03:41:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002072: [03:41:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002072: [03:41:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002072: [03:41:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002072: [03:41:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002072: [03:41:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002072: [03:41:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.714 ms RDOC 002072: [03:41:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007568: [03:41:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007568: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007568: [03:41:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007568: [03:41:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007568: [03:41:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11628 RDOC 011628: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011628: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011628: [03:41:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011628: [03:41:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011628: [03:41:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011628: [03:41:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011628: [03:41:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011628: [03:41:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011628: [03:41:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011628: [03:41:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011628: [03:41:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011628: [03:41:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011628: [03:41:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011628: [03:41:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011628: [03:41:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007568: [03:41:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11628] RDOC 011628: [03:41:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002440F59D068 RDOC 011628: [03:41:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011628: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011628: [03:41:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000002440F59D068 RDOC 011628: [03:41:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011628: [03:41:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002440F59D068 RDOC 011628: [03:41:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011628: [03:41:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002440F59D068 / 0x000000000012004C RDOC 011628: [03:41:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011628: [03:41:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011628: [03:41:39] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011628: [03:41:39] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011628: [03:41:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011628: [03:41:39] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007568: [03:41:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011628: [03:41:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 011628: [03:41:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011628: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37779 (2.47 %) RDOC 011628: [03:41:39] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.048573 seconds RDOC 011628: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 011628: [03:41:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011628: [03:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 007568: [03:41:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50534 bytes) (time 1707622899) 8292 byte thumbnail RDOC 007568: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 007568: [03:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007568: [03:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007568: [03:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007568: [03:41:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007568: [03:41:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007568: [03:41:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007568: [03:41:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007568: [03:41:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007568: [03:41:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007568: [03:41:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007568: [03:41:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007568: [03:41:41] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.176 ms RDOC 007568: [03:41:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009696: [03:41:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009696: [03:41:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009696: [03:41:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009696: [03:41:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009696: [03:41:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5152 RDOC 005152: [03:41:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005152: [03:41:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005152: [03:41:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005152: [03:41:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005152: [03:41:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005152: [03:41:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005152: [03:41:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005152: [03:41:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005152: [03:41:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005152: [03:41:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005152: [03:41:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005152: [03:41:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005152: [03:41:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005152: [03:41:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005152: [03:41:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009696: [03:41:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5152] RDOC 005152: [03:41:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021A243EBC38 RDOC 005152: [03:41:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005152: [03:41:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005152: [03:41:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021A243EBC38 RDOC 005152: [03:41:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005152: [03:41:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021A243EBC38 RDOC 005152: [03:41:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005152: [03:41:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021A243EBC38 / 0x000000000013004C RDOC 005152: [03:41:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005152: [03:41:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005152: [03:41:41] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005152: [03:41:41] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009696: [03:41:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005152: [03:41:41] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 005152: [03:41:41] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005152: [03:41:42] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 005152: [03:41:42] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 005152: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 370171 (2.15 %) RDOC 005152: [03:41:42] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.108391 seconds RDOC 005152: [03:41:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 005152: [03:41:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 005152: [03:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009696: [03:41:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386598 bytes) (time 1707622902) 9847 byte thumbnail RDOC 009696: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009696: [03:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009696: [03:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009696: [03:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009696: [03:41:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009696: [03:41:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009696: [03:41:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009696: [03:41:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009696: [03:41:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009696: [03:41:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009696: [03:41:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009696: [03:41:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009696: [03:41:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 65.032 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.964 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.182 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.337 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 28.166 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.079 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.294 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 009696: [03:41:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.327 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.064 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.301 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.324 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.072 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.341 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 8.546 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.246 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.276 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.098 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.392 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.241 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.336 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.341 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.072 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.363 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.075 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.246 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.444 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.363 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.087 ms RDOC 009696: [03:41:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.342 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.097 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.291 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.071 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.329 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.281 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.087 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.193 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.375 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.358 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.087 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.091 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.393 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.347 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.077 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.308 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.111 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.416 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.062 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.069 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.378 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.118 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.275 ms RDOC 009696: [03:41:45] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 009696: [03:41:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006484: [03:41:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006484: [03:41:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006484: [03:41:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006484: [03:41:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006484: [03:41:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2900 RDOC 002900: [03:41:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 002900: [03:41:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002900: [03:41:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002900: [03:41:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002900: [03:41:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002900: [03:41:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002900: [03:41:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002900: [03:41:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002900: [03:41:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002900: [03:41:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002900: [03:41:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002900: [03:41:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002900: [03:41:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002900: [03:41:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002900: [03:41:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006484: [03:41:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2900] RDOC 002900: [03:41:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F0B927EEC8 RDOC 002900: [03:41:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002900: [03:41:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002900: [03:41:46] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F0B927EEC8 RDOC 002900: [03:41:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002900: [03:41:46] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F0B927EEC8 RDOC 002900: [03:41:46] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002900: [03:41:46] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F0B927EEC8 / 0x000000000014004C RDOC 002900: [03:41:46] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002900: [03:41:46] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006484: [03:41:46] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002900: [03:41:46] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002900: [03:41:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:46] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 002900: [03:41:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59402 (1.13 %) RDOC 002900: [03:41:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.052484 seconds RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 002900: [03:41:46] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:46] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 002900: [03:41:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002900: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 006484: [03:41:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69151 bytes) (time 1707622906) 5116 byte thumbnail RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42595 (0.81 %) RDOC 002900: [03:41:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061681 seconds RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 002900: [03:41:46] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:46] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 002900: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 002900: [03:41:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006484: [03:41:46] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52344 bytes) (time 1707622906) 5116 byte thumbnail RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42251 (0.80 %) RDOC 002900: [03:41:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062409 seconds RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 002900: [03:41:46] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:46] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 002900: [03:41:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002900: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 006484: [03:41:46] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52000 bytes) (time 1707622906) 5116 byte thumbnail RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43117 (0.82 %) RDOC 002900: [03:41:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046517 seconds RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 002900: [03:41:46] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:46] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 002900: [03:41:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002900: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 006484: [03:41:46] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (52866 bytes) (time 1707622906) 5116 byte thumbnail RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42629 (0.81 %) RDOC 002900: [03:41:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046507 seconds RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 002900: [03:41:46] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:46] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 002900: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 002900: [03:41:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006484: [03:41:46] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52378 bytes) (time 1707622906) 5116 byte thumbnail RDOC 002900: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42212 (0.80 %) RDOC 002900: [03:41:46] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061479 seconds RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 002900: [03:41:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 002900: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 002900: [03:41:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006484: [03:41:47] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (51961 bytes) (time 1707622907) 5116 byte thumbnail RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42358 (0.80 %) RDOC 002900: [03:41:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061546 seconds RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 002900: [03:41:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 002900: [03:41:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 006484: [03:41:47] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52107 bytes) (time 1707622907) 5116 byte thumbnail RDOC 002900: [03:41:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43156 (0.82 %) RDOC 002900: [03:41:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076571 seconds RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 002900: [03:41:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 002900: [03:41:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 002900: [03:41:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006484: [03:41:47] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52905 bytes) (time 1707622907) 5116 byte thumbnail RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43180 (0.82 %) RDOC 002900: [03:41:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076559 seconds RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 002900: [03:41:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002900: [03:41:47] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 002900: [03:41:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002900: [03:41:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 002900: [03:41:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002900: [03:41:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002900: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 006484: [03:41:47] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52929 bytes) (time 1707622907) 5116 byte thumbnail RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42384 (0.80 %) RDOC 002900: [03:41:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060432 seconds RDOC 002900: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002900: [03:41:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 002900: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 006484: [03:41:47] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52133 bytes) (time 1707622907) 5116 byte thumbnail RDOC 006484: [03:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 006484: [03:41:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006484: [03:41:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006484: [03:41:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006484: [03:41:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006484: [03:41:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006484: [03:41:48] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006484: [03:41:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006484: [03:41:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006484: [03:41:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006484: [03:41:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006484: [03:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006484: [03:41:48] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 72.654 ms RDOC 006484: [03:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008144: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008144: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008144: [03:41:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008144: [03:41:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008144: [03:41:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6608 RDOC 006608: [03:41:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006608: [03:41:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006608: [03:41:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006608: [03:41:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006608: [03:41:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006608: [03:41:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006608: [03:41:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006608: [03:41:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006608: [03:41:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006608: [03:41:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006608: [03:41:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006608: [03:41:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006608: [03:41:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006608: [03:41:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006608: [03:41:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008144: [03:41:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6608] RDOC 006608: [03:41:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000202B751CC88 RDOC 006608: [03:41:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006608: [03:41:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006608: [03:41:49] core.cpp(2028) - Log - Removing device frame capturer for 0x00000202B751CC88 RDOC 006608: [03:41:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006608: [03:41:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000202B751CC88 RDOC 006608: [03:41:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006608: [03:41:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000202B751CC88 / 0x000000000015004C RDOC 006608: [03:41:49] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006608: [03:41:49] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006608: [03:41:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006608: [03:41:49] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006608: [03:41:49] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006608: [03:41:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008144: [03:41:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006608: [03:41:49] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 006608: [03:41:49] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006608: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43882 (7.13 %) RDOC 006608: [03:41:49] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.053255 seconds RDOC 006608: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 006608: [03:41:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006608: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 008144: [03:41:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57929 bytes) (time 1707622909) 8902 byte thumbnail RDOC 008144: [03:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 008144: [03:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008144: [03:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008144: [03:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008144: [03:41:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008144: [03:41:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008144: [03:41:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008144: [03:41:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008144: [03:41:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008144: [03:41:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008144: [03:41:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008144: [03:41:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008144: [03:41:50] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.229 ms RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008144: [03:41:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011216: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011216: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011216: [03:41:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011216: [03:41:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011216: [03:41:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11548 RDOC 011548: [03:41:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011548: [03:41:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011548: [03:41:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011548: [03:41:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011548: [03:41:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011548: [03:41:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011548: [03:41:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011548: [03:41:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011548: [03:41:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011548: [03:41:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011548: [03:41:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011548: [03:41:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011548: [03:41:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011548: [03:41:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011548: [03:41:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011216: [03:41:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11548] RDOC 011548: [03:41:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C6056E688 RDOC 011548: [03:41:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [03:41:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011548: [03:41:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028C6056E688 RDOC 011548: [03:41:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011548: [03:41:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C6056E688 RDOC 011548: [03:41:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011548: [03:41:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028C6056E688 / 0x000000000016004C RDOC 011548: [03:41:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011548: [03:41:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011548: [03:41:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011548: [03:41:51] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011548: [03:41:51] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011548: [03:41:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011216: [03:41:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011548: [03:41:51] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 011548: [03:41:51] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011548: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28099 (4.94 %) RDOC 011548: [03:41:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.049745 seconds RDOC 011548: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011548: [03:41:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011548: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011216: [03:41:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38008 bytes) (time 1707622911) 5744 byte thumbnail RDOC 011216: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011216: [03:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011216: [03:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011216: [03:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011216: [03:41:52] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011216: [03:41:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011216: [03:41:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011216: [03:41:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011216: [03:41:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011216: [03:41:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011216: [03:41:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011216: [03:41:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011216: [03:41:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.437 ms RDOC 011216: [03:41:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002408: [03:41:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002408: [03:41:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002408: [03:41:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002408: [03:41:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002408: [03:41:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9528 RDOC 009528: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009528: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009528: [03:41:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009528: [03:41:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009528: [03:41:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009528: [03:41:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009528: [03:41:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009528: [03:41:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009528: [03:41:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009528: [03:41:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009528: [03:41:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009528: [03:41:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009528: [03:41:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009528: [03:41:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009528: [03:41:53] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002408: [03:41:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9528] RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160E710 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009528: [03:41:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009528: [03:41:53] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009528: [03:41:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001991160ED38 RDOC 009528: [03:41:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009528: [03:41:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001991160E710 RDOC 009528: [03:41:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009528: [03:41:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001991160E710 RDOC 009528: [03:41:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009528: [03:41:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001991160E710 / 0x000000000017004C RDOC 009528: [03:41:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009528: [03:41:53] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009528: [03:41:53] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 009528: [03:41:53] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 002408: [03:41:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009528: [03:41:53] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009528: [03:41:53] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009528: [03:41:53] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009528: [03:41:53] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009528: [03:41:53] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 009528: [03:41:53] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009528: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31521 (5.56 %) RDOC 009528: [03:41:53] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.045199 seconds RDOC 009528: [03:41:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009528: [03:41:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 009528: [03:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002408: [03:41:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41270 bytes) (time 1707622913) 5116 byte thumbnail RDOC 002408: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 002408: [03:41:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002408: [03:41:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002408: [03:41:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002408: [03:41:54] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002408: [03:41:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002408: [03:41:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002408: [03:41:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002408: [03:41:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002408: [03:41:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002408: [03:41:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002408: [03:41:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002408: [03:41:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.967 ms RDOC 002408: [03:41:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001736: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001736: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001736: [03:41:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001736: [03:41:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001736: [03:41:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10320 RDOC 010320: [03:41:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010320: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010320: [03:41:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010320: [03:41:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010320: [03:41:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010320: [03:41:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010320: [03:41:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010320: [03:41:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010320: [03:41:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010320: [03:41:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010320: [03:41:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010320: [03:41:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010320: [03:41:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010320: [03:41:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010320: [03:41:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001736: [03:41:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10320] RDOC 010320: [03:41:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D1D711C6C8 RDOC 010320: [03:41:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010320: [03:41:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010320: [03:41:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D1D711C6C8 RDOC 010320: [03:41:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010320: [03:41:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D1D711C6C8 RDOC 010320: [03:41:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010320: [03:41:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D1D711C6C8 / 0x000000000018004C RDOC 010320: [03:41:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010320: [03:41:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001736: [03:41:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010320: [03:41:55] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010320: [03:41:55] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010320: [03:41:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010320: [03:41:55] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 010320: [03:41:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 010320: [03:41:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010320: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37806 (5.80 %) RDOC 010320: [03:41:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.025944 seconds RDOC 010320: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010320: [03:41:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010320: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 001736: [03:41:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51220 bytes) (time 1707622915) 7788 byte thumbnail RDOC 001736: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 001736: [03:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001736: [03:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001736: [03:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001736: [03:41:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001736: [03:41:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001736: [03:41:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001736: [03:41:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001736: [03:41:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001736: [03:41:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001736: [03:41:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001736: [03:41:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001736: [03:41:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.122 ms RDOC 001736: [03:41:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008052: [03:41:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008052: [03:41:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008052: [03:41:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008052: [03:41:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008052: [03:41:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10296 RDOC 010296: [03:41:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010296: [03:41:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010296: [03:41:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010296: [03:41:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010296: [03:41:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010296: [03:41:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010296: [03:41:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010296: [03:41:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010296: [03:41:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010296: [03:41:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010296: [03:41:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010296: [03:41:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010296: [03:41:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010296: [03:41:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010296: [03:41:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008052: [03:41:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10296] RDOC 010296: [03:41:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002086494BD18 RDOC 010296: [03:41:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [03:41:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010296: [03:41:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000002086494BD18 RDOC 010296: [03:41:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010296: [03:41:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002086494BD18 RDOC 010296: [03:41:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010296: [03:41:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002086494BD18 / 0x000000000019004C RDOC 010296: [03:41:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010296: [03:41:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008052: [03:41:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010296: [03:41:58] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010296: [03:41:58] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010296: [03:41:58] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 010296: [03:41:58] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010296: [03:41:58] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 010296: [03:41:58] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 010296: [03:41:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111643 (13.28 %) RDOC 010296: [03:41:58] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.046149 seconds RDOC 010296: [03:41:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010296: [03:41:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 010296: [03:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008052: [03:41:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118297 bytes) (time 1707622918) 2526 byte thumbnail RDOC 008052: [03:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008052: [03:41:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008052: [03:41:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008052: [03:41:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008052: [03:41:59] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008052: [03:41:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008052: [03:41:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008052: [03:41:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008052: [03:41:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008052: [03:41:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008052: [03:41:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008052: [03:41:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008052: [03:41:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.644 ms RDOC 008052: [03:42:01] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008052: [03:42:01] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008052: [03:42:01] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008052: [03:42:01] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008052: [03:42:01] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008052: [03:42:01] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008052: [03:42:01] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008052: [03:42:01] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008052: [03:42:01] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:01] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:01] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:01] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008052: [03:42:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004684: [03:42:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004684: [03:42:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004684: [03:42:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004684: [03:42:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004684: [03:42:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8548 RDOC 008548: [03:42:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008548: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008548: [03:42:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008548: [03:42:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008548: [03:42:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008548: [03:42:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008548: [03:42:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008548: [03:42:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008548: [03:42:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008548: [03:42:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008548: [03:42:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008548: [03:42:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008548: [03:42:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008548: [03:42:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008548: [03:42:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004684: [03:42:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8548] RDOC 008548: [03:42:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021DD771E628 RDOC 008548: [03:42:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008548: [03:42:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008548: [03:42:03] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021DD771E628 RDOC 008548: [03:42:03] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008548: [03:42:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021DD771E628 RDOC 008548: [03:42:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008548: [03:42:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021DD771E628 / 0x00000000000202D4 RDOC 008548: [03:42:03] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008548: [03:42:03] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004684: [03:42:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008548: [03:42:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008548: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008548: [03:42:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008548: [03:42:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008548: [03:42:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008548: [03:42:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008548: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37474 (1.50 %) RDOC 008548: [03:42:03] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.044914 seconds RDOC 008548: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008548: [03:42:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 008548: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004684: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44128 bytes) (time 1707622923) 2526 byte thumbnail RDOC 004684: [03:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004684: [03:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004684: [03:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004684: [03:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004684: [03:42:04] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004684: [03:42:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004684: [03:42:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004684: [03:42:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004684: [03:42:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004684: [03:42:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004684: [03:42:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004684: [03:42:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004684: [03:42:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 20.645 ms RDOC 004684: [03:42:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005676: [03:42:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005676: [03:42:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005676: [03:42:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005676: [03:42:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005676: [03:42:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3416 RDOC 003416: [03:42:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003416: [03:42:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003416: [03:42:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003416: [03:42:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003416: [03:42:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003416: [03:42:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003416: [03:42:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003416: [03:42:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003416: [03:42:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003416: [03:42:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003416: [03:42:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003416: [03:42:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003416: [03:42:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003416: [03:42:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003416: [03:42:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005676: [03:42:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3416] RDOC 003416: [03:42:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA6F47B3E8 RDOC 003416: [03:42:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003416: [03:42:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003416: [03:42:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EA6F47B3E8 RDOC 003416: [03:42:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003416: [03:42:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA6F47B3E8 RDOC 003416: [03:42:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003416: [03:42:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA6F47B3E8 / 0x00000000001B004C RDOC 003416: [03:42:05] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003416: [03:42:05] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005676: [03:42:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003416: [03:42:05] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003416: [03:42:05] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003416: [03:42:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003416: [03:42:05] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003416: [03:42:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003416: [03:42:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003416: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31831 (5.60 %) RDOC 003416: [03:42:05] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.046254 seconds RDOC 003416: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003416: [03:42:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003416: [03:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 005676: [03:42:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41580 bytes) (time 1707622925) 5116 byte thumbnail RDOC 005676: [03:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 005676: [03:42:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005676: [03:42:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005676: [03:42:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005676: [03:42:06] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005676: [03:42:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005676: [03:42:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005676: [03:42:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005676: [03:42:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005676: [03:42:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005676: [03:42:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005676: [03:42:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005676: [03:42:07] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.917 ms RDOC 005676: [03:42:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011608: [03:42:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011608: [03:42:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [03:42:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011608: [03:42:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [03:42:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4852 RDOC 004852: [03:42:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004852: [03:42:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004852: [03:42:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004852: [03:42:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004852: [03:42:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004852: [03:42:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004852: [03:42:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004852: [03:42:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004852: [03:42:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004852: [03:42:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004852: [03:42:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004852: [03:42:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004852: [03:42:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004852: [03:42:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004852: [03:42:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011608: [03:42:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4852] RDOC 004852: [03:42:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000252EC49C568 RDOC 004852: [03:42:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004852: [03:42:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004852: [03:42:07] core.cpp(2028) - Log - Removing device frame capturer for 0x00000252EC49C568 RDOC 004852: [03:42:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004852: [03:42:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000252EC49C568 RDOC 004852: [03:42:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004852: [03:42:07] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000252EC49C568 / 0x00000000001C004C RDOC 004852: [03:42:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004852: [03:42:07] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004852: [03:42:07] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004852: [03:42:07] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 004852: [03:42:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004852: [03:42:07] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011608: [03:42:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004852: [03:42:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 004852: [03:42:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004852: [03:42:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 177712 (4.01 %) RDOC 004852: [03:42:07] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.051032 seconds RDOC 004852: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004852: [03:42:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004852: [03:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011608: [03:42:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184366 bytes) (time 1707622928) 2526 byte thumbnail RDOC 011608: [03:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011608: [03:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011608: [03:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011608: [03:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011608: [03:42:09] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011608: [03:42:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011608: [03:42:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011608: [03:42:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011608: [03:42:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011608: [03:42:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011608: [03:42:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011608: [03:42:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011608: [03:42:09] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 24.903 ms RDOC 011608: [03:42:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005068: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005068: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005068: [03:42:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005068: [03:42:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005068: [03:42:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2324 RDOC 002324: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 002324: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002324: [03:42:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002324: [03:42:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002324: [03:42:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002324: [03:42:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002324: [03:42:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002324: [03:42:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002324: [03:42:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002324: [03:42:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002324: [03:42:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002324: [03:42:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002324: [03:42:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002324: [03:42:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002324: [03:42:10] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005068: [03:42:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2324] RDOC 002324: [03:42:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023BF701BD68 RDOC 002324: [03:42:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002324: [03:42:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002324: [03:42:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023BF701BD68 RDOC 002324: [03:42:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002324: [03:42:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023BF701BD68 RDOC 002324: [03:42:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002324: [03:42:10] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023BF701BD68 / 0x00000000001D004C RDOC 002324: [03:42:10] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002324: [03:42:10] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002324: [03:42:10] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002324: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002324: [03:42:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002324: [03:42:10] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005068: [03:42:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002324: [03:42:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 002324: [03:42:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002324: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32061 (5.62 %) RDOC 002324: [03:42:10] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.054497 seconds RDOC 002324: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002324: [03:42:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 002324: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005068: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41810 bytes) (time 1707622930) 5116 byte thumbnail RDOC 005068: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005068: [03:42:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005068: [03:42:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005068: [03:42:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005068: [03:42:11] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005068: [03:42:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005068: [03:42:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005068: [03:42:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005068: [03:42:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005068: [03:42:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005068: [03:42:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005068: [03:42:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005068: [03:42:12] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.344 ms RDOC 005068: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005068: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14395 (2.52 %) RDOC 005068: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005068: [03:42:12] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1.050 ms RDOC 005068: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14395 (2.52 %) RDOC 005068: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 005068: [03:42:12] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 005068: [03:42:12] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 005068: [03:42:12] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005068: [03:42:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010800: [03:42:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010800: [03:42:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010800: [03:42:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010800: [03:42:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010800: [03:42:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4220 RDOC 004220: [03:42:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004220: [03:42:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004220: [03:42:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004220: [03:42:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004220: [03:42:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004220: [03:42:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004220: [03:42:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004220: [03:42:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004220: [03:42:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004220: [03:42:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004220: [03:42:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004220: [03:42:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004220: [03:42:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004220: [03:42:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010800: [03:42:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4220] RDOC 004220: [03:42:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004220: [03:42:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001934C98BA78 RDOC 004220: [03:42:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004220: [03:42:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004220: [03:42:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000001934C98BA78 RDOC 004220: [03:42:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004220: [03:42:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001934C98BA78 RDOC 004220: [03:42:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004220: [03:42:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001934C98BA78 / 0x00000000001E004C RDOC 004220: [03:42:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004220: [03:42:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010800: [03:42:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004220: [03:42:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004220: [03:42:13] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004220: [03:42:13] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004220: [03:42:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004220: [03:42:13] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 004220: [03:42:13] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 004220: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34304 (5.48 %) RDOC 004220: [03:42:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.046179 seconds RDOC 004220: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 004220: [03:42:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 004220: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010800: [03:42:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45483 bytes) (time 1707622933) 6356 byte thumbnail RDOC 010800: [03:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010800: [03:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010800: [03:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010800: [03:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010800: [03:42:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010800: [03:42:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010800: [03:42:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010800: [03:42:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010800: [03:42:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010800: [03:42:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010800: [03:42:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010800: [03:42:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010800: [03:42:15] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 13.414 ms RDOC 010800: [03:42:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006764: [03:42:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006764: [03:42:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006764: [03:42:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006764: [03:42:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006764: [03:42:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8352 RDOC 008352: [03:42:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008352: [03:42:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008352: [03:42:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008352: [03:42:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008352: [03:42:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008352: [03:42:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008352: [03:42:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008352: [03:42:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008352: [03:42:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008352: [03:42:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008352: [03:42:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008352: [03:42:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008352: [03:42:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008352: [03:42:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006764: [03:42:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8352] RDOC 008352: [03:42:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008352: [03:42:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000152599A3128 RDOC 008352: [03:42:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008352: [03:42:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008352: [03:42:15] core.cpp(2028) - Log - Removing device frame capturer for 0x00000152599A3128 RDOC 008352: [03:42:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008352: [03:42:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000152599A3128 RDOC 008352: [03:42:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008352: [03:42:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152599A3128 / 0x00000000001F004C RDOC 008352: [03:42:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008352: [03:42:15] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008352: [03:42:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152599A3128 / 0x0000000000150284 RDOC 008352: [03:42:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152599A3128 / 0x00000000001202E2 RDOC 008352: [03:42:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152599A3128 / 0x00000000000F02E4 RDOC 008352: [03:42:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152599A3128 / 0x00000000001002F0 RDOC 008352: [03:42:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152599A3128 / 0x00000000000A0306 RDOC 008352: [03:42:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000152599A3128 / 0x000000000007030A RDOC 006764: [03:42:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008352: [03:42:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008352: [03:42:15] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008352: [03:42:15] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 008352: [03:42:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 008352: [03:42:15] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 008352: [03:42:15] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 008352: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101423 (1.14 %) RDOC 008352: [03:42:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.042508 seconds RDOC 008352: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008352: [03:42:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008352: [03:42:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008352: [03:42:15] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008352: [03:42:15] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 008352: [03:42:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 008352: [03:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 008352: [03:42:15] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 008352: [03:42:15] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 006764: [03:42:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112437 bytes) (time 1707622935) 6530 byte thumbnail RDOC 006764: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 006764: [03:42:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006764: [03:42:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006764: [03:42:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006764: [03:42:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006764: [03:42:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006764: [03:42:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006764: [03:42:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006764: [03:42:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006764: [03:42:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006764: [03:42:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006764: [03:42:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006764: [03:42:17] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 40.434 ms RDOC 006764: [03:42:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001928: [03:42:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001928: [03:42:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001928: [03:42:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001928: [03:42:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001928: [03:42:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11464 RDOC 011464: [03:42:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011464: [03:42:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011464: [03:42:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011464: [03:42:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011464: [03:42:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011464: [03:42:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011464: [03:42:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011464: [03:42:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011464: [03:42:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011464: [03:42:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011464: [03:42:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011464: [03:42:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011464: [03:42:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011464: [03:42:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011464: [03:42:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001928: [03:42:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11464] RDOC 011464: [03:42:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011BED8FF9F8 RDOC 011464: [03:42:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011464: [03:42:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011464: [03:42:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000011BED8FF9F8 RDOC 011464: [03:42:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011464: [03:42:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000011BED8FF9F8 RDOC 011464: [03:42:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011464: [03:42:18] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000011BED8FF9F8 / 0x000000000020004C RDOC 011464: [03:42:18] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011464: [03:42:18] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011464: [03:42:18] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011464: [03:42:18] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011464: [03:42:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011464: [03:42:18] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001928: [03:42:18] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011464: [03:42:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 011464: [03:42:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011464: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33156 (5.85 %) RDOC 011464: [03:42:18] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.056278 seconds RDOC 011464: [03:42:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011464: [03:42:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 011464: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001928: [03:42:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43421 bytes) (time 1707622938) 5798 byte thumbnail RDOC 001928: [03:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 001928: [03:42:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001928: [03:42:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001928: [03:42:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001928: [03:42:19] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001928: [03:42:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001928: [03:42:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001928: [03:42:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001928: [03:42:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001928: [03:42:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001928: [03:42:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001928: [03:42:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001928: [03:42:20] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 3.502 ms RDOC 001928: [03:42:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008748: [03:42:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008748: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008748: [03:42:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008748: [03:42:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008748: [03:42:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7140 RDOC 007140: [03:42:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007140: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007140: [03:42:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007140: [03:42:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007140: [03:42:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007140: [03:42:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007140: [03:42:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007140: [03:42:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007140: [03:42:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007140: [03:42:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007140: [03:42:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007140: [03:42:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007140: [03:42:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007140: [03:42:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007140: [03:42:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008748: [03:42:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7140] RDOC 007140: [03:42:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B093D4BDA8 RDOC 007140: [03:42:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007140: [03:42:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007140: [03:42:20] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B093D4BDA8 RDOC 007140: [03:42:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007140: [03:42:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B093D4BDA8 RDOC 007140: [03:42:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007140: [03:42:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B093D4BDA8 / 0x000000000021004C RDOC 007140: [03:42:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007140: [03:42:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007140: [03:42:20] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007140: [03:42:20] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007140: [03:42:20] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007140: [03:42:20] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007140: [03:42:20] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 007140: [03:42:20] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008748: [03:42:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007140: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 38004 (6.42 %) RDOC 007140: [03:42:20] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.052585 seconds RDOC 007140: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007140: [03:42:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007140: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008748: [03:42:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47214 bytes) (time 1707622940) 4687 byte thumbnail RDOC 008748: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 008748: [03:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008748: [03:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008748: [03:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008748: [03:42:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008748: [03:42:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008748: [03:42:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008748: [03:42:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008748: [03:42:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008748: [03:42:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008748: [03:42:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008748: [03:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008748: [03:42:21] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.143 ms RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:21] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008748: [03:42:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002376: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002376: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002376: [03:42:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002376: [03:42:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002376: [03:42:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3868 RDOC 003868: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003868: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003868: [03:42:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003868: [03:42:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003868: [03:42:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003868: [03:42:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003868: [03:42:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003868: [03:42:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003868: [03:42:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003868: [03:42:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003868: [03:42:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003868: [03:42:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003868: [03:42:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003868: [03:42:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002376: [03:42:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3868] RDOC 003868: [03:42:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003868: [03:42:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FA55CED020 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003868: [03:42:22] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003868: [03:42:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA55CED020 RDOC 003868: [03:42:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003868: [03:42:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003868: [03:42:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003868: [03:42:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FA55CED020 RDOC 003868: [03:42:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002376: [03:42:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003868: [03:42:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003868: [03:42:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FA55CED020 / 0x000000000022004C RDOC 002376: [03:42:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003868: [03:42:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003868: [03:42:23] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003868: [03:42:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003868: [03:42:23] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 003868: [03:42:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003868: [03:42:23] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 003868: [03:42:23] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 003868: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 27124 (1.30 %) RDOC 003868: [03:42:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.095077 seconds RDOC 003868: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003868: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003868: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 003868: [03:42:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 003868: [03:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002376: [03:42:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592598 bytes) (time 1707622943) 4886 byte thumbnail RDOC 002376: [03:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 002376: [03:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002376: [03:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002376: [03:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002376: [03:42:24] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002376: [03:42:24] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002376: [03:42:24] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002376: [03:42:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002376: [03:42:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002376: [03:42:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002376: [03:42:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002376: [03:42:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002376: [03:42:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002376: [03:42:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002376: [03:42:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002376: [03:42:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002376: [03:42:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002376: [03:42:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002376: [03:42:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002376: [03:42:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002376: [03:42:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2128.437 ms RDOC 002376: [03:42:26] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 002376: [03:42:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008244: [03:42:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008244: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008244: [03:42:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008244: [03:42:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008244: [03:42:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7648 RDOC 007648: [03:42:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007648: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007648: [03:42:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007648: [03:42:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007648: [03:42:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007648: [03:42:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007648: [03:42:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007648: [03:42:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007648: [03:42:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007648: [03:42:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007648: [03:42:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007648: [03:42:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007648: [03:42:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007648: [03:42:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008244: [03:42:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7648] RDOC 007648: [03:42:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007648: [03:42:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002111E3BC3C0 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007648: [03:42:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000002111E3BC3C0 RDOC 007648: [03:42:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007648: [03:42:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007648: [03:42:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007648: [03:42:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002111E3BC3C0 RDOC 007648: [03:42:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008244: [03:42:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007648: [03:42:27] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007648: [03:42:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002111E3BC3C0 / 0x000000000023004C RDOC 007648: [03:42:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007648: [03:42:27] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 008244: [03:42:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007648: [03:42:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007648: [03:42:27] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007648: [03:42:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007648: [03:42:27] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 007648: [03:42:27] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 007648: [03:42:27] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 007648: [03:42:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70162 (3.24 %) RDOC 007648: [03:42:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.098967 seconds RDOC 007648: [03:42:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007648: [03:42:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007648: [03:42:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007648: [03:42:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 007648: [03:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008244: [03:42:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635725 bytes) (time 1707622947) 4975 byte thumbnail RDOC 008244: [03:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 008244: [03:42:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008244: [03:42:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008244: [03:42:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008244: [03:42:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008244: [03:42:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008244: [03:42:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008244: [03:42:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008244: [03:42:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008244: [03:42:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008244: [03:42:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008244: [03:42:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008244: [03:42:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008244: [03:42:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008244: [03:42:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008244: [03:42:29] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 008244: [03:42:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008244: [03:42:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008244: [03:42:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008244: [03:42:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008244: [03:42:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008244: [03:42:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 586.433 ms RDOC 008244: [03:42:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005168: [03:42:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005168: [03:42:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005168: [03:42:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005168: [03:42:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005168: [03:42:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3904 RDOC 003904: [03:42:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003904: [03:42:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003904: [03:42:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003904: [03:42:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003904: [03:42:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003904: [03:42:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003904: [03:42:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003904: [03:42:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003904: [03:42:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003904: [03:42:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003904: [03:42:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003904: [03:42:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003904: [03:42:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003904: [03:42:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005168: [03:42:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3904] RDOC 003904: [03:42:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003904: [03:42:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002027760C560 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003904: [03:42:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000002027760C560 RDOC 003904: [03:42:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003904: [03:42:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003904: [03:42:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003904: [03:42:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002027760C560 RDOC 003904: [03:42:30] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005168: [03:42:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003904: [03:42:30] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003904: [03:42:30] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 003904: [03:42:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003904: [03:42:30] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 003904: [03:42:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003904: [03:42:30] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 003904: [03:42:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 003904: [03:42:30] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 003904: [03:42:30] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 003904: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15895 (7.44 %) RDOC 003904: [03:42:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.115835 seconds RDOC 003904: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003904: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003904: [03:42:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 003904: [03:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005168: [03:42:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571988 bytes) (time 1707622950) 0 byte thumbnail RDOC 005168: [03:42:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005168: [03:42:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005168: [03:42:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005168: [03:42:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005168: [03:42:31] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005168: [03:42:31] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005168: [03:42:31] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005168: [03:42:31] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005168: [03:42:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005168: [03:42:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005168: [03:42:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005168: [03:42:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005168: [03:42:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005168: [03:42:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005168: [03:42:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005168: [03:42:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005168: [03:42:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005168: [03:42:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005168: [03:42:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005168: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005168: [03:42:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 573.451 ms RDOC 005168: [03:42:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001320: [03:42:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001320: [03:42:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001320: [03:42:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001320: [03:42:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001320: [03:42:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10288 RDOC 010288: [03:42:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010288: [03:42:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010288: [03:42:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010288: [03:42:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010288: [03:42:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010288: [03:42:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010288: [03:42:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010288: [03:42:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010288: [03:42:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010288: [03:42:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010288: [03:42:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010288: [03:42:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010288: [03:42:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010288: [03:42:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001320: [03:42:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10288] RDOC 010288: [03:42:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010288: [03:42:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000156B792D5E0 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010288: [03:42:32] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010288: [03:42:32] core.cpp(2028) - Log - Removing device frame capturer for 0x00000156B792D5E0 RDOC 010288: [03:42:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010288: [03:42:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010288: [03:42:32] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010288: [03:42:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000156B792D5E0 RDOC 010288: [03:42:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001320: [03:42:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010288: [03:42:33] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010288: [03:42:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000156B792D5E0 / 0x000000000024004C RDOC 010288: [03:42:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010288: [03:42:33] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001320: [03:42:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010288: [03:42:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010288: [03:42:33] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010288: [03:42:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010288: [03:42:33] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 010288: [03:42:33] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010288: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8929 (12.79 %) RDOC 010288: [03:42:33] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.131458 seconds RDOC 010288: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010288: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010288: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010288: [03:42:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010288: [03:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001320: [03:42:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574624 bytes) (time 1707622953) 5116 byte thumbnail RDOC 001320: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001320: [03:42:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001320: [03:42:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001320: [03:42:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001320: [03:42:34] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001320: [03:42:34] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001320: [03:42:34] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001320: [03:42:34] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001320: [03:42:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001320: [03:42:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001320: [03:42:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001320: [03:42:34] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001320: [03:42:34] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001320: [03:42:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001320: [03:42:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001320: [03:42:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001320: [03:42:35] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001320: [03:42:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001320: [03:42:35] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001320: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001320: [03:42:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 577.210 ms RDOC 001320: [03:42:35] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 5.429 ms RDOC 001320: [03:42:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003512: [03:42:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003512: [03:42:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003512: [03:42:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003512: [03:42:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003512: [03:42:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11292 RDOC 011292: [03:42:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011292: [03:42:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011292: [03:42:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011292: [03:42:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011292: [03:42:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011292: [03:42:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011292: [03:42:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011292: [03:42:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011292: [03:42:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011292: [03:42:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011292: [03:42:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011292: [03:42:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011292: [03:42:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011292: [03:42:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003512: [03:42:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11292] RDOC 011292: [03:42:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011292: [03:42:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002672F57DEA0 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011292: [03:42:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000002672F57DEA0 RDOC 011292: [03:42:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011292: [03:42:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011292: [03:42:35] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011292: [03:42:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002672F57DEA0 RDOC 011292: [03:42:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003512: [03:42:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011292: [03:42:35] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011292: [03:42:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002672F57DEA0 / 0x000000000025004C RDOC 011292: [03:42:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011292: [03:42:35] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 003512: [03:42:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011292: [03:42:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011292: [03:42:35] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 011292: [03:42:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011292: [03:42:36] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011292: [03:42:36] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 011292: [03:42:36] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 011292: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62295 (19.02 %) RDOC 011292: [03:42:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.110982 seconds RDOC 011292: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011292: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011292: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 011292: [03:42:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011292: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003512: [03:42:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630869 bytes) (time 1707622956) 7111 byte thumbnail RDOC 003512: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 003512: [03:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003512: [03:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003512: [03:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003512: [03:42:37] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003512: [03:42:37] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003512: [03:42:37] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003512: [03:42:37] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003512: [03:42:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003512: [03:42:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003512: [03:42:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003512: [03:42:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003512: [03:42:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003512: [03:42:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003512: [03:42:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003512: [03:42:37] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 003512: [03:42:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003512: [03:42:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003512: [03:42:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003512: [03:42:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003512: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003512: [03:42:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 590.592 ms RDOC 003512: [03:42:38] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003512: [03:42:38] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003512: [03:42:38] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003512: [03:42:38] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 003512: [03:42:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010328: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010328: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010328: [03:42:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010328: [03:42:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010328: [03:42:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8680 RDOC 008680: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008680: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008680: [03:42:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008680: [03:42:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008680: [03:42:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008680: [03:42:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008680: [03:42:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008680: [03:42:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008680: [03:42:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008680: [03:42:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008680: [03:42:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008680: [03:42:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008680: [03:42:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008680: [03:42:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010328: [03:42:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8680] RDOC 008680: [03:42:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [03:42:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D671A1C2F0 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008680: [03:42:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D671A1C2F0 RDOC 008680: [03:42:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008680: [03:42:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008680: [03:42:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008680: [03:42:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D671A1C2F0 RDOC 008680: [03:42:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010328: [03:42:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008680: [03:42:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008680: [03:42:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D671A1C2F0 / 0x000000000026004C RDOC 008680: [03:42:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008680: [03:42:38] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 010328: [03:42:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008680: [03:42:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008680: [03:42:39] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 008680: [03:42:39] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008680: [03:42:39] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 008680: [03:42:39] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 008680: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1296879 (0.59 %) RDOC 008680: [03:42:39] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.377912 seconds RDOC 008680: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008680: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008680: [03:42:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 008680: [03:42:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 008680: [03:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010328: [03:42:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863355 bytes) (time 1707622959) 4956 byte thumbnail RDOC 010328: [03:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 010328: [03:42:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010328: [03:42:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010328: [03:42:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010328: [03:42:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010328: [03:42:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010328: [03:42:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010328: [03:42:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010328: [03:42:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010328: [03:42:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010328: [03:42:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010328: [03:42:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010328: [03:42:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010328: [03:42:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010328: [03:42:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010328: [03:42:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010328: [03:42:41] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010328: [03:42:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010328: [03:42:41] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010328: [03:42:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010328: [03:42:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010328: [03:42:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1014.821 ms RDOC 010328: [03:42:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006884: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006884: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006884: [03:42:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006884: [03:42:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006884: [03:42:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8712 RDOC 008712: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008712: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008712: [03:42:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008712: [03:42:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008712: [03:42:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008712: [03:42:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008712: [03:42:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008712: [03:42:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008712: [03:42:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008712: [03:42:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008712: [03:42:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008712: [03:42:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008712: [03:42:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008712: [03:42:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006884: [03:42:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8712] RDOC 008712: [03:42:46] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008712: [03:42:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020C23F3CCD0 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008712: [03:42:46] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008712: [03:42:46] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020C23F3CCD0 RDOC 008712: [03:42:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008712: [03:42:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008712: [03:42:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008712: [03:42:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020C23F3CCD0 RDOC 008712: [03:42:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006884: [03:42:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008712: [03:42:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008712: [03:42:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020C23F3CCD0 / 0x0000000000050304 RDOC 008712: [03:42:47] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008712: [03:42:47] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 006884: [03:42:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008712: [03:42:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008712: [03:42:47] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 008712: [03:42:47] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008712: [03:42:47] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 008712: [03:42:47] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 008712: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61924 (2.87 %) RDOC 008712: [03:42:47] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.121103 seconds RDOC 008712: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008712: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008712: [03:42:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 008712: [03:42:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 008712: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 006884: [03:42:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633245 bytes) (time 1707622967) 9588 byte thumbnail RDOC 006884: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 006884: [03:42:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006884: [03:42:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006884: [03:42:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006884: [03:42:48] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006884: [03:42:48] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006884: [03:42:48] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006884: [03:42:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006884: [03:42:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006884: [03:42:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006884: [03:42:48] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006884: [03:42:48] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006884: [03:42:48] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006884: [03:42:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006884: [03:42:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006884: [03:42:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006884: [03:42:49] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006884: [03:42:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006884: [03:42:49] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006884: [03:42:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006884: [03:42:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 578.856 ms RDOC 006884: [03:42:49] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006884: [03:42:49] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 006884: [03:42:49] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 006884: [03:42:49] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 006884: [03:42:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002908: [03:42:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002908: [03:42:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002908: [03:42:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002908: [03:42:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002908: [03:42:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6344 RDOC 006344: [03:42:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006344: [03:42:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006344: [03:42:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006344: [03:42:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006344: [03:42:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006344: [03:42:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006344: [03:42:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006344: [03:42:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006344: [03:42:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006344: [03:42:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006344: [03:42:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006344: [03:42:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006344: [03:42:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006344: [03:42:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002908: [03:42:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6344] RDOC 006344: [03:42:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006344: [03:42:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001820FC7FD00 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006344: [03:42:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006344: [03:42:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000001820FC7FD00 RDOC 006344: [03:42:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006344: [03:42:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006344: [03:42:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006344: [03:42:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001820FC7FD00 RDOC 006344: [03:42:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002908: [03:42:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006344: [03:42:50] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006344: [03:42:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001820FC7FD00 / 0x000000000028004C RDOC 006344: [03:42:50] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006344: [03:42:50] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 002908: [03:42:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006344: [03:42:50] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006344: [03:42:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 006344: [03:42:50] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 006344: [03:42:50] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 006344: [03:42:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 006344: [03:42:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.103245 seconds RDOC 006344: [03:42:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006344: [03:42:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006344: [03:42:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 006344: [03:42:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 006344: [03:42:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 002908: [03:42:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1707622970) 8307 byte thumbnail RDOC 002908: [03:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 002908: [03:42:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002908: [03:42:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002908: [03:42:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002908: [03:42:51] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002908: [03:42:51] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002908: [03:42:51] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002908: [03:42:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002908: [03:42:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002908: [03:42:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002908: [03:42:51] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002908: [03:42:51] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002908: [03:42:51] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002908: [03:42:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002908: [03:42:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002908: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002908: [03:42:52] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002908: [03:42:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002908: [03:42:52] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002908: [03:42:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 562.940 ms RDOC 002908: [03:42:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009388: [03:42:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009388: [03:42:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009388: [03:42:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009388: [03:42:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009388: [03:42:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11732 RDOC 011732: [03:42:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011732: [03:42:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:42:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:42:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011732: [03:42:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011732: [03:42:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011732: [03:42:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011732: [03:42:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011732: [03:42:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011732: [03:42:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011732: [03:42:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011732: [03:42:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011732: [03:42:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011732: [03:42:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009388: [03:42:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11732] RDOC 011732: [03:42:52] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011732: [03:42:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C883A8DBB0 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011732: [03:42:52] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011732: [03:42:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C883A8DBB0 RDOC 011732: [03:42:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011732: [03:42:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011732: [03:42:52] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011732: [03:42:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C883A8DBB0 RDOC 011732: [03:42:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009388: [03:42:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011732: [03:42:53] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011732: [03:42:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C883A8DBB0 / 0x000000000029004C RDOC 011732: [03:42:53] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011732: [03:42:53] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 009388: [03:42:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011732: [03:42:53] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011732: [03:42:53] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011732: [03:42:53] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 011732: [03:42:53] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 011732: [03:42:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 705038 (0.47 %) RDOC 011732: [03:42:53] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.149825 seconds RDOC 011732: [03:42:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011732: [03:42:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011732: [03:42:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 011732: [03:42:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 011732: [03:42:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009388: [03:42:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3289234 bytes) (time 1707622973) 21921 byte thumbnail RDOC 009388: [03:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 009388: [03:42:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009388: [03:42:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009388: [03:42:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009388: [03:42:54] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009388: [03:42:54] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009388: [03:42:54] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009388: [03:42:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009388: [03:42:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009388: [03:42:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009388: [03:42:54] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009388: [03:42:54] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009388: [03:42:54] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009388: [03:42:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009388: [03:42:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009388: [03:42:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009388: [03:42:55] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009388: [03:42:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009388: [03:42:55] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009388: [03:42:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 009388: [03:42:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 009388: [03:42:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 009388: [03:42:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009388: [03:42:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 772.390 ms RDOC 009388: [03:42:55] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009388: [03:43:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007908: [03:43:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007908: [03:43:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007908: [03:43:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007908: [03:43:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007908: [03:43:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3060 RDOC 003060: [03:43:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003060: [03:43:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003060: [03:43:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003060: [03:43:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003060: [03:43:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003060: [03:43:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003060: [03:43:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003060: [03:43:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003060: [03:43:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003060: [03:43:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003060: [03:43:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003060: [03:43:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003060: [03:43:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003060: [03:43:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007908: [03:43:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3060] RDOC 003060: [03:43:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003060: [03:43:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020BD058F760 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003060: [03:43:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003060: [03:43:09] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020BD058F760 RDOC 003060: [03:43:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003060: [03:43:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003060: [03:43:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003060: [03:43:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020BD058F760 RDOC 003060: [03:43:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007908: [03:43:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003060: [03:43:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003060: [03:43:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020BD058F760 / 0x00000000002A004C RDOC 003060: [03:43:10] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 003060: [03:43:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003060: [03:43:10] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007908: [03:43:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003060: [03:43:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003060: [03:43:10] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003060: [03:43:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003060: [03:43:10] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 003060: [03:43:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 003060: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8245 (17.87 %) RDOC 003060: [03:43:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.102055 seconds RDOC 003060: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003060: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003060: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003060: [03:43:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 003060: [03:43:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007908: [03:43:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573940 bytes) (time 1707622990) 5116 byte thumbnail RDOC 007908: [03:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007908: [03:43:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007908: [03:43:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007908: [03:43:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007908: [03:43:11] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007908: [03:43:11] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007908: [03:43:11] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007908: [03:43:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007908: [03:43:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007908: [03:43:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007908: [03:43:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007908: [03:43:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007908: [03:43:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007908: [03:43:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007908: [03:43:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007908: [03:43:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007908: [03:43:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007908: [03:43:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007908: [03:43:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007908: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007908: [03:43:12] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 550.701 ms RDOC 007908: [03:43:12] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007908: [03:43:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000384: [03:43:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000384: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000384: [03:43:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000384: [03:43:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000384: [03:43:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8576 RDOC 008576: [03:43:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008576: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008576: [03:43:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008576: [03:43:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008576: [03:43:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008576: [03:43:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008576: [03:43:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008576: [03:43:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008576: [03:43:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008576: [03:43:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008576: [03:43:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008576: [03:43:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008576: [03:43:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008576: [03:43:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000384: [03:43:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8576] RDOC 008576: [03:43:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008576: [03:43:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023A41ADCE30 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008576: [03:43:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008576: [03:43:12] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023A41ADCE30 RDOC 008576: [03:43:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008576: [03:43:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008576: [03:43:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008576: [03:43:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023A41ADCE30 RDOC 008576: [03:43:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000384: [03:43:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008576: [03:43:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008576: [03:43:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023A41ADCE30 / 0x00000000002B004C RDOC 008576: [03:43:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008576: [03:43:12] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 008576: [03:43:12] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008576: [03:43:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 000384: [03:43:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008576: [03:43:12] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 008576: [03:43:12] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 008576: [03:43:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273808 (0.41 %) RDOC 008576: [03:43:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.121608 seconds RDOC 008576: [03:43:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008576: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008576: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008576: [03:43:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 008576: [03:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 000384: [03:43:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839503 bytes) (time 1707622993) 5116 byte thumbnail RDOC 000384: [03:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 000384: [03:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000384: [03:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000384: [03:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000384: [03:43:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000384: [03:43:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000384: [03:43:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000384: [03:43:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000384: [03:43:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000384: [03:43:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000384: [03:43:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000384: [03:43:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000384: [03:43:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000384: [03:43:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000384: [03:43:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000384: [03:43:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000384: [03:43:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000384: [03:43:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000384: [03:43:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000384: [03:43:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 000384: [03:43:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000384: [03:43:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 677.818 ms RDOC 000384: [03:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 000384: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17590 (0.03 %) RDOC 000384: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000384: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000384: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000384: [03:43:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 56.637 ms RDOC 000384: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17590 (0.03 %) RDOC 000384: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000384: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000384: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000384: [03:43:16] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 000384: [03:43:16] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 000384: [03:43:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 000384: [03:43:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 000384: [03:43:16] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 000384: [03:43:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 000384: [03:43:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 000384: [03:43:16] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 000384: [03:43:16] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 000384: [03:43:16] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 000384: [03:43:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009764: [03:43:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009764: [03:43:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009764: [03:43:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009764: [03:43:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009764: [03:43:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9332 RDOC 009332: [03:43:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009332: [03:43:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009332: [03:43:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009332: [03:43:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009332: [03:43:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009332: [03:43:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009332: [03:43:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009332: [03:43:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009332: [03:43:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009332: [03:43:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009332: [03:43:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009332: [03:43:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009332: [03:43:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009332: [03:43:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009764: [03:43:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9332] RDOC 009332: [03:43:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009332: [03:43:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EC0369D3F0 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009332: [03:43:16] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009332: [03:43:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EC0369D3F0 RDOC 009332: [03:43:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009332: [03:43:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009332: [03:43:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009332: [03:43:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001EC0369D3F0 RDOC 009332: [03:43:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009764: [03:43:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009332: [03:43:16] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009332: [03:43:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001EC0369D3F0 / 0x00000000002C004C RDOC 009332: [03:43:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009332: [03:43:16] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009764: [03:43:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009332: [03:43:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009332: [03:43:17] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009332: [03:43:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009332: [03:43:17] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 009332: [03:43:17] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 009332: [03:43:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536675 (0.40 %) RDOC 009332: [03:43:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.205582 seconds RDOC 009332: [03:43:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009332: [03:43:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009332: [03:43:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009332: [03:43:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009332: [03:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009764: [03:43:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102370 bytes) (time 1707622997) 5116 byte thumbnail RDOC 009764: [03:43:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009764: [03:43:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009764: [03:43:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009764: [03:43:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009764: [03:43:18] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009764: [03:43:18] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009764: [03:43:18] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009764: [03:43:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009764: [03:43:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009764: [03:43:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009764: [03:43:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009764: [03:43:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009764: [03:43:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009764: [03:43:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009764: [03:43:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009764: [03:43:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009764: [03:43:19] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009764: [03:43:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009764: [03:43:19] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009764: [03:43:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 009764: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009764: [03:43:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 722.334 ms RDOC 009764: [03:43:19] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009764: [03:43:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003612: [03:43:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003612: [03:43:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003612: [03:43:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003612: [03:43:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003612: [03:43:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9228 RDOC 009228: [03:43:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009228: [03:43:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009228: [03:43:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009228: [03:43:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009228: [03:43:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009228: [03:43:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009228: [03:43:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009228: [03:43:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009228: [03:43:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009228: [03:43:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009228: [03:43:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009228: [03:43:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009228: [03:43:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009228: [03:43:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003612: [03:43:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9228] RDOC 009228: [03:43:19] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009228: [03:43:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000263624CCFA0 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009228: [03:43:19] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009228: [03:43:19] core.cpp(2028) - Log - Removing device frame capturer for 0x00000263624CCFA0 RDOC 009228: [03:43:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009228: [03:43:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009228: [03:43:20] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009228: [03:43:20] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000263624CCFA0 RDOC 009228: [03:43:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003612: [03:43:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009228: [03:43:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009228: [03:43:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000263624CCFA0 / 0x00000000002D004C RDOC 003612: [03:43:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009228: [03:43:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:34] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009228: [03:43:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009228: [03:43:34] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 009228: [03:43:34] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:34] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327093 (4.70 %) RDOC 009228: [03:43:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.168151 seconds RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009228: [03:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009228: [03:43:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:35] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003612: [03:43:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892788 bytes) (time 1707623015) 5116 byte thumbnail RDOC 009228: [03:43:35] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 009228: [03:43:35] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327164 (4.70 %) RDOC 009228: [03:43:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.183952 seconds RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009228: [03:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009228: [03:43:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:35] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892859 bytes) (time 1707623015) 5116 byte thumbnail RDOC 009228: [03:43:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 009228: [03:43:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330557 (4.68 %) RDOC 009228: [03:43:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.201058 seconds RDOC 009228: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 009228: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 009228: [03:43:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:36] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:36] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896252 bytes) (time 1707623016) 5116 byte thumbnail RDOC 009228: [03:43:36] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 009228: [03:43:36] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330557 (4.68 %) RDOC 009228: [03:43:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185324 seconds RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 009228: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 009228: [03:43:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:36] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:36] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896252 bytes) (time 1707623016) 5116 byte thumbnail RDOC 009228: [03:43:36] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:36] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 009228: [03:43:36] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330508 (4.68 %) RDOC 009228: [03:43:36] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.168651 seconds RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 009228: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 009228: [03:43:36] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:36] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:36] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896203 bytes) (time 1707623016) 5116 byte thumbnail RDOC 009228: [03:43:37] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:37] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 009228: [03:43:37] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:37] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330558 (4.68 %) RDOC 009228: [03:43:37] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.179666 seconds RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 009228: [03:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 009228: [03:43:37] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:37] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:37] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896253 bytes) (time 1707623017) 5116 byte thumbnail RDOC 009228: [03:43:37] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:37] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 009228: [03:43:37] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:37] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330545 (4.68 %) RDOC 009228: [03:43:37] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.169020 seconds RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009228: [03:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009228: [03:43:37] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:37] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:37] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896240 bytes) (time 1707623017) 5116 byte thumbnail RDOC 009228: [03:43:37] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:37] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 009228: [03:43:37] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:37] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330510 (4.68 %) RDOC 009228: [03:43:37] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.182102 seconds RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 009228: [03:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 009228: [03:43:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:38] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:38] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896205 bytes) (time 1707623018) 5116 byte thumbnail RDOC 009228: [03:43:38] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 009228: [03:43:38] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:38] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330569 (4.68 %) RDOC 009228: [03:43:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.187541 seconds RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 009228: [03:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 009228: [03:43:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009228: [03:43:38] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 003612: [03:43:38] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896264 bytes) (time 1707623018) 5116 byte thumbnail RDOC 009228: [03:43:38] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 009228: [03:43:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 009228: [03:43:38] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 009228: [03:43:38] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330560 (4.68 %) RDOC 009228: [03:43:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185561 seconds RDOC 009228: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009228: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009228: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009228: [03:43:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 009228: [03:43:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 003612: [03:43:39] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896255 bytes) (time 1707623019) 5116 byte thumbnail RDOC 003612: [03:43:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 003612: [03:43:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003612: [03:43:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003612: [03:43:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003612: [03:43:40] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003612: [03:43:40] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003612: [03:43:40] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003612: [03:43:40] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003612: [03:43:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003612: [03:43:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003612: [03:43:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003612: [03:43:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003612: [03:43:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003612: [03:43:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003612: [03:43:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003612: [03:43:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003612: [03:43:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003612: [03:43:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003612: [03:43:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003612: [03:43:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003612: [03:43:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 953.655 ms RDOC 003612: [03:43:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000864: [03:43:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000864: [03:43:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000864: [03:43:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000864: [03:43:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000864: [03:43:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11520 RDOC 011520: [03:43:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011520: [03:43:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011520: [03:43:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011520: [03:43:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011520: [03:43:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011520: [03:43:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011520: [03:43:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011520: [03:43:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011520: [03:43:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011520: [03:43:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011520: [03:43:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011520: [03:43:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011520: [03:43:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011520: [03:43:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000864: [03:43:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11520] RDOC 011520: [03:43:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011520: [03:43:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C378CFD8F0 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011520: [03:43:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011520: [03:43:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C378CFD8F0 RDOC 011520: [03:43:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011520: [03:43:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011520: [03:43:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011520: [03:43:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C378CFD8F0 RDOC 011520: [03:43:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000864: [03:43:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011520: [03:43:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011520: [03:43:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C378CFD8F0 / 0x00000000002E004C RDOC 000864: [03:43:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011520: [03:43:47] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011520: [03:43:47] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011520: [03:43:47] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011520: [03:43:47] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 011520: [03:43:47] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 011520: [03:43:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011520: [03:43:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7912 (17.86 %) RDOC 011520: [03:43:47] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.237170 seconds RDOC 011520: [03:43:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011520: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011520: [03:43:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011520: [03:43:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011520: [03:43:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 000864: [03:43:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573607 bytes) (time 1707623028) 5116 byte thumbnail RDOC 000864: [03:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 000864: [03:43:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000864: [03:43:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000864: [03:43:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000864: [03:43:49] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000864: [03:43:49] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000864: [03:43:49] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000864: [03:43:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000864: [03:43:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000864: [03:43:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000864: [03:43:49] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000864: [03:43:49] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000864: [03:43:49] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000864: [03:43:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000864: [03:43:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000864: [03:43:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000864: [03:43:49] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000864: [03:43:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000864: [03:43:49] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000864: [03:43:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000864: [03:43:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 556.562 ms RDOC 000864: [03:43:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002460: [03:43:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002460: [03:43:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002460: [03:43:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002460: [03:43:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002460: [03:43:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1480 RDOC 001480: [03:43:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001480: [03:43:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001480: [03:43:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001480: [03:43:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001480: [03:43:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001480: [03:43:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001480: [03:43:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001480: [03:43:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001480: [03:43:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001480: [03:43:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001480: [03:43:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001480: [03:43:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001480: [03:43:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001480: [03:43:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002460: [03:43:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1480] RDOC 001480: [03:43:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001480: [03:43:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024BB829D740 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001480: [03:43:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001480: [03:43:50] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024BB829D740 RDOC 001480: [03:43:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001480: [03:43:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001480: [03:43:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001480: [03:43:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024BB829D740 RDOC 001480: [03:43:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002460: [03:43:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001480: [03:43:50] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001480: [03:43:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024BB829D740 / 0x00000000002F004C RDOC 001480: [03:43:50] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001480: [03:43:50] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002460: [03:43:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001480: [03:43:50] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001480: [03:43:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001480: [03:43:50] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 001480: [03:43:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 001480: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 16045 (10.35 %) RDOC 001480: [03:43:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.102063 seconds RDOC 001480: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001480: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001480: [03:43:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001480: [03:43:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 001480: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 002460: [03:43:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582155 bytes) (time 1707623030) 5531 byte thumbnail RDOC 002460: [03:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 002460: [03:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002460: [03:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002460: [03:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002460: [03:43:51] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002460: [03:43:51] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002460: [03:43:51] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002460: [03:43:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002460: [03:43:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002460: [03:43:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002460: [03:43:51] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002460: [03:43:52] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002460: [03:43:52] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002460: [03:43:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002460: [03:43:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002460: [03:43:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002460: [03:43:52] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002460: [03:43:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002460: [03:43:52] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002460: [03:43:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002460: [03:43:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 571.280 ms RDOC 002460: [03:43:52] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002460: [03:43:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012168: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 012168: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012168: [03:43:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012168: [03:43:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012168: [03:43:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5088 RDOC 005088: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005088: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005088: [03:43:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005088: [03:43:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005088: [03:43:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005088: [03:43:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005088: [03:43:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005088: [03:43:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005088: [03:43:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005088: [03:43:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005088: [03:43:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005088: [03:43:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005088: [03:43:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005088: [03:43:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012168: [03:43:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5088] RDOC 005088: [03:43:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005088: [03:43:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001751A15F300 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005088: [03:43:53] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005088: [03:43:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001751A15F300 RDOC 005088: [03:43:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005088: [03:43:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005088: [03:43:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005088: [03:43:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001751A15F300 RDOC 005088: [03:43:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012168: [03:43:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005088: [03:43:53] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005088: [03:43:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001751A15F300 / 0x000000000030004C RDOC 005088: [03:43:53] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005088: [03:43:53] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 012168: [03:43:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005088: [03:43:53] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 005088: [03:43:53] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 005088: [03:43:53] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 005088: [03:43:53] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005088: [03:43:53] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 005088: [03:43:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 005088: [03:43:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10309 (2.35 %) RDOC 005088: [03:43:54] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.121168 seconds RDOC 005088: [03:43:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005088: [03:43:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005088: [03:43:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005088: [03:43:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 005088: [03:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 012168: [03:43:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2576004 bytes) (time 1707623034) 5116 byte thumbnail RDOC 012168: [03:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 012168: [03:43:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012168: [03:43:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012168: [03:43:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012168: [03:43:55] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012168: [03:43:55] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012168: [03:43:55] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012168: [03:43:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012168: [03:43:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012168: [03:43:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012168: [03:43:55] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012168: [03:43:55] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012168: [03:43:55] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012168: [03:43:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012168: [03:43:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012168: [03:43:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012168: [03:43:55] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012168: [03:43:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012168: [03:43:55] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012168: [03:43:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012168: [03:43:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 551.725 ms RDOC 012168: [03:43:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010468: [03:43:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010468: [03:43:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010468: [03:43:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010468: [03:43:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010468: [03:43:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1332 RDOC 001332: [03:43:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001332: [03:43:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001332: [03:43:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001332: [03:43:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001332: [03:43:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001332: [03:43:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001332: [03:43:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001332: [03:43:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001332: [03:43:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001332: [03:43:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001332: [03:43:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001332: [03:43:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001332: [03:43:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001332: [03:43:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010468: [03:43:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1332] RDOC 001332: [03:43:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001332: [03:43:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025D153EC530 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001332: [03:43:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025D153EC530 RDOC 001332: [03:43:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001332: [03:43:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001332: [03:43:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001332: [03:43:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025D153EC530 RDOC 001332: [03:43:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010468: [03:43:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001332: [03:43:56] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001332: [03:43:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025D153EC530 / 0x000000000031004C RDOC 001332: [03:43:56] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001332: [03:43:56] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010468: [03:43:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001332: [03:43:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001332: [03:43:56] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001332: [03:43:56] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001332: [03:43:56] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 001332: [03:43:56] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 001332: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17570 (2.08 %) RDOC 001332: [03:43:56] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.113562 seconds RDOC 001332: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001332: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001332: [03:43:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 001332: [03:43:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001332: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010468: [03:43:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586412 bytes) (time 1707623036) 8427 byte thumbnail RDOC 010468: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010468: [03:43:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010468: [03:43:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010468: [03:43:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010468: [03:43:58] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010468: [03:43:58] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010468: [03:43:58] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010468: [03:43:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010468: [03:43:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010468: [03:43:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010468: [03:43:58] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010468: [03:43:58] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010468: [03:43:58] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010468: [03:43:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010468: [03:43:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010468: [03:43:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010468: [03:43:58] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010468: [03:43:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010468: [03:43:58] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010468: [03:43:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010468: [03:43:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 588.390 ms RDOC 010468: [03:43:58] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010468: [03:43:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010476: [03:43:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010476: [03:43:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010476: [03:43:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010476: [03:43:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010476: [03:43:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9304 RDOC 009304: [03:43:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009304: [03:43:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009304: [03:43:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009304: [03:43:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009304: [03:43:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009304: [03:43:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009304: [03:43:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009304: [03:43:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009304: [03:43:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009304: [03:43:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009304: [03:43:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009304: [03:43:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009304: [03:43:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009304: [03:43:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010476: [03:43:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9304] RDOC 009304: [03:43:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009304: [03:43:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B4CCB6CED0 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009304: [03:43:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B4CCB6CED0 RDOC 009304: [03:43:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009304: [03:43:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009304: [03:43:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009304: [03:43:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002B4CCB6CED0 RDOC 009304: [03:43:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010476: [03:43:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009304: [03:43:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009304: [03:43:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002B4CCB6CED0 / 0x000000000032004C RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009304: [03:43:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009304: [03:43:59] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 010476: [03:43:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009304: [03:43:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009304: [03:43:59] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 009304: [03:43:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009304: [03:43:59] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 009304: [03:43:59] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 009304: [03:43:59] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 009304: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 805086 (2.89 %) RDOC 009304: [03:43:59] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.208564 seconds RDOC 009304: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009304: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009304: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 009304: [03:44:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009304: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010476: [03:44:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3377459 bytes) (time 1707623040) 9847 byte thumbnail RDOC 010476: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 010476: [03:44:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010476: [03:44:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010476: [03:44:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010476: [03:44:01] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010476: [03:44:01] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010476: [03:44:01] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010476: [03:44:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010476: [03:44:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010476: [03:44:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010476: [03:44:01] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010476: [03:44:01] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010476: [03:44:01] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010476: [03:44:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010476: [03:44:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010476: [03:44:01] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 010476: [03:44:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010476: [03:44:01] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010476: [03:44:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010476: [03:44:01] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010476: [03:44:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010476: [03:44:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 727.604 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 22.826 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.139 ms RDOC 010476: [03:44:02] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010476: [03:44:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 16.851 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.468 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 116.268 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 32.883 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 9.246 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.591 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.139 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.105 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 4.944 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.717 ms RDOC 010476: [03:44:02] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.521 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.019 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.385 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.903 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.630 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 98.755 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 32.122 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.115 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.266 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.429 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.717 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 4.718 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.950 ms RDOC 010476: [03:44:03] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.323 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.644 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.365 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.317 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.047 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.448 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.981 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.785 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.497 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.375 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.210 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.579 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.442 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.052 ms RDOC 010476: [03:44:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.890 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.899 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.817 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.339 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.742 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.895 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.398 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.457 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.333 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.964 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.315 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.062 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.970 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.393 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.204 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.350 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.611 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.250 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.740 ms RDOC 010476: [03:44:05] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.045 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.762 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.645 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.552 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.703 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.365 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.748 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.543 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.436 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.476 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.716 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.528 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 92.168 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 28.486 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 10.508 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.725 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.330 ms RDOC 010476: [03:44:06] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.590 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.561 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.313 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.103 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.369 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.316 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.352 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.332 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.593 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.139 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.392 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 91.392 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 29.960 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.472 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.119 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.516 ms RDOC 010476: [03:44:07] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.224 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.521 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.511 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 11.225 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.540 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.291 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.196 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.274 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.791 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.700 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.313 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.435 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.182 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.245 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.619 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.515 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.649 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.378 ms RDOC 010476: [03:44:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.726 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.526 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.252 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.749 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.307 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.320 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.722 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.056 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.890 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.979 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.665 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.950 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.811 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.305 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.234 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.942 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.786 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.143 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.328 ms RDOC 010476: [03:44:09] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.305 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.106 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.980 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.612 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.412 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.288 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.935 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.499 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.069 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.509 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.310 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.083 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.300 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.559 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.534 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.149 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 21.434 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.370 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.133 ms RDOC 010476: [03:44:10] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.998 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 95.922 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 28.783 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 9.806 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.589 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.379 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.421 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.900 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 8.425 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.773 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.425 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.419 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.310 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.093 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.282 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.551 ms RDOC 010476: [03:44:11] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.004 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 94.926 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 29.854 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 9.282 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.040 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.225 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.133 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.008 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.848 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.146 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.473 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.721 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.196 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.513 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.962 ms RDOC 010476: [03:44:12] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.804 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.632 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.045 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 8.533 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.415 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.430 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.374 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.092 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.201 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.414 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.442 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.385 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.345 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.403 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.274 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.854 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.770 ms RDOC 010476: [03:44:13] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.271 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.531 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.571 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.948 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.713 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.529 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.608 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.038 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.782 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.028 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.414 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.843 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.182 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.436 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.851 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.121 ms RDOC 010476: [03:44:14] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.231 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.019 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.696 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.671 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.379 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.715 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.013 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.816 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.074 ms RDOC 010476: [03:44:15] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.557 ms RDOC 010476: [03:44:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008844: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008844: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008844: [03:44:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008844: [03:44:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008844: [03:44:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10220 RDOC 010220: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010220: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010220: [03:44:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010220: [03:44:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010220: [03:44:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010220: [03:44:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010220: [03:44:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010220: [03:44:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010220: [03:44:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010220: [03:44:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010220: [03:44:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010220: [03:44:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010220: [03:44:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010220: [03:44:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008844: [03:44:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10220] RDOC 010220: [03:44:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [03:44:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000218D265E430 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010220: [03:44:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010220: [03:44:15] core.cpp(2028) - Log - Removing device frame capturer for 0x00000218D265E430 RDOC 010220: [03:44:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010220: [03:44:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010220: [03:44:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [03:44:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000218D265E430 RDOC 010220: [03:44:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008844: [03:44:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010220: [03:44:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010220: [03:44:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000218D265E430 / 0x000000000033004C RDOC 010220: [03:44:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010220: [03:44:15] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 008844: [03:44:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010220: [03:44:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010220: [03:44:16] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 010220: [03:44:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010220: [03:44:16] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 010220: [03:44:16] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 010220: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 630747 (0.44 %) RDOC 010220: [03:44:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.116038 seconds RDOC 010220: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010220: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010220: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010220: [03:44:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 010220: [03:44:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008844: [03:44:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3197402 bytes) (time 1707623056) 6076 byte thumbnail RDOC 008844: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008844: [03:44:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008844: [03:44:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008844: [03:44:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008844: [03:44:17] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008844: [03:44:17] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008844: [03:44:17] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008844: [03:44:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008844: [03:44:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008844: [03:44:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008844: [03:44:17] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008844: [03:44:17] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008844: [03:44:17] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008844: [03:44:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008844: [03:44:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008844: [03:44:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008844: [03:44:18] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008844: [03:44:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008844: [03:44:18] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008844: [03:44:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 008844: [03:44:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 008844: [03:44:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 008844: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008844: [03:44:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 783.165 ms RDOC 008844: [03:44:18] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008844: [03:44:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003600: [03:44:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003600: [03:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003600: [03:44:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003600: [03:44:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003600: [03:44:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11108 RDOC 011108: [03:44:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011108: [03:44:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011108: [03:44:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011108: [03:44:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011108: [03:44:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011108: [03:44:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011108: [03:44:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011108: [03:44:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011108: [03:44:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011108: [03:44:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011108: [03:44:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011108: [03:44:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011108: [03:44:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011108: [03:44:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003600: [03:44:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11108] RDOC 011108: [03:44:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011108: [03:44:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000255C977B3E0 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011108: [03:44:18] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011108: [03:44:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000255C977B3E0 RDOC 011108: [03:44:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011108: [03:44:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011108: [03:44:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011108: [03:44:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000255C977B3E0 RDOC 011108: [03:44:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003600: [03:44:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011108: [03:44:19] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011108: [03:44:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000255C977B3E0 / 0x000000000034004C RDOC 003600: [03:44:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011108: [03:44:19] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011108: [03:44:19] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 011108: [03:44:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011108: [03:44:19] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 011108: [03:44:19] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011108: [03:44:19] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011108: [03:44:19] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 49 referenced resources RDOC 011108: [03:44:19] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 011108: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21876736 bytes to 283561 (1.30 %) RDOC 011108: [03:44:19] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 20.863281 MB capture section in 0.340302 seconds RDOC 011108: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011108: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011108: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 011108: [03:44:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 011108: [03:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 003600: [03:44:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2864185 bytes) (time 1707623059) 17101 byte thumbnail RDOC 003600: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 003600: [03:44:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003600: [03:44:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003600: [03:44:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003600: [03:44:20] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003600: [03:44:20] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003600: [03:44:20] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003600: [03:44:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003600: [03:44:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003600: [03:44:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003600: [03:44:20] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003600: [03:44:20] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003600: [03:44:20] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003600: [03:44:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003600: [03:44:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003600: [03:44:21] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 003600: [03:44:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003600: [03:44:21] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003600: [03:44:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003600: [03:44:21] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003600: [03:44:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003600: [03:44:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 741.923 ms RDOC 003600: [03:44:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003344: [03:44:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003344: [03:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003344: [03:44:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003344: [03:44:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003344: [03:44:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10720 RDOC 010720: [03:44:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010720: [03:44:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010720: [03:44:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010720: [03:44:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010720: [03:44:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010720: [03:44:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010720: [03:44:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010720: [03:44:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010720: [03:44:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010720: [03:44:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010720: [03:44:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010720: [03:44:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010720: [03:44:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010720: [03:44:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003344: [03:44:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10720] RDOC 010720: [03:44:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010720: [03:44:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A9AC83C6A0 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010720: [03:44:22] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010720: [03:44:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A9AC83C6A0 RDOC 010720: [03:44:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010720: [03:44:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010720: [03:44:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010720: [03:44:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A9AC83C6A0 RDOC 010720: [03:44:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003344: [03:44:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010720: [03:44:22] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010720: [03:44:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A9AC83C6A0 / 0x000000000035004C RDOC 010720: [03:44:22] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010720: [03:44:22] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003344: [03:44:22] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010720: [03:44:22] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010720: [03:44:22] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010720: [03:44:22] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 010720: [03:44:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 010720: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 21927 (13.38 %) RDOC 010720: [03:44:22] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.106505 seconds RDOC 010720: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010720: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010720: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 010720: [03:44:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010720: [03:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003344: [03:44:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591920 bytes) (time 1707623062) 8902 byte thumbnail RDOC 003344: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 003344: [03:44:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003344: [03:44:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003344: [03:44:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003344: [03:44:23] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003344: [03:44:23] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003344: [03:44:23] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003344: [03:44:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003344: [03:44:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003344: [03:44:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003344: [03:44:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003344: [03:44:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003344: [03:44:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003344: [03:44:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003344: [03:44:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003344: [03:44:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003344: [03:44:24] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003344: [03:44:24] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003344: [03:44:24] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003344: [03:44:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003344: [03:44:24] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 559.187 ms RDOC 003344: [03:44:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011860: [03:44:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011860: [03:44:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011860: [03:44:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011860: [03:44:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011860: [03:44:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6392 RDOC 006392: [03:44:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006392: [03:44:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006392: [03:44:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006392: [03:44:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006392: [03:44:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006392: [03:44:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006392: [03:44:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006392: [03:44:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006392: [03:44:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006392: [03:44:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006392: [03:44:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006392: [03:44:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006392: [03:44:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006392: [03:44:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011860: [03:44:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6392] RDOC 006392: [03:44:25] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006392: [03:44:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BC6597EB70 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006392: [03:44:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BC6597EB70 RDOC 006392: [03:44:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006392: [03:44:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006392: [03:44:25] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006392: [03:44:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BC6597EB70 RDOC 006392: [03:44:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011860: [03:44:25] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006392: [03:44:25] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006392: [03:44:25] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BC6597EB70 / 0x000000000036004C RDOC 006392: [03:44:25] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006392: [03:44:25] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011860: [03:44:25] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006392: [03:44:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006392: [03:44:25] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006392: [03:44:25] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006392: [03:44:25] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 006392: [03:44:25] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006392: [03:44:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 9008 (12.90 %) RDOC 006392: [03:44:25] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.122366 seconds RDOC 006392: [03:44:25] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006392: [03:44:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006392: [03:44:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006392: [03:44:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 006392: [03:44:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011860: [03:44:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574703 bytes) (time 1707623065) 5116 byte thumbnail RDOC 011860: [03:44:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011860: [03:44:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011860: [03:44:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011860: [03:44:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011860: [03:44:26] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011860: [03:44:26] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011860: [03:44:26] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011860: [03:44:26] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011860: [03:44:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011860: [03:44:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011860: [03:44:26] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011860: [03:44:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011860: [03:44:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011860: [03:44:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011860: [03:44:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011860: [03:44:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011860: [03:44:27] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011860: [03:44:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011860: [03:44:27] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011860: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011860: [03:44:27] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 584.028 ms RDOC 011860: [03:44:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010880: [03:44:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010880: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010880: [03:44:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010880: [03:44:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010880: [03:44:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10116 RDOC 010116: [03:44:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010116: [03:44:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010116: [03:44:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010116: [03:44:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010116: [03:44:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010116: [03:44:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010116: [03:44:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010116: [03:44:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010116: [03:44:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010116: [03:44:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010116: [03:44:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010116: [03:44:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010116: [03:44:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010116: [03:44:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010880: [03:44:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10116] RDOC 010116: [03:44:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010116: [03:44:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203E06101A0 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010116: [03:44:27] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010116: [03:44:27] core.cpp(2028) - Log - Removing device frame capturer for 0x00000203E06101A0 RDOC 010116: [03:44:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010116: [03:44:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010116: [03:44:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010116: [03:44:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000203E06101A0 RDOC 010116: [03:44:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010880: [03:44:28] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010116: [03:44:28] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010116: [03:44:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000203E06101A0 / 0x000000000037004C RDOC 010116: [03:44:28] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010116: [03:44:28] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010880: [03:44:28] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010116: [03:44:28] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010116: [03:44:28] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010116: [03:44:28] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 010116: [03:44:28] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 010116: [03:44:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 010116: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100090 (40.27 %) RDOC 010116: [03:44:28] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.095467 seconds RDOC 010116: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010116: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010116: [03:44:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010116: [03:44:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 010116: [03:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 010880: [03:44:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662690 bytes) (time 1707623068) 2526 byte thumbnail RDOC 010880: [03:44:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 010880: [03:44:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010880: [03:44:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010880: [03:44:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010880: [03:44:29] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010880: [03:44:29] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010880: [03:44:29] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010880: [03:44:29] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010880: [03:44:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010880: [03:44:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010880: [03:44:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010880: [03:44:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010880: [03:44:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010880: [03:44:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010880: [03:44:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010880: [03:44:29] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 010880: [03:44:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010880: [03:44:30] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010880: [03:44:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010880: [03:44:30] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010880: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010880: [03:44:30] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 608.620 ms RDOC 010880: [03:44:30] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010880: [03:44:30] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 010880: [03:44:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012200: [03:44:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 012200: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012200: [03:44:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012200: [03:44:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012200: [03:44:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4696 RDOC 004696: [03:44:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004696: [03:44:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004696: [03:44:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004696: [03:44:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004696: [03:44:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004696: [03:44:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004696: [03:44:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004696: [03:44:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004696: [03:44:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004696: [03:44:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004696: [03:44:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004696: [03:44:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004696: [03:44:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004696: [03:44:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012200: [03:44:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4696] RDOC 004696: [03:44:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004696: [03:44:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002E64203F1D0 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004696: [03:44:30] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004696: [03:44:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000002E64203F1D0 RDOC 004696: [03:44:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004696: [03:44:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004696: [03:44:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004696: [03:44:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002E64203F1D0 RDOC 004696: [03:44:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012200: [03:44:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004696: [03:44:31] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004696: [03:44:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002E64203F1D0 / 0x000000000038004C RDOC 012200: [03:44:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004696: [03:44:31] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004696: [03:44:31] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 004696: [03:44:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004696: [03:44:31] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 004696: [03:44:31] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004696: [03:44:31] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 004696: [03:44:31] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 004696: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41013 (0.84 %) RDOC 004696: [03:44:31] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.110021 seconds RDOC 004696: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004696: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004696: [03:44:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004696: [03:44:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 004696: [03:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 012200: [03:44:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603617 bytes) (time 1707623071) 2530 byte thumbnail RDOC 012200: [03:44:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 012200: [03:44:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012200: [03:44:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012200: [03:44:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012200: [03:44:32] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012200: [03:44:32] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012200: [03:44:32] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012200: [03:44:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012200: [03:44:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012200: [03:44:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012200: [03:44:32] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012200: [03:44:32] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012200: [03:44:32] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012200: [03:44:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012200: [03:44:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012200: [03:44:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012200: [03:44:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012200: [03:44:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012200: [03:44:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012200: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012200: [03:44:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 609.935 ms RDOC 012200: [03:44:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009000: [03:44:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009000: [03:44:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009000: [03:44:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009000: [03:44:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009000: [03:44:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7536 RDOC 007536: [03:44:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007536: [03:44:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007536: [03:44:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007536: [03:44:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007536: [03:44:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007536: [03:44:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007536: [03:44:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007536: [03:44:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007536: [03:44:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007536: [03:44:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007536: [03:44:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007536: [03:44:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007536: [03:44:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007536: [03:44:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009000: [03:44:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7536] RDOC 007536: [03:44:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007536: [03:44:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FA27EDCEE0 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007536: [03:44:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FA27EDCEE0 RDOC 007536: [03:44:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007536: [03:44:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007536: [03:44:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007536: [03:44:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FA27EDCEE0 RDOC 007536: [03:44:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009000: [03:44:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007536: [03:44:33] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007536: [03:44:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FA27EDCEE0 / 0x000000000039004C RDOC 007536: [03:44:33] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007536: [03:44:33] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009000: [03:44:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007536: [03:44:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007536: [03:44:33] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007536: [03:44:33] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007536: [03:44:34] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 007536: [03:44:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 007536: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26851 (2.69 %) RDOC 007536: [03:44:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.116109 seconds RDOC 007536: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007536: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007536: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 007536: [03:44:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007536: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009000: [03:44:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595925 bytes) (time 1707623074) 8201 byte thumbnail RDOC 009000: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009000: [03:44:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009000: [03:44:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009000: [03:44:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009000: [03:44:35] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009000: [03:44:35] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009000: [03:44:35] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009000: [03:44:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009000: [03:44:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009000: [03:44:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009000: [03:44:35] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009000: [03:44:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009000: [03:44:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009000: [03:44:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009000: [03:44:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009000: [03:44:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009000: [03:44:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009000: [03:44:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009000: [03:44:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009000: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009000: [03:44:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 588.490 ms RDOC 009000: [03:44:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003784: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003784: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003784: [03:44:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003784: [03:44:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003784: [03:44:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10156 RDOC 010156: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010156: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010156: [03:44:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010156: [03:44:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010156: [03:44:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010156: [03:44:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010156: [03:44:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010156: [03:44:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010156: [03:44:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010156: [03:44:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010156: [03:44:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010156: [03:44:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010156: [03:44:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010156: [03:44:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003784: [03:44:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10156] RDOC 010156: [03:44:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010156: [03:44:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F42C8FD6D0 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010156: [03:44:36] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010156: [03:44:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F42C8FD6D0 RDOC 010156: [03:44:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010156: [03:44:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010156: [03:44:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010156: [03:44:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F42C8FD6D0 RDOC 010156: [03:44:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003784: [03:44:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010156: [03:44:36] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010156: [03:44:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F42C8FD6D0 / 0x00000000003A004C RDOC 003784: [03:44:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010156: [03:44:41] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010156: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 010156: [03:44:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010156: [03:44:41] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 010156: [03:44:41] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 010156: [03:44:41] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 010156: [03:44:41] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 010156: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46255 (0.79 %) RDOC 010156: [03:44:41] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.152285 seconds RDOC 010156: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010156: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010156: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010156: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 010156: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 003784: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615615 bytes) (time 1707623081) 7788 byte thumbnail RDOC 003784: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 003784: [03:44:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003784: [03:44:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003784: [03:44:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003784: [03:44:42] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003784: [03:44:42] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003784: [03:44:42] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003784: [03:44:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003784: [03:44:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003784: [03:44:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003784: [03:44:42] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003784: [03:44:42] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003784: [03:44:42] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003784: [03:44:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003784: [03:44:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003784: [03:44:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003784: [03:44:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003784: [03:44:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003784: [03:44:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003784: [03:44:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 003784: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003784: [03:44:43] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 621.437 ms RDOC 003784: [03:44:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008780: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008780: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008780: [03:44:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008780: [03:44:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008780: [03:44:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9636 RDOC 009636: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009636: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009636: [03:44:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009636: [03:44:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009636: [03:44:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009636: [03:44:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009636: [03:44:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009636: [03:44:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009636: [03:44:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009636: [03:44:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009636: [03:44:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009636: [03:44:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009636: [03:44:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009636: [03:44:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008780: [03:44:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9636] RDOC 009636: [03:44:43] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009636: [03:44:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D2B33C0D20 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009636: [03:44:43] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009636: [03:44:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D2B33C0D20 RDOC 009636: [03:44:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009636: [03:44:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009636: [03:44:44] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009636: [03:44:44] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002D2B33C0D20 RDOC 009636: [03:44:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008780: [03:44:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009636: [03:44:44] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009636: [03:44:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002D2B33C0D20 / 0x00000000003B004C RDOC 009636: [03:44:44] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009636: [03:44:44] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 008780: [03:44:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009636: [03:44:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009636: [03:44:44] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 009636: [03:44:44] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009636: [03:44:44] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 009636: [03:44:44] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 009636: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 607858 (0.42 %) RDOC 009636: [03:44:44] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.130869 seconds RDOC 009636: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009636: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009636: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009636: [03:44:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 009636: [03:44:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008780: [03:44:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3170461 bytes) (time 1707623084) 2529 byte thumbnail RDOC 008780: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 008780: [03:44:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008780: [03:44:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008780: [03:44:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008780: [03:44:45] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008780: [03:44:45] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008780: [03:44:45] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008780: [03:44:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008780: [03:44:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008780: [03:44:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008780: [03:44:45] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008780: [03:44:45] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008780: [03:44:45] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008780: [03:44:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008780: [03:44:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008780: [03:44:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008780: [03:44:46] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008780: [03:44:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008780: [03:44:46] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008780: [03:44:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 008780: [03:44:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 008780: [03:44:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 008780: [03:44:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 008780: [03:44:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008780: [03:44:46] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 753.705 ms RDOC 008780: [03:44:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006380: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006380: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006380: [03:44:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006380: [03:44:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006380: [03:44:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11124 RDOC 011124: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011124: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011124: [03:44:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011124: [03:44:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011124: [03:44:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011124: [03:44:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011124: [03:44:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011124: [03:44:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011124: [03:44:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011124: [03:44:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011124: [03:44:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011124: [03:44:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011124: [03:44:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011124: [03:44:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006380: [03:44:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11124] RDOC 011124: [03:44:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011124: [03:44:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000261777DCFB0 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011124: [03:44:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011124: [03:44:47] core.cpp(2028) - Log - Removing device frame capturer for 0x00000261777DCFB0 RDOC 011124: [03:44:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011124: [03:44:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011124: [03:44:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011124: [03:44:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000261777DCFB0 RDOC 011124: [03:44:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006380: [03:44:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011124: [03:44:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011124: [03:44:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000261777DCFB0 / 0x00000000003C004C RDOC 011124: [03:44:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011124: [03:44:48] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 006380: [03:44:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011124: [03:44:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011124: [03:44:48] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 011124: [03:44:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011124: [03:44:48] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 011124: [03:44:48] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 011124: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146416 (21.06 %) RDOC 011124: [03:44:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.120273 seconds RDOC 011124: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011124: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011124: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 011124: [03:44:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011124: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006380: [03:44:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711829 bytes) (time 1707623088) 4931 byte thumbnail RDOC 006380: [03:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006380: [03:44:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006380: [03:44:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006380: [03:44:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006380: [03:44:49] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006380: [03:44:49] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006380: [03:44:49] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006380: [03:44:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006380: [03:44:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006380: [03:44:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006380: [03:44:49] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006380: [03:44:49] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006380: [03:44:49] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006380: [03:44:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006380: [03:44:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006380: [03:44:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006380: [03:44:50] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006380: [03:44:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006380: [03:44:50] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006380: [03:44:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006380: [03:44:50] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 671.695 ms RDOC 006380: [03:44:53] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:53] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:53] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:53] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:53] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:53] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:53] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:53] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:53] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:53] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:53] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:53] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:54] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:57] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:57] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:57] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:57] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 006380: [03:44:57] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:57] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:57] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:57] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 006380: [03:44:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000904: [03:44:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000904: [03:44:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000904: [03:44:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000904: [03:44:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000904: [03:44:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1872 RDOC 001872: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001872: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001872: [03:44:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001872: [03:44:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001872: [03:44:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001872: [03:44:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001872: [03:44:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001872: [03:44:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001872: [03:44:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001872: [03:44:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001872: [03:44:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001872: [03:44:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001872: [03:44:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001872: [03:44:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000904: [03:44:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1872] RDOC 001872: [03:44:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001872: [03:44:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022C931BCE10 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001872: [03:44:59] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022C931BCE10 RDOC 001872: [03:44:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001872: [03:44:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001872: [03:44:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001872: [03:44:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022C931BCE10 RDOC 001872: [03:44:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000904: [03:44:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001872: [03:44:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001872: [03:44:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022C931BCE10 / 0x00000000003D004C RDOC 001872: [03:44:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001872: [03:44:59] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 000904: [03:44:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001872: [03:44:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001872: [03:44:59] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001872: [03:44:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001872: [03:44:59] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 001872: [03:44:59] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 001872: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17761 (0.89 %) RDOC 001872: [03:44:59] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.127893 seconds RDOC 001872: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001872: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001872: [03:44:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 001872: [03:44:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001872: [03:44:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000904: [03:44:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596914 bytes) (time 1707623099) 9073 byte thumbnail RDOC 000904: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 000904: [03:45:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000904: [03:45:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000904: [03:45:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000904: [03:45:00] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000904: [03:45:00] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000904: [03:45:00] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000904: [03:45:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000904: [03:45:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000904: [03:45:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000904: [03:45:00] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000904: [03:45:01] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000904: [03:45:01] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000904: [03:45:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000904: [03:45:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000904: [03:45:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000904: [03:45:01] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000904: [03:45:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000904: [03:45:01] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000904: [03:45:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000904: [03:45:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 554.233 ms RDOC 000904: [03:45:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006824: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006824: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006824: [03:45:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006824: [03:45:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006824: [03:45:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9992 RDOC 009992: [03:45:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009992: [03:45:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009992: [03:45:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009992: [03:45:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009992: [03:45:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009992: [03:45:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009992: [03:45:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009992: [03:45:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009992: [03:45:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009992: [03:45:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009992: [03:45:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009992: [03:45:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009992: [03:45:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009992: [03:45:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006824: [03:45:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9992] RDOC 009992: [03:45:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009992: [03:45:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014D51D3C180 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009992: [03:45:02] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014D51D3C180 RDOC 009992: [03:45:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009992: [03:45:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009992: [03:45:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009992: [03:45:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000014D51D3C180 RDOC 009992: [03:45:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006824: [03:45:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009992: [03:45:02] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009992: [03:45:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000014D51D3C180 / 0x00000000003E004C RDOC 006824: [03:45:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009992: [03:45:02] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009992: [03:45:02] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009992: [03:45:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009992: [03:45:02] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009992: [03:45:02] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009992: [03:45:02] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 009992: [03:45:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009992: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8185 (17.76 %) RDOC 009992: [03:45:02] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.109777 seconds RDOC 009992: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009992: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009992: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009992: [03:45:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 009992: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006824: [03:45:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573880 bytes) (time 1707623102) 5116 byte thumbnail RDOC 006824: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006824: [03:45:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006824: [03:45:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006824: [03:45:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006824: [03:45:03] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006824: [03:45:03] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006824: [03:45:03] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006824: [03:45:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006824: [03:45:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006824: [03:45:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006824: [03:45:03] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006824: [03:45:03] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006824: [03:45:03] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006824: [03:45:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006824: [03:45:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006824: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006824: [03:45:04] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006824: [03:45:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006824: [03:45:04] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006824: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006824: [03:45:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 553.199 ms RDOC 006824: [03:45:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007820: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007820: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007820: [03:45:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007820: [03:45:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007820: [03:45:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11532 RDOC 011532: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011532: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011532: [03:45:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011532: [03:45:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011532: [03:45:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011532: [03:45:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011532: [03:45:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011532: [03:45:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011532: [03:45:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011532: [03:45:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011532: [03:45:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011532: [03:45:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011532: [03:45:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011532: [03:45:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007820: [03:45:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11532] RDOC 011532: [03:45:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011532: [03:45:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CB8D35CEE0 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011532: [03:45:04] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011532: [03:45:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CB8D35CEE0 RDOC 011532: [03:45:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011532: [03:45:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011532: [03:45:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011532: [03:45:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CB8D35CEE0 RDOC 011532: [03:45:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007820: [03:45:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011532: [03:45:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011532: [03:45:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CB8D35CEE0 / 0x00000000003F004C RDOC 011532: [03:45:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011532: [03:45:05] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007820: [03:45:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011532: [03:45:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011532: [03:45:05] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011532: [03:45:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011532: [03:45:05] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 011532: [03:45:05] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 011532: [03:45:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 130847 (3.87 %) RDOC 011532: [03:45:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.114847 seconds RDOC 011532: [03:45:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011532: [03:45:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011532: [03:45:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011532: [03:45:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011532: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007820: [03:45:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2693450 bytes) (time 1707623106) 2529 byte thumbnail RDOC 007820: [03:45:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 007820: [03:45:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007820: [03:45:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007820: [03:45:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007820: [03:45:07] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007820: [03:45:07] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007820: [03:45:07] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007820: [03:45:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007820: [03:45:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007820: [03:45:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007820: [03:45:07] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007820: [03:45:07] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007820: [03:45:07] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007820: [03:45:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007820: [03:45:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007820: [03:45:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007820: [03:45:07] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007820: [03:45:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007820: [03:45:07] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007820: [03:45:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007820: [03:45:07] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 723.194 ms RDOC 007820: [03:45:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004232: [03:45:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004232: [03:45:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004232: [03:45:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004232: [03:45:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004232: [03:45:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9212 RDOC 009212: [03:45:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009212: [03:45:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009212: [03:45:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009212: [03:45:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009212: [03:45:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009212: [03:45:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009212: [03:45:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009212: [03:45:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009212: [03:45:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009212: [03:45:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009212: [03:45:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009212: [03:45:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009212: [03:45:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009212: [03:45:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009212: [03:45:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004232: [03:45:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9212] RDOC 009212: [03:45:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021C6A9CB3F8 RDOC 009212: [03:45:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009212: [03:45:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009212: [03:45:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021C6A9DC3C0 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009212: [03:45:09] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021C6A9DC3C0 RDOC 009212: [03:45:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009212: [03:45:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009212: [03:45:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021C6A9DC3C0 RDOC 009212: [03:45:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004232: [03:45:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009212: [03:45:09] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009212: [03:45:09] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021C6A9DC3C0 / 0x000000000040004C RDOC 009212: [03:45:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009212: [03:45:09] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021C6A9CB3F8 RDOC 009212: [03:45:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021C6A9CB3F8 RDOC 009212: [03:45:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009212: [03:45:09] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009212: [03:45:09] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009212: [03:45:09] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009212: [03:45:09] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004232: [03:45:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009212: [03:45:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009212: [03:45:09] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009212: [03:45:09] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009212: [03:45:09] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 009212: [03:45:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009212: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 10993 (5.51 %) RDOC 009212: [03:45:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.127848 seconds RDOC 009212: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009212: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009212: [03:45:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 009212: [03:45:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009212: [03:45:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004232: [03:45:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575715 bytes) (time 1707623110) 4639 byte thumbnail RDOC 004232: [03:45:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 004232: [03:45:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004232: [03:45:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004232: [03:45:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004232: [03:45:11] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004232: [03:45:11] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004232: [03:45:11] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004232: [03:45:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004232: [03:45:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004232: [03:45:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004232: [03:45:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004232: [03:45:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004232: [03:45:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004232: [03:45:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004232: [03:45:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004232: [03:45:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004232: [03:45:11] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004232: [03:45:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004232: [03:45:11] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004232: [03:45:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004232: [03:45:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 555.221 ms RDOC 004232: [03:45:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005684: [03:45:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005684: [03:45:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005684: [03:45:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005684: [03:45:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005684: [03:45:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6864 RDOC 006864: [03:45:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006864: [03:45:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006864: [03:45:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006864: [03:45:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006864: [03:45:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006864: [03:45:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006864: [03:45:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006864: [03:45:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006864: [03:45:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006864: [03:45:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006864: [03:45:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006864: [03:45:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006864: [03:45:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006864: [03:45:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005684: [03:45:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6864] RDOC 006864: [03:45:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006864: [03:45:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002114E8BF780 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006864: [03:45:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000002114E8BF780 RDOC 006864: [03:45:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006864: [03:45:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006864: [03:45:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006864: [03:45:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002114E8BF780 RDOC 006864: [03:45:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005684: [03:45:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006864: [03:45:12] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006864: [03:45:12] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002114E8BF780 / 0x000000000041004C RDOC 006864: [03:45:12] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006864: [03:45:12] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005684: [03:45:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006864: [03:45:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006864: [03:45:12] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006864: [03:45:12] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006864: [03:45:12] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 006864: [03:45:12] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006864: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8994 (12.88 %) RDOC 006864: [03:45:12] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.099765 seconds RDOC 006864: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006864: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006864: [03:45:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006864: [03:45:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006864: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005684: [03:45:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574689 bytes) (time 1707623112) 5116 byte thumbnail RDOC 005684: [03:45:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005684: [03:45:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005684: [03:45:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005684: [03:45:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005684: [03:45:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005684: [03:45:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005684: [03:45:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005684: [03:45:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005684: [03:45:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005684: [03:45:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005684: [03:45:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005684: [03:45:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005684: [03:45:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005684: [03:45:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005684: [03:45:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005684: [03:45:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005684: [03:45:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005684: [03:45:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005684: [03:45:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005684: [03:45:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005684: [03:45:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 577.756 ms RDOC 005684: [03:45:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005684: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3880 (5.56 %) RDOC 005684: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005684: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005684: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005684: [03:45:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.297 ms RDOC 005684: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3880 (5.56 %) RDOC 005684: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005684: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005684: [03:45:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005684: [03:45:15] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 005684: [03:45:15] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 005684: [03:45:15] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 005684: [03:45:15] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 005684: [03:45:15] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 005684: [03:45:15] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 005684: [03:45:15] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 005684: [03:45:15] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 005684: [03:45:15] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 005684: [03:45:15] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 005684: [03:45:15] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005684: [03:45:15] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005684: [03:45:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005684: [03:45:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007372: [03:45:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007372: [03:45:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007372: [03:45:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007372: [03:45:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007372: [03:45:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11700 RDOC 011700: [03:45:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011700: [03:45:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011700: [03:45:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011700: [03:45:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011700: [03:45:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011700: [03:45:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011700: [03:45:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011700: [03:45:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011700: [03:45:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011700: [03:45:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011700: [03:45:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011700: [03:45:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011700: [03:45:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011700: [03:45:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007372: [03:45:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11700] RDOC 011700: [03:45:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011700: [03:45:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002042D4DDB50 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011700: [03:45:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011700: [03:45:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000002042D4DDB50 RDOC 011700: [03:45:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011700: [03:45:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011700: [03:45:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011700: [03:45:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002042D4DDB50 RDOC 011700: [03:45:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007372: [03:45:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011700: [03:45:16] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011700: [03:45:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002042D4DDB50 / 0x000000000042004C RDOC 011700: [03:45:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002042D4DDB50 / 0x00000000000F02D0 RDOC 011700: [03:45:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011700: [03:45:16] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007372: [03:45:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011700: [03:45:16] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011700: [03:45:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011700: [03:45:16] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 011700: [03:45:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011700: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8193 (18.06 %) RDOC 011700: [03:45:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.118526 seconds RDOC 011700: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011700: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011700: [03:45:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011700: [03:45:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011700: [03:45:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007372: [03:45:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575153 bytes) (time 1707623116) 6530 byte thumbnail RDOC 007372: [03:45:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007372: [03:45:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:45:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:45:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:45:17] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007372: [03:45:17] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007372: [03:45:17] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007372: [03:45:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007372: [03:45:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007372: [03:45:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007372: [03:45:17] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007372: [03:45:17] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007372: [03:45:17] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007372: [03:45:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007372: [03:45:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007372: [03:45:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007372: [03:45:18] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007372: [03:45:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007372: [03:45:18] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007372: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007372: [03:45:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 564.737 ms RDOC 007372: [03:45:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004736: [03:45:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004736: [03:45:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004736: [03:45:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004736: [03:45:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004736: [03:45:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9748 RDOC 009748: [03:45:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009748: [03:45:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009748: [03:45:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009748: [03:45:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009748: [03:45:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009748: [03:45:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009748: [03:45:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009748: [03:45:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009748: [03:45:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009748: [03:45:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009748: [03:45:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009748: [03:45:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009748: [03:45:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009748: [03:45:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004736: [03:45:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9748] RDOC 009748: [03:45:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009748: [03:45:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002613D9FC450 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009748: [03:45:18] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009748: [03:45:18] core.cpp(2028) - Log - Removing device frame capturer for 0x000002613D9FC450 RDOC 009748: [03:45:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009748: [03:45:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009748: [03:45:18] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009748: [03:45:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002613D9FC450 RDOC 009748: [03:45:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004736: [03:45:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009748: [03:45:18] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009748: [03:45:18] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002613D9FC450 / 0x000000000043004C RDOC 009748: [03:45:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009748: [03:45:18] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004736: [03:45:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009748: [03:45:18] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009748: [03:45:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009748: [03:45:18] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 009748: [03:45:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 009748: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7694 (17.22 %) RDOC 009748: [03:45:19] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.105684 seconds RDOC 009748: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009748: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009748: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 009748: [03:45:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 009748: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004736: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574526 bytes) (time 1707623119) 6419 byte thumbnail RDOC 004736: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004736: [03:45:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004736: [03:45:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004736: [03:45:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004736: [03:45:20] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004736: [03:45:20] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004736: [03:45:20] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004736: [03:45:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004736: [03:45:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004736: [03:45:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004736: [03:45:20] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004736: [03:45:20] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004736: [03:45:20] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004736: [03:45:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004736: [03:45:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004736: [03:45:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004736: [03:45:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004736: [03:45:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004736: [03:45:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004736: [03:45:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004736: [03:45:20] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 567.163 ms RDOC 004736: [03:45:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011020: [03:45:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011020: [03:45:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011020: [03:45:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011020: [03:45:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011020: [03:45:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4712 RDOC 004712: [03:45:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004712: [03:45:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004712: [03:45:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004712: [03:45:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004712: [03:45:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004712: [03:45:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004712: [03:45:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004712: [03:45:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004712: [03:45:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004712: [03:45:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004712: [03:45:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004712: [03:45:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004712: [03:45:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004712: [03:45:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011020: [03:45:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4712] RDOC 004712: [03:45:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004712: [03:45:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001598ECACE30 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004712: [03:45:21] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004712: [03:45:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001598ECACE30 RDOC 004712: [03:45:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004712: [03:45:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004712: [03:45:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004712: [03:45:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001598ECACE30 RDOC 004712: [03:45:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011020: [03:45:21] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004712: [03:45:21] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004712: [03:45:21] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001598ECACE30 / 0x000000000044004C RDOC 011020: [03:45:21] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004712: [03:45:21] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004712: [03:45:21] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004712: [03:45:21] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 004712: [03:45:21] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004712: [03:45:21] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 004712: [03:45:21] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 004712: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16200 (23.75 %) RDOC 004712: [03:45:21] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.109224 seconds RDOC 004712: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004712: [03:45:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004712: [03:45:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004712: [03:45:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004712: [03:45:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011020: [03:45:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581356 bytes) (time 1707623122) 4687 byte thumbnail RDOC 011020: [03:45:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011020: [03:45:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011020: [03:45:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011020: [03:45:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011020: [03:45:23] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011020: [03:45:23] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011020: [03:45:23] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011020: [03:45:23] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011020: [03:45:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011020: [03:45:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011020: [03:45:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011020: [03:45:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011020: [03:45:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011020: [03:45:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011020: [03:45:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011020: [03:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011020: [03:45:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011020: [03:45:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011020: [03:45:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011020: [03:45:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011020: [03:45:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 563.387 ms RDOC 011020: [03:45:23] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011020: [03:45:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011308: [03:45:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011308: [03:45:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011308: [03:45:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011308: [03:45:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011308: [03:45:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10680 RDOC 010680: [03:45:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010680: [03:45:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010680: [03:45:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010680: [03:45:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010680: [03:45:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010680: [03:45:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010680: [03:45:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010680: [03:45:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010680: [03:45:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010680: [03:45:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010680: [03:45:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010680: [03:45:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010680: [03:45:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010680: [03:45:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011308: [03:45:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10680] RDOC 010680: [03:45:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010680: [03:45:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001886643F120 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010680: [03:45:24] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010680: [03:45:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000001886643F120 RDOC 010680: [03:45:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010680: [03:45:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010680: [03:45:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010680: [03:45:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001886643F120 RDOC 010680: [03:45:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011308: [03:45:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010680: [03:45:24] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010680: [03:45:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001886643F120 / 0x000000000045004C RDOC 010680: [03:45:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010680: [03:45:24] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011308: [03:45:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010680: [03:45:24] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010680: [03:45:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010680: [03:45:24] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 010680: [03:45:24] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 010680: [03:45:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010680: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 32612 (23.93 %) RDOC 010680: [03:45:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.112437 seconds RDOC 010680: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010680: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010680: [03:45:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 010680: [03:45:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010680: [03:45:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011308: [03:45:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2600182 bytes) (time 1707623124) 6469 byte thumbnail RDOC 011308: [03:45:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011308: [03:45:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011308: [03:45:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011308: [03:45:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011308: [03:45:25] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011308: [03:45:25] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011308: [03:45:25] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011308: [03:45:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011308: [03:45:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011308: [03:45:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011308: [03:45:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011308: [03:45:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011308: [03:45:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011308: [03:45:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011308: [03:45:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011308: [03:45:26] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 011308: [03:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011308: [03:45:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011308: [03:45:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011308: [03:45:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011308: [03:45:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011308: [03:45:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 568.130 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.396 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.772 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.022 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.298 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.827 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.051 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 8.787 ms RDOC 011308: [03:45:26] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011308: [03:45:26] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 011308: [03:45:26] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 21.477 ms RDOC 011308: [03:45:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004920: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004920: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [03:45:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004920: [03:45:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [03:45:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5068 RDOC 005068: [03:45:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005068: [03:45:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005068: [03:45:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005068: [03:45:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005068: [03:45:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005068: [03:45:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005068: [03:45:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005068: [03:45:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005068: [03:45:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005068: [03:45:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005068: [03:45:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005068: [03:45:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005068: [03:45:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005068: [03:45:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004920: [03:45:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5068] RDOC 005068: [03:45:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005068: [03:45:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CF8D1EEB80 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005068: [03:45:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CF8D1EEB80 RDOC 005068: [03:45:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005068: [03:45:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005068: [03:45:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005068: [03:45:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CF8D1EEB80 RDOC 005068: [03:45:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004920: [03:45:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005068: [03:45:27] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005068: [03:45:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CF8D1EEB80 / 0x000000000046004C RDOC 004920: [03:45:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005068: [03:45:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005068: [03:45:27] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005068: [03:45:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005068: [03:45:27] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005068: [03:45:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005068: [03:45:27] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 005068: [03:45:27] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 005068: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132660 (0.44 %) RDOC 005068: [03:45:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.148377 seconds RDOC 005068: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005068: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005068: [03:45:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 005068: [03:45:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 005068: [03:45:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 004920: [03:45:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697221 bytes) (time 1707623127) 4618 byte thumbnail RDOC 004920: [03:45:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 004920: [03:45:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004920: [03:45:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004920: [03:45:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004920: [03:45:29] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004920: [03:45:29] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004920: [03:45:29] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004920: [03:45:29] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004920: [03:45:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004920: [03:45:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004920: [03:45:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004920: [03:45:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004920: [03:45:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004920: [03:45:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004920: [03:45:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004920: [03:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004920: [03:45:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004920: [03:45:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004920: [03:45:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004920: [03:45:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004920: [03:45:29] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 004920: [03:45:29] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 004920: [03:45:29] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 004920: [03:45:29] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 004920: [03:45:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 602.411 ms RDOC 004920: [03:45:29] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 004920: [03:45:29] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 004920: [03:45:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007628: [03:45:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007628: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007628: [03:45:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007628: [03:45:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007628: [03:45:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4220 RDOC 004220: [03:45:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004220: [03:45:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004220: [03:45:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004220: [03:45:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004220: [03:45:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004220: [03:45:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004220: [03:45:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004220: [03:45:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004220: [03:45:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004220: [03:45:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004220: [03:45:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004220: [03:45:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004220: [03:45:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004220: [03:45:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004220: [03:45:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007628: [03:45:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4220] RDOC 004220: [03:45:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004220: [03:45:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027C69D22250 RDOC 004220: [03:45:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004220: [03:45:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004220: [03:45:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004220: [03:45:30] gl_driver.cpp(1116) - Log - Deleting shader group 0000027C69D22250 RDOC 004220: [03:45:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004220: [03:45:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027C69D21B10 RDOC 004220: [03:45:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004220: [03:45:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004220: [03:45:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004220: [03:45:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004220: [03:45:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004220: [03:45:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000047004C RDOC 007628: [03:45:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007628: [03:45:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004220: [03:45:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 004220: [03:45:30] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004220: [03:45:30] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004220: [03:45:30] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 004220: [03:45:30] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 004220: [03:45:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004220: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5387 (9.63 %) RDOC 004220: [03:45:30] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.073316 seconds RDOC 004220: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004220: [03:45:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 004220: [03:45:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 007628: [03:45:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15137 bytes) (time 1707623130) 5116 byte thumbnail RDOC 007628: [03:45:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 007628: [03:45:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007628: [03:45:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007628: [03:45:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007628: [03:45:31] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007628: [03:45:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007628: [03:45:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007628: [03:45:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007628: [03:45:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007628: [03:45:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007628: [03:45:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007628: [03:45:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007628: [03:45:31] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007628: [03:45:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007628: [03:45:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007628: [03:45:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007628: [03:45:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007628: [03:45:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007628: [03:45:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007628: [03:45:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007628: [03:45:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007628: [03:45:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007628: [03:45:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007628: [03:45:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.026 ms RDOC 007628: [03:45:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002296: [03:45:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002296: [03:45:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002296: [03:45:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002296: [03:45:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002296: [03:45:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10804 RDOC 010804: [03:45:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010804: [03:45:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010804: [03:45:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010804: [03:45:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010804: [03:45:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010804: [03:45:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010804: [03:45:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010804: [03:45:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010804: [03:45:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010804: [03:45:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010804: [03:45:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010804: [03:45:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010804: [03:45:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010804: [03:45:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010804: [03:45:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002296: [03:45:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10804] RDOC 010804: [03:45:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010804: [03:45:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F68DF4DE0 RDOC 010804: [03:45:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010804: [03:45:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010804: [03:45:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010804: [03:45:34] gl_driver.cpp(1116) - Log - Deleting shader group 0000020F68DF4DE0 RDOC 010804: [03:45:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010804: [03:45:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F68DF4760 RDOC 010804: [03:45:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010804: [03:45:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010804: [03:45:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010804: [03:45:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010804: [03:45:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002296: [03:45:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010804: [03:45:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000049004C RDOC 002296: [03:45:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010804: [03:45:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 010804: [03:45:36] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010804: [03:45:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010804: [03:45:37] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010804: [03:45:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 010804: [03:45:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010804: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10646113 (21.14 %) RDOC 010804: [03:45:37] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.539455 seconds RDOC 010804: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010804: [03:45:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 010804: [03:45:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002296: [03:45:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10655863 bytes) (time 1707623137) 5116 byte thumbnail RDOC 002296: [03:45:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002296: [03:45:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002296: [03:45:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002296: [03:45:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002296: [03:45:38] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002296: [03:45:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002296: [03:45:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002296: [03:45:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002296: [03:45:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002296: [03:45:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002296: [03:45:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002296: [03:45:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002296: [03:45:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002296: [03:45:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002296: [03:45:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002296: [03:45:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002296: [03:45:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002296: [03:45:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002296: [03:45:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002296: [03:45:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002296: [03:45:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002296: [03:45:43] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002296: [03:45:43] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002296: [03:45:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4458.909 ms RDOC 002296: [03:45:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 002296: [03:45:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3156709 (6.27 %) RDOC 002296: [03:45:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002296: [03:45:44] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 471.841 ms RDOC 002296: [03:45:49] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 002296: [03:45:49] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 002296: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3156709 (6.27 %) RDOC 002296: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002296: [03:45:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006868: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006868: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006868: [03:45:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006868: [03:45:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006868: [03:45:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11660 RDOC 011660: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011660: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011660: [03:45:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011660: [03:45:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011660: [03:45:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011660: [03:45:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011660: [03:45:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011660: [03:45:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011660: [03:45:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011660: [03:45:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011660: [03:45:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011660: [03:45:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011660: [03:45:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011660: [03:45:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011660: [03:45:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006868: [03:45:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11660] RDOC 011660: [03:45:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011660: [03:45:50] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E14125920 RDOC 011660: [03:45:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011660: [03:45:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011660: [03:45:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011660: [03:45:50] gl_driver.cpp(1116) - Log - Deleting shader group 0000023E14125920 RDOC 011660: [03:45:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011660: [03:45:50] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E14125BA0 RDOC 011660: [03:45:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011660: [03:45:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011660: [03:45:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011660: [03:45:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011660: [03:45:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011660: [03:45:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B004C RDOC 006868: [03:45:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006868: [03:45:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011660: [03:45:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 011660: [03:45:50] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011660: [03:45:50] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011660: [03:45:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011660: [03:45:50] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 011660: [03:45:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011660: [03:45:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17606 (0.90 %) RDOC 011660: [03:45:50] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.065493 seconds RDOC 011660: [03:45:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 011660: [03:45:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 011660: [03:45:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006868: [03:45:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27586 bytes) (time 1707623150) 5476 byte thumbnail RDOC 006868: [03:45:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006868: [03:45:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006868: [03:45:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006868: [03:45:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006868: [03:45:51] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006868: [03:45:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006868: [03:45:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006868: [03:45:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006868: [03:45:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006868: [03:45:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006868: [03:45:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006868: [03:45:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006868: [03:45:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006868: [03:45:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006868: [03:45:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006868: [03:45:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006868: [03:45:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006868: [03:45:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006868: [03:45:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006868: [03:45:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 132.665 ms RDOC 006868: [03:45:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006868: [03:45:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 006868: [03:45:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006868: [03:45:52] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 006868: [03:45:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008488: [03:45:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008488: [03:45:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008488: [03:45:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008488: [03:45:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008488: [03:45:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8328 RDOC 008328: [03:45:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008328: [03:45:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008328: [03:45:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008328: [03:45:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008328: [03:45:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008328: [03:45:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008328: [03:45:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008328: [03:45:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008328: [03:45:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008328: [03:45:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008328: [03:45:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008328: [03:45:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008328: [03:45:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008328: [03:45:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008328: [03:45:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008488: [03:45:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8328] RDOC 008328: [03:45:52] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008328: [03:45:52] gl_driver.cpp(1217) - Log - Created new sharegroup 00000275106D3F70 RDOC 008328: [03:45:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008328: [03:45:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008328: [03:45:52] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008328: [03:45:52] gl_driver.cpp(1116) - Log - Deleting shader group 00000275106D3F70 RDOC 008328: [03:45:52] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008328: [03:45:52] gl_driver.cpp(1217) - Log - Created new sharegroup 00000275106D30F0 RDOC 008328: [03:45:52] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008328: [03:45:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008328: [03:45:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008328: [03:45:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008328: [03:45:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008488: [03:45:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008328: [03:45:52] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000440284 RDOC 008328: [03:45:52] gl_driver.cpp(2221) - Log - Starting capture RDOC 008328: [03:45:52] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 008328: [03:45:52] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 008328: [03:45:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 008328: [03:45:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 008328: [03:45:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 008328: [03:45:52] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 008488: [03:45:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008328: [03:45:52] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 008328: [03:45:52] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 008328: [03:45:52] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008328: [03:45:52] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 008328: [03:45:52] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 008328: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10527 (14.94 %) RDOC 008328: [03:45:52] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.100753 seconds RDOC 008328: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 008328: [03:45:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008328: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008488: [03:45:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27423 bytes) (time 1707623152) 12678 byte thumbnail RDOC 008488: [03:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008488: [03:45:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008488: [03:45:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008488: [03:45:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008488: [03:45:54] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008488: [03:45:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008488: [03:45:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008488: [03:45:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008488: [03:45:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008488: [03:45:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008488: [03:45:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008488: [03:45:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008488: [03:45:54] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008488: [03:45:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008488: [03:45:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008488: [03:45:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008488: [03:45:54] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008488: [03:45:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008488: [03:45:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008488: [03:45:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 118.995 ms RDOC 008488: [03:45:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 008488: [03:45:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001876: [03:45:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001876: [03:45:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001876: [03:45:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001876: [03:45:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001876: [03:45:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1844 RDOC 001844: [03:45:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001844: [03:45:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001844: [03:45:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001844: [03:45:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001844: [03:45:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001844: [03:45:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001844: [03:45:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001844: [03:45:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001844: [03:45:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001844: [03:45:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001844: [03:45:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001844: [03:45:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001844: [03:45:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001844: [03:45:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001844: [03:45:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001876: [03:45:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1844] RDOC 001844: [03:45:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001844: [03:45:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002154E851360 RDOC 001844: [03:45:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001844: [03:45:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001844: [03:45:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001844: [03:45:55] gl_driver.cpp(1116) - Log - Deleting shader group 000002154E851360 RDOC 001844: [03:45:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001844: [03:45:55] gl_driver.cpp(1217) - Log - Created new sharegroup 000002154E850FA0 RDOC 001844: [03:45:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001844: [03:45:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001844: [03:45:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001844: [03:45:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001844: [03:45:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001844: [03:45:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B0304 RDOC 001876: [03:45:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001844: [03:45:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 001844: [03:45:55] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001844: [03:45:55] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001844: [03:45:55] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001876: [03:45:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001844: [03:45:55] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 001844: [03:45:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001844: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38492 (1.94 %) RDOC 001844: [03:45:55] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.054581 seconds RDOC 001844: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001844: [03:45:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 001844: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 001876: [03:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48110 bytes) (time 1707623155) 4975 byte thumbnail RDOC 001876: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 001876: [03:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001876: [03:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001876: [03:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001876: [03:45:56] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001876: [03:45:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001876: [03:45:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001876: [03:45:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001876: [03:45:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001876: [03:45:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001876: [03:45:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001876: [03:45:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001876: [03:45:56] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001876: [03:45:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001876: [03:45:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001876: [03:45:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001876: [03:45:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001876: [03:45:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001876: [03:45:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001876: [03:45:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001876: [03:45:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001876: [03:45:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001876: [03:45:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001876: [03:45:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 91.722 ms RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 001876: [03:45:57] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 001876: [03:45:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010116: [03:45:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010116: [03:45:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010116: [03:45:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010116: [03:45:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010116: [03:45:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3284 RDOC 003284: [03:45:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003284: [03:45:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003284: [03:45:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003284: [03:45:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003284: [03:45:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003284: [03:45:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003284: [03:45:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003284: [03:45:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003284: [03:45:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003284: [03:45:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003284: [03:45:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003284: [03:45:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003284: [03:45:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003284: [03:45:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003284: [03:45:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010116: [03:45:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3284] RDOC 003284: [03:45:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003284: [03:45:57] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027D42800560 RDOC 003284: [03:45:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003284: [03:45:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003284: [03:45:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003284: [03:45:57] gl_driver.cpp(1116) - Log - Deleting shader group 0000027D42800560 RDOC 003284: [03:45:57] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003284: [03:45:57] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027D42800760 RDOC 003284: [03:45:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003284: [03:45:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003284: [03:45:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003284: [03:45:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003284: [03:45:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003284: [03:45:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D02E4 RDOC 010116: [03:45:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003284: [03:45:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 003284: [03:45:57] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003284: [03:45:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010116: [03:45:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003284: [03:45:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003284: [03:45:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003284: [03:45:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003284: [03:45:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3531 (11.86 %) RDOC 003284: [03:45:57] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.052667 seconds RDOC 003284: [03:45:57] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 003284: [03:45:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003284: [03:45:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003284: [03:45:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010116: [03:45:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (18102 bytes) (time 1707623157) 5116 byte thumbnail RDOC 010116: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010116: [03:45:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010116: [03:45:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010116: [03:45:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010116: [03:45:59] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010116: [03:45:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010116: [03:45:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010116: [03:45:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010116: [03:45:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010116: [03:45:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010116: [03:45:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010116: [03:45:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010116: [03:45:59] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010116: [03:45:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010116: [03:45:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010116: [03:45:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010116: [03:45:59] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010116: [03:45:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010116: [03:45:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010116: [03:45:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010116: [03:45:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010116: [03:45:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010116: [03:45:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010116: [03:45:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 71.425 ms RDOC 010116: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010116: [03:45:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 010116: [03:46:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 010116: [03:46:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 010116: [03:46:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 010116: [03:46:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 010116: [03:46:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 010116: [03:46:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 010116: [03:46:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 010116: [03:46:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 010116: [03:46:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 010116: [03:46:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 010116: [03:46:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 010116: [03:46:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 010116: [03:46:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 010116: [03:46:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 010116: [03:46:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 010116: [03:46:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 010116: [03:46:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 010116: [03:46:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 010116: [03:46:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 010116: [03:46:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 010116: [03:46:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 010116: [03:46:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 010116: [03:46:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 010116: [03:46:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 010116: [03:46:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 010116: [03:46:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 010116: [03:46:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 010116: [03:47:01] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 010116: [03:47:02] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 010116: [03:47:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 010116: [03:47:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 010116: [03:47:04] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 010116: [03:47:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 010116: [03:47:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 010116: [03:47:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 010116: [03:47:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 010116: [03:47:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 010116: [03:47:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 010116: [03:47:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 010116: [03:47:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 010116: [03:47:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 010116: [03:47:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 010116: [03:47:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 010116: [03:47:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 010116: [03:47:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 010116: [03:47:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 010116: [03:47:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 010116: [03:47:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 010116: [03:47:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 010116: [03:47:41] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 010116: [03:47:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 010116: [03:47:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 010116: [03:47:44] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 010116: [03:47:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 010116: [03:47:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 010116: [03:47:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 010116: [03:47:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 010116: [03:47:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 010116: [03:47:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 010116: [03:47:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 010116: [03:47:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 010116: [03:47:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 010116: [03:47:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 010116: [03:48:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 010116: [03:48:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010152: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010152: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010152: [03:48:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010152: [03:48:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010152: [03:48:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11648 RDOC 011648: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011648: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011648: [03:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011648: [03:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011648: [03:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011648: [03:48:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011648: [03:48:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011648: [03:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011648: [03:48:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011648: [03:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011648: [03:48:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011648: [03:48:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011648: [03:48:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011648: [03:48:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011648: [03:48:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010152: [03:48:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11648] RDOC 011648: [03:48:00] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011648: [03:48:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000002829AF86A80 RDOC 011648: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011648: [03:48:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011648: [03:48:00] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011648: [03:48:00] gl_driver.cpp(1116) - Log - Deleting shader group 000002829AF86A80 RDOC 011648: [03:48:00] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011648: [03:48:00] gl_driver.cpp(1217) - Log - Created new sharegroup 000002829AF87000 RDOC 011648: [03:48:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011648: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011648: [03:48:00] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011648: [03:48:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011648: [03:48:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011648: [03:48:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002202F0 RDOC 010152: [03:48:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011648: [03:48:00] gl_driver.cpp(2221) - Log - Starting capture RDOC 011648: [03:48:00] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011648: [03:48:00] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011648: [03:48:00] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010152: [03:48:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011648: [03:48:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 011648: [03:48:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011648: [03:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3336 (10.93 %) RDOC 011648: [03:48:00] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.041625 seconds RDOC 011648: [03:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011648: [03:48:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011648: [03:48:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010152: [03:48:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13086 bytes) (time 1707623280) 5116 byte thumbnail RDOC 010152: [03:48:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010152: [03:48:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010152: [03:48:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010152: [03:48:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010152: [03:48:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010152: [03:48:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010152: [03:48:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010152: [03:48:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010152: [03:48:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010152: [03:48:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010152: [03:48:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010152: [03:48:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010152: [03:48:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010152: [03:48:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010152: [03:48:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010152: [03:48:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010152: [03:48:02] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010152: [03:48:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010152: [03:48:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010152: [03:48:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010152: [03:48:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010152: [03:48:02] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010152: [03:48:02] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010152: [03:48:02] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.558 ms RDOC 010152: [03:48:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007648: [03:48:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007648: [03:48:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007648: [03:48:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007648: [03:48:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007648: [03:48:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4752 RDOC 004752: [03:48:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004752: [03:48:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004752: [03:48:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004752: [03:48:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004752: [03:48:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004752: [03:48:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004752: [03:48:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004752: [03:48:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004752: [03:48:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004752: [03:48:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004752: [03:48:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004752: [03:48:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004752: [03:48:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004752: [03:48:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007648: [03:48:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4752] RDOC 004752: [03:48:02] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004752: [03:48:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001996E9DBD98 RDOC 004752: [03:48:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004752: [03:48:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004752: [03:48:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000001996E9DBD98 RDOC 004752: [03:48:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004752: [03:48:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001996E9DBD98 RDOC 004752: [03:48:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004752: [03:48:02] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004752: [03:48:02] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004752: [03:48:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004752: [03:48:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004752: [03:48:03] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019976FC87A0 RDOC 004752: [03:48:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004752: [03:48:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004752: [03:48:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004752: [03:48:03] gl_driver.cpp(1116) - Log - Deleting shader group 0000019976FC87A0 RDOC 004752: [03:48:03] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004752: [03:48:03] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019976FC80A0 RDOC 004752: [03:48:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004752: [03:48:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004752: [03:48:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004752: [03:48:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004752: [03:48:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004752: [03:48:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002402F0 RDOC 007648: [03:48:03] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 007648: [03:48:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004752: [03:48:03] gl_driver.cpp(2221) - Log - Starting capture RDOC 004752: [03:48:03] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 004752: [03:48:03] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007648: [03:48:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004752: [03:48:03] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 004752: [03:48:03] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 004752: [03:48:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004752: [03:48:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62421 (0.49 %) RDOC 004752: [03:48:03] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.084144 seconds RDOC 004752: [03:48:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 004752: [03:48:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 004752: [03:48:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 007648: [03:48:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85108 bytes) (time 1707623283) 18309 byte thumbnail RDOC 007648: [03:48:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 007648: [03:48:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007648: [03:48:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007648: [03:48:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007648: [03:48:04] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007648: [03:48:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007648: [03:48:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007648: [03:48:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007648: [03:48:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007648: [03:48:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007648: [03:48:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007648: [03:48:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007648: [03:48:04] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007648: [03:48:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007648: [03:48:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007648: [03:48:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007648: [03:48:04] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007648: [03:48:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007648: [03:48:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007648: [03:48:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007648: [03:48:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007648: [03:48:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007648: [03:48:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007648: [03:48:04] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 100.324 ms RDOC 007648: [03:48:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005168: [03:48:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005168: [03:48:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005168: [03:48:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005168: [03:48:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005168: [03:48:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4160 RDOC 004160: [03:48:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004160: [03:48:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004160: [03:48:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004160: [03:48:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004160: [03:48:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004160: [03:48:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004160: [03:48:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004160: [03:48:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004160: [03:48:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004160: [03:48:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004160: [03:48:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004160: [03:48:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004160: [03:48:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004160: [03:48:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004160: [03:48:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005168: [03:48:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4160] RDOC 004160: [03:48:05] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004160: [03:48:05] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013882544250 RDOC 004160: [03:48:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004160: [03:48:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004160: [03:48:05] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004160: [03:48:05] gl_driver.cpp(1116) - Log - Deleting shader group 0000013882544250 RDOC 004160: [03:48:05] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004160: [03:48:05] gl_driver.cpp(1217) - Log - Created new sharegroup 00000138825439D0 RDOC 004160: [03:48:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004160: [03:48:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004160: [03:48:05] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004160: [03:48:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004160: [03:48:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004160: [03:48:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002602F0 RDOC 005168: [03:48:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004160: [03:48:05] gl_driver.cpp(2221) - Log - Starting capture RDOC 004160: [03:48:05] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004160: [03:48:05] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004160: [03:48:05] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005168: [03:48:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004160: [03:48:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004160: [03:48:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004160: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2856 (10.14 %) RDOC 004160: [03:48:05] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.039548 seconds RDOC 004160: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 004160: [03:48:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004160: [03:48:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005168: [03:48:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12595 bytes) (time 1707623285) 5270 byte thumbnail RDOC 005168: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005168: [03:48:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005168: [03:48:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005168: [03:48:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005168: [03:48:06] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005168: [03:48:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005168: [03:48:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005168: [03:48:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005168: [03:48:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005168: [03:48:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005168: [03:48:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005168: [03:48:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005168: [03:48:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005168: [03:48:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005168: [03:48:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005168: [03:48:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005168: [03:48:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005168: [03:48:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005168: [03:48:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005168: [03:48:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005168: [03:48:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005168: [03:48:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005168: [03:48:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005168: [03:48:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 57.699 ms RDOC 005168: [03:48:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008404: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008404: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008404: [03:48:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008404: [03:48:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008404: [03:48:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10252 RDOC 010252: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010252: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010252: [03:48:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010252: [03:48:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010252: [03:48:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010252: [03:48:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010252: [03:48:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010252: [03:48:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010252: [03:48:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010252: [03:48:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010252: [03:48:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010252: [03:48:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010252: [03:48:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010252: [03:48:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010252: [03:48:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008404: [03:48:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10252] RDOC 010252: [03:48:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010252: [03:48:07] gl_driver.cpp(1217) - Log - Created new sharegroup 00000168DEFA2F00 RDOC 010252: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010252: [03:48:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010252: [03:48:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010252: [03:48:07] gl_driver.cpp(1116) - Log - Deleting shader group 00000168DEFA2F00 RDOC 010252: [03:48:07] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010252: [03:48:07] gl_driver.cpp(1217) - Log - Created new sharegroup 00000168DEFA3440 RDOC 010252: [03:48:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010252: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010252: [03:48:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010252: [03:48:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010252: [03:48:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008404: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010252: [03:48:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005B004C RDOC 008404: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010252: [03:48:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 010252: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 010252: [03:48:08] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:48:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010252: [03:48:08] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 010252: [03:48:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010252: [03:48:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010252: [03:48:08] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 010252: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663760 (0.42 %) RDOC 010252: [03:48:08] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.593967 seconds RDOC 010252: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010252: [03:48:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010252: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008404: [03:48:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670415 bytes) (time 1707623288) 2526 byte thumbnail RDOC 008404: [03:48:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008404: [03:48:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008404: [03:48:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008404: [03:48:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008404: [03:48:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008404: [03:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008404: [03:48:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008404: [03:48:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008404: [03:48:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008404: [03:48:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008404: [03:48:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008404: [03:48:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008404: [03:48:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008404: [03:48:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008404: [03:48:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008404: [03:48:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008404: [03:48:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008404: [03:48:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008404: [03:48:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008404: [03:48:09] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008404: [03:48:09] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008404: [03:48:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 727.007 ms RDOC 008404: [03:48:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010172: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010172: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010172: [03:48:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010172: [03:48:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010172: [03:48:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3224 RDOC 003224: [03:48:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003224: [03:48:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003224: [03:48:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003224: [03:48:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003224: [03:48:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003224: [03:48:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003224: [03:48:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003224: [03:48:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003224: [03:48:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003224: [03:48:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003224: [03:48:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003224: [03:48:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003224: [03:48:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003224: [03:48:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003224: [03:48:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010172: [03:48:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3224] RDOC 003224: [03:48:12] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003224: [03:48:12] gl_driver.cpp(1217) - Log - Created new sharegroup 00000216093D2BB0 RDOC 003224: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003224: [03:48:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003224: [03:48:12] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003224: [03:48:12] gl_driver.cpp(1116) - Log - Deleting shader group 00000216093D2BB0 RDOC 003224: [03:48:12] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003224: [03:48:12] gl_driver.cpp(1217) - Log - Created new sharegroup 00000216093D2570 RDOC 003224: [03:48:12] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003224: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003224: [03:48:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003224: [03:48:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003224: [03:48:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003224: [03:48:12] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B02F0 RDOC 010172: [03:48:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010172: [03:48:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003224: [03:48:12] gl_driver.cpp(2221) - Log - Starting capture RDOC 003224: [03:48:12] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 003224: [03:48:12] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003224: [03:48:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003224: [03:48:12] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 003224: [03:48:12] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 003224: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51940 (2.10 %) RDOC 003224: [03:48:12] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.079302 seconds RDOC 003224: [03:48:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 003224: [03:48:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 003224: [03:48:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010172: [03:48:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67165 bytes) (time 1707623292) 9593 byte thumbnail RDOC 010172: [03:48:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010172: [03:48:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010172: [03:48:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010172: [03:48:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010172: [03:48:13] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010172: [03:48:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010172: [03:48:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010172: [03:48:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010172: [03:48:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010172: [03:48:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010172: [03:48:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010172: [03:48:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010172: [03:48:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010172: [03:48:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010172: [03:48:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010172: [03:48:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010172: [03:48:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010172: [03:48:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010172: [03:48:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010172: [03:48:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 107.034 ms RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 010172: [03:48:14] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 010172: [03:48:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002376: [03:48:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002376: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002376: [03:48:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002376: [03:48:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002376: [03:48:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10228 RDOC 010228: [03:48:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010228: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010228: [03:48:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010228: [03:48:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010228: [03:48:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010228: [03:48:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010228: [03:48:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010228: [03:48:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010228: [03:48:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010228: [03:48:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010228: [03:48:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010228: [03:48:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010228: [03:48:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010228: [03:48:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010228: [03:48:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002376: [03:48:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10228] RDOC 010228: [03:48:14] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010228: [03:48:14] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025D9E936860 RDOC 010228: [03:48:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010228: [03:48:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010228: [03:48:14] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010228: [03:48:14] gl_driver.cpp(1116) - Log - Deleting shader group 0000025D9E936860 RDOC 010228: [03:48:15] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010228: [03:48:15] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025D9E9365A0 RDOC 010228: [03:48:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010228: [03:48:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010228: [03:48:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010228: [03:48:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010228: [03:48:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010228: [03:48:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400300 RDOC 002376: [03:48:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010228: [03:48:15] gl_driver.cpp(2221) - Log - Starting capture RDOC 010228: [03:48:15] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010228: [03:48:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010228: [03:48:15] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 002376: [03:48:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010228: [03:48:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 010228: [03:48:15] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 010228: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1230 (5.02 %) RDOC 010228: [03:48:15] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.039037 seconds RDOC 010228: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 010228: [03:48:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 010228: [03:48:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 002376: [03:48:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7542 bytes) (time 1707623295) 2527 byte thumbnail RDOC 002376: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 002376: [03:48:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002376: [03:48:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002376: [03:48:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002376: [03:48:16] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002376: [03:48:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002376: [03:48:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002376: [03:48:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002376: [03:48:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002376: [03:48:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002376: [03:48:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002376: [03:48:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002376: [03:48:16] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002376: [03:48:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002376: [03:48:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002376: [03:48:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002376: [03:48:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002376: [03:48:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002376: [03:48:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002376: [03:48:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.717 ms RDOC 002376: [03:48:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011076: [03:48:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011076: [03:48:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011076: [03:48:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011076: [03:48:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011076: [03:48:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8780 RDOC 008780: [03:48:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008780: [03:48:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008780: [03:48:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008780: [03:48:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008780: [03:48:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008780: [03:48:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008780: [03:48:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008780: [03:48:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008780: [03:48:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008780: [03:48:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008780: [03:48:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008780: [03:48:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008780: [03:48:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008780: [03:48:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008780: [03:48:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011076: [03:48:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8780] RDOC 008780: [03:48:17] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008780: [03:48:17] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017176D403C0 RDOC 008780: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008780: [03:48:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008780: [03:48:17] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008780: [03:48:17] gl_driver.cpp(1116) - Log - Deleting shader group 0000017176D403C0 RDOC 008780: [03:48:17] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008780: [03:48:17] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017176D40100 RDOC 008780: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008780: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008780: [03:48:17] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008780: [03:48:17] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008780: [03:48:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011076: [03:48:17] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008780: [03:48:17] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003A02E2 RDOC 008780: [03:48:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 008780: [03:48:17] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 008780: [03:48:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008780: [03:48:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011076: [03:48:17] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008780: [03:48:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 008780: [03:48:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 008780: [03:48:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3006 (10.46 %) RDOC 008780: [03:48:17] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.047922 seconds RDOC 008780: [03:48:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 008780: [03:48:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 008780: [03:48:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011076: [03:48:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12721 bytes) (time 1707623297) 5223 byte thumbnail RDOC 011076: [03:48:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011076: [03:48:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011076: [03:48:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011076: [03:48:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011076: [03:48:18] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011076: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011076: [03:48:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011076: [03:48:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011076: [03:48:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011076: [03:48:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011076: [03:48:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011076: [03:48:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011076: [03:48:18] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011076: [03:48:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011076: [03:48:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011076: [03:48:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011076: [03:48:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011076: [03:48:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011076: [03:48:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011076: [03:48:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 87.982 ms RDOC 011076: [03:48:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003708: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003708: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003708: [03:48:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003708: [03:48:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003708: [03:48:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11752 RDOC 011752: [03:48:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011752: [03:48:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011752: [03:48:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011752: [03:48:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011752: [03:48:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011752: [03:48:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011752: [03:48:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011752: [03:48:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011752: [03:48:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011752: [03:48:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011752: [03:48:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011752: [03:48:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011752: [03:48:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011752: [03:48:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011752: [03:48:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003708: [03:48:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11752] RDOC 011752: [03:48:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011752: [03:48:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DD2E628080 RDOC 011752: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011752: [03:48:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011752: [03:48:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011752: [03:48:19] gl_driver.cpp(1116) - Log - Deleting shader group 000001DD2E628080 RDOC 011752: [03:48:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011752: [03:48:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000001DD2E6277C0 RDOC 011752: [03:48:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011752: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011752: [03:48:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011752: [03:48:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011752: [03:48:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011752: [03:48:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 011752: [03:48:19] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011752: [03:48:19] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011752: [03:48:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000610160 RDOC 003708: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011752: [03:48:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 003708: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011752: [03:48:19] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 011752: [03:48:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011752: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3539 (11.62 %) RDOC 011752: [03:48:19] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.122245 seconds RDOC 011752: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011752: [03:48:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011752: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003708: [03:48:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13289 bytes) (time 1707623299) 5116 byte thumbnail RDOC 003708: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003708: [03:48:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003708: [03:48:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003708: [03:48:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003708: [03:48:20] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003708: [03:48:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003708: [03:48:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003708: [03:48:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003708: [03:48:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003708: [03:48:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003708: [03:48:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003708: [03:48:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003708: [03:48:20] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003708: [03:48:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003708: [03:48:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003708: [03:48:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003708: [03:48:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003708: [03:48:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003708: [03:48:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003708: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003708: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003708: [03:48:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003708: [03:48:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003708: [03:48:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 61.215 ms RDOC 003708: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003708: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1576 (5.17 %) RDOC 003708: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003708: [03:48:21] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.811 ms RDOC 003708: [03:48:21] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 003708: [03:48:21] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 003708: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1576 (5.17 %) RDOC 003708: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 003708: [03:48:21] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 003708: [03:48:21] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 003708: [03:48:21] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 003708: [03:48:21] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 003708: [03:48:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001872: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001872: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001872: [03:48:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001872: [03:48:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001872: [03:48:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11732 RDOC 011732: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011732: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:48:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:48:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011732: [03:48:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011732: [03:48:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011732: [03:48:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011732: [03:48:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011732: [03:48:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011732: [03:48:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011732: [03:48:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011732: [03:48:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011732: [03:48:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011732: [03:48:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011732: [03:48:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001872: [03:48:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11732] RDOC 011732: [03:48:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011732: [03:48:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AE62470480 RDOC 011732: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011732: [03:48:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011732: [03:48:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011732: [03:48:21] gl_driver.cpp(1116) - Log - Deleting shader group 000001AE62470480 RDOC 011732: [03:48:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011732: [03:48:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AE62470840 RDOC 011732: [03:48:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011732: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011732: [03:48:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011732: [03:48:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011732: [03:48:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011732: [03:48:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000430304 RDOC 001872: [03:48:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001872: [03:48:25] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011732: [03:48:25] gl_driver.cpp(2221) - Log - Starting capture RDOC 011732: [03:48:25] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011732: [03:48:25] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011732: [03:48:25] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011732: [03:48:25] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 011732: [03:48:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011732: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783816 (0.39 %) RDOC 011732: [03:48:25] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.344969 seconds RDOC 011732: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011732: [03:48:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011732: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001872: [03:48:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793566 bytes) (time 1707623305) 5116 byte thumbnail RDOC 001872: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 001872: [03:48:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001872: [03:48:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001872: [03:48:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001872: [03:48:26] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001872: [03:48:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001872: [03:48:26] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001872: [03:48:26] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001872: [03:48:26] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001872: [03:48:26] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001872: [03:48:26] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001872: [03:48:26] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001872: [03:48:26] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001872: [03:48:26] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001872: [03:48:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001872: [03:48:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001872: [03:48:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001872: [03:48:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001872: [03:48:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001872: [03:48:29] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001872: [03:48:29] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001872: [03:48:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001872: [03:48:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001872: [03:48:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2837.746 ms RDOC 001872: [03:48:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012016: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 012016: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012016: [03:48:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012016: [03:48:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012016: [03:48:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7548 RDOC 007548: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007548: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007548: [03:48:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007548: [03:48:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007548: [03:48:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007548: [03:48:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007548: [03:48:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007548: [03:48:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007548: [03:48:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007548: [03:48:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007548: [03:48:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007548: [03:48:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007548: [03:48:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007548: [03:48:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007548: [03:48:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012016: [03:48:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7548] RDOC 007548: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007548: [03:48:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D7F06BAD60 RDOC 007548: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007548: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007548: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007548: [03:48:34] gl_driver.cpp(1116) - Log - Deleting shader group 000001D7F06BAD60 RDOC 007548: [03:48:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007548: [03:48:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001D7F06BAE20 RDOC 007548: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007548: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007548: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007548: [03:48:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007548: [03:48:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007548: [03:48:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006B004C RDOC 012016: [03:48:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012016: [03:48:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007548: [03:48:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:42] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007548: [03:48:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 007548: [03:48:42] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007548: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3168 (11.07 %) RDOC 007548: [03:48:42] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.053237 seconds RDOC 007548: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007548: [03:48:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 007548: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007548: [03:48:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12918 bytes) (time 1707623322) 5116 byte thumbnail RDOC 007548: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3307 (11.11 %) RDOC 007548: [03:48:42] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.051909 seconds RDOC 007548: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 007548: [03:48:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 007548: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 012016: [03:48:42] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13057 bytes) (time 1707623322) 5116 byte thumbnail RDOC 007548: [03:48:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007548: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3303 (11.10 %) RDOC 007548: [03:48:42] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062518 seconds RDOC 007548: [03:48:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007548: [03:48:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:42] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 007548: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 007548: [03:48:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:42] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13053 bytes) (time 1707623322) 5116 byte thumbnail RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3292 (11.06 %) RDOC 007548: [03:48:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.077119 seconds RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007548: [03:48:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:43] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 007548: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 007548: [03:48:43] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:43] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13042 bytes) (time 1707623323) 5116 byte thumbnail RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3303 (11.10 %) RDOC 007548: [03:48:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.059981 seconds RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007548: [03:48:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:43] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 007548: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 007548: [03:48:43] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:43] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13053 bytes) (time 1707623323) 5116 byte thumbnail RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3276 (11.01 %) RDOC 007548: [03:48:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.063458 seconds RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007548: [03:48:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:43] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 007548: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 007548: [03:48:43] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:43] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13026 bytes) (time 1707623323) 5116 byte thumbnail RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3337 (11.21 %) RDOC 007548: [03:48:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.076779 seconds RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007548: [03:48:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:43] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 007548: [03:48:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 007548: [03:48:43] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:43] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13087 bytes) (time 1707623323) 5116 byte thumbnail RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3302 (11.10 %) RDOC 007548: [03:48:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.075994 seconds RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007548: [03:48:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:43] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 007548: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007548: [03:48:43] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:43] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13052 bytes) (time 1707623323) 5116 byte thumbnail RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3286 (11.04 %) RDOC 007548: [03:48:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.076207 seconds RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007548: [03:48:43] gl_driver.cpp(2221) - Log - Starting capture RDOC 007548: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 007548: [03:48:43] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 007548: [03:48:43] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 007548: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 007548: [03:48:43] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 007548: [03:48:43] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012016: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13036 bytes) (time 1707623323) 5116 byte thumbnail RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3316 (11.14 %) RDOC 007548: [03:48:43] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.077551 seconds RDOC 007548: [03:48:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007548: [03:48:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 007548: [03:48:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 012016: [03:48:43] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13066 bytes) (time 1707623323) 5116 byte thumbnail RDOC 012016: [03:48:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 012016: [03:48:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012016: [03:48:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012016: [03:48:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012016: [03:48:44] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012016: [03:48:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012016: [03:48:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012016: [03:48:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012016: [03:48:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012016: [03:48:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012016: [03:48:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012016: [03:48:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012016: [03:48:44] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012016: [03:48:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012016: [03:48:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012016: [03:48:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012016: [03:48:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012016: [03:48:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012016: [03:48:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012016: [03:48:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012016: [03:48:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012016: [03:48:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012016: [03:48:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012016: [03:48:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.149 ms RDOC 012016: [03:48:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000376: [03:48:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000376: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000376: [03:48:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000376: [03:48:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000376: [03:48:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1476 RDOC 001476: [03:48:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001476: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001476: [03:48:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001476: [03:48:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001476: [03:48:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001476: [03:48:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001476: [03:48:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001476: [03:48:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001476: [03:48:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001476: [03:48:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001476: [03:48:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001476: [03:48:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001476: [03:48:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001476: [03:48:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001476: [03:48:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000376: [03:48:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1476] RDOC 001476: [03:48:45] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001476: [03:48:45] gl_driver.cpp(1217) - Log - Created new sharegroup 000002846D87E360 RDOC 001476: [03:48:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001476: [03:48:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001476: [03:48:45] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001476: [03:48:45] gl_driver.cpp(1116) - Log - Deleting shader group 000002846D87E360 RDOC 001476: [03:48:45] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001476: [03:48:45] gl_driver.cpp(1217) - Log - Created new sharegroup 000002846D87DEE0 RDOC 001476: [03:48:45] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001476: [03:48:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001476: [03:48:45] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001476: [03:48:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001476: [03:48:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001476: [03:48:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004002D0 RDOC 000376: [03:48:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001476: [03:48:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 001476: [03:48:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001476: [03:48:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001476: [03:48:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001476: [03:48:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 001476: [03:48:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000376: [03:48:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001476: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3768 (12.63 %) RDOC 001476: [03:48:45] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.060417 seconds RDOC 001476: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001476: [03:48:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 001476: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 000376: [03:48:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13518 bytes) (time 1707623325) 5116 byte thumbnail RDOC 000376: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 000376: [03:48:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000376: [03:48:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000376: [03:48:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000376: [03:48:46] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000376: [03:48:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000376: [03:48:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000376: [03:48:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000376: [03:48:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000376: [03:48:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000376: [03:48:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000376: [03:48:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000376: [03:48:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000376: [03:48:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000376: [03:48:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000376: [03:48:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000376: [03:48:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000376: [03:48:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000376: [03:48:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000376: [03:48:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000376: [03:48:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000376: [03:48:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000376: [03:48:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000376: [03:48:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 55.843 ms RDOC 000376: [03:48:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 000292: [03:48:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000292: [03:48:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000292: [03:48:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000292: [03:48:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000292: [03:48:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11064 RDOC 011064: [03:48:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011064: [03:48:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:48:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:48:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [03:48:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [03:48:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011064: [03:48:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011064: [03:48:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [03:48:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011064: [03:48:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [03:48:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011064: [03:48:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011064: [03:48:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011064: [03:48:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011064: [03:48:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000292: [03:48:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [03:48:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011064: [03:48:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E952E2CB0 RDOC 011064: [03:48:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011064: [03:48:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011064: [03:48:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011064: [03:48:48] gl_driver.cpp(1116) - Log - Deleting shader group 0000023E952E2CB0 RDOC 011064: [03:48:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011064: [03:48:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023E952E36B0 RDOC 011064: [03:48:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011064: [03:48:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011064: [03:48:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011064: [03:48:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011064: [03:48:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011064: [03:48:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000490304 RDOC 000292: [03:48:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000292: [03:48:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011064: [03:48:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 011064: [03:48:48] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 011064: [03:48:48] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011064: [03:48:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011064: [03:48:48] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 011064: [03:48:48] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 011064: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22896 (2.29 %) RDOC 011064: [03:48:48] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.063084 seconds RDOC 011064: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 011064: [03:48:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011064: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000292: [03:48:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (39037 bytes) (time 1707623328) 11057 byte thumbnail RDOC 000292: [03:48:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 000292: [03:48:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000292: [03:48:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000292: [03:48:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000292: [03:48:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000292: [03:48:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000292: [03:48:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000292: [03:48:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000292: [03:48:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000292: [03:48:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000292: [03:48:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000292: [03:48:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000292: [03:48:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000292: [03:48:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000292: [03:48:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000292: [03:48:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000292: [03:48:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000292: [03:48:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000292: [03:48:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000292: [03:48:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 295.224 ms RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:49] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 000292: [03:48:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 000292: [03:48:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 000292: [03:48:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 000292: [03:48:50] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 000292: [03:48:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009916: [03:48:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009916: [03:48:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [03:48:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009916: [03:48:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [03:48:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6244 RDOC 006244: [03:48:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006244: [03:48:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006244: [03:48:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006244: [03:48:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006244: [03:48:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006244: [03:48:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006244: [03:48:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006244: [03:48:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006244: [03:48:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006244: [03:48:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006244: [03:48:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006244: [03:48:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006244: [03:48:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006244: [03:48:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006244: [03:48:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009916: [03:48:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6244] RDOC 006244: [03:48:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006244: [03:48:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E09C5E6D40 RDOC 006244: [03:48:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006244: [03:48:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006244: [03:48:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006244: [03:48:50] gl_driver.cpp(1116) - Log - Deleting shader group 000001E09C5E6D40 RDOC 006244: [03:48:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006244: [03:48:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E09C5E6600 RDOC 006244: [03:48:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006244: [03:48:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006244: [03:48:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006244: [03:48:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006244: [03:48:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006244: [03:48:50] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFF8C01074F - possibly stale. Using new DC FFFFFFFF8C01074F to ensure context is rebound properly RDOC 006244: [03:48:50] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 006244: [03:48:50] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E09C5E6600 RDOC 006244: [03:48:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 006244: [03:48:50] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 006244: [03:48:50] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001E09C5E6600 RDOC 006244: [03:48:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 006244: [03:48:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006244: [03:48:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006244: [03:48:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006244: [03:48:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009916: [03:48:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006244: [03:48:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004B0304 RDOC 009916: [03:48:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006244: [03:48:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 006244: [03:48:50] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006244: [03:48:50] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 006244: [03:48:52] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006244: [03:48:52] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 006244: [03:48:52] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 006244: [03:48:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13318080 bytes to 421817 (3.17 %) RDOC 006244: [03:48:52] gl_driver.cpp(2441) - Log - Captured GL frame with 12.701111 MB capture section in 1.288187 seconds RDOC 006244: [03:48:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 006244: [03:48:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 006244: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009916: [03:48:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (499368 bytes) (time 1707623332) 69960 byte thumbnail RDOC 009916: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 009916: [03:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009916: [03:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009916: [03:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009916: [03:48:53] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009916: [03:48:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009916: [03:48:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009916: [03:48:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009916: [03:48:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009916: [03:48:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009916: [03:48:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009916: [03:48:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009916: [03:48:53] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009916: [03:48:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009916: [03:48:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009916: [03:48:53] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009916: [03:48:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009916: [03:48:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009916: [03:48:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009916: [03:48:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:48:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:48:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:48:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:48:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:48:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:48:53] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009916: [03:48:53] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009916: [03:48:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1015.719 ms RDOC 009916: [03:48:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003308: [03:48:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003308: [03:48:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003308: [03:48:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003308: [03:48:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003308: [03:48:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10944 RDOC 010944: [03:48:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010944: [03:48:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:48:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:48:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010944: [03:48:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010944: [03:48:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010944: [03:48:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010944: [03:48:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010944: [03:48:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010944: [03:48:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010944: [03:48:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010944: [03:48:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010944: [03:48:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010944: [03:48:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010944: [03:48:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003308: [03:48:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10944] RDOC 010944: [03:48:55] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010944: [03:48:55] gl_driver.cpp(1217) - Log - Created new sharegroup 00000232E98E04F0 RDOC 010944: [03:48:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010944: [03:48:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010944: [03:48:55] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010944: [03:48:55] gl_driver.cpp(1116) - Log - Deleting shader group 00000232E98E04F0 RDOC 010944: [03:48:55] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010944: [03:48:55] gl_driver.cpp(1217) - Log - Created new sharegroup 00000232E98E0BB0 RDOC 010944: [03:48:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010944: [03:48:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010944: [03:48:55] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010944: [03:48:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010944: [03:48:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010944: [03:48:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006F0284 RDOC 003308: [03:48:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010944: [03:48:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 010944: [03:48:55] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003308: [03:48:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010944: [03:48:56] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 010944: [03:48:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010944: [03:48:56] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 010944: [03:48:56] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 010944: [03:48:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498498 (1.75 %) RDOC 010944: [03:48:56] gl_driver.cpp(2441) - Log - Captured GL frame with 27.147461 MB capture section in 0.352559 seconds RDOC 010944: [03:48:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 010944: [03:48:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010944: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003308: [03:48:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515852 bytes) (time 1707623336) 10463 byte thumbnail RDOC 003308: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003308: [03:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [03:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [03:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [03:48:57] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003308: [03:48:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [03:48:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [03:48:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [03:48:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [03:48:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [03:48:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [03:48:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [03:48:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [03:48:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003308: [03:48:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003308: [03:48:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [03:48:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [03:48:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [03:48:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003308: [03:48:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003308: [03:48:57] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 272.829 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 15.340 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.359 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 8.548 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.152 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 99.000 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.018 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.316 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.373 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.414 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.397 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.332 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 6.403 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.682 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.914 ms RDOC 003308: [03:48:58] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.532 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.512 ms RDOC 003308: [03:48:58] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.376 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 99.555 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.722 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.178 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.557 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.393 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.384 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.457 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.416 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.438 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.552 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.464 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.028 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.650 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 19.565 ms RDOC 003308: [03:48:59] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.467 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.961 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.385 ms RDOC 003308: [03:48:59] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.346 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 8.328 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.311 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.294 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.460 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.140 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.499 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.663 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.406 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 8.688 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.470 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.197 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.234 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.228 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.728 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.370 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.063 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.214 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.828 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.437 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.219 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.190 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.678 ms RDOC 003308: [03:49:00] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.498 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.249 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.177 ms RDOC 003308: [03:49:00] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.354 ms RDOC 003308: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.075 ms RDOC 003308: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.399 ms RDOC 003308: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.067 ms RDOC 003308: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.196 ms RDOC 003308: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.177 ms RDOC 003308: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.019 ms RDOC 003308: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.289 ms RDOC 003308: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.166 ms RDOC 003308: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.158 ms RDOC 003308: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.129 ms RDOC 003308: [03:49:01] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.045 ms RDOC 003308: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.212 ms RDOC 003308: [03:49:01] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.366 ms RDOC 003308: [03:49:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 012048: [03:49:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 012048: [03:49:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012048: [03:49:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012048: [03:49:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012048: [03:49:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1808 RDOC 001808: [03:49:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001808: [03:49:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001808: [03:49:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001808: [03:49:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001808: [03:49:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001808: [03:49:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001808: [03:49:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001808: [03:49:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001808: [03:49:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001808: [03:49:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001808: [03:49:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001808: [03:49:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001808: [03:49:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001808: [03:49:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001808: [03:49:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012048: [03:49:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1808] RDOC 001808: [03:49:01] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001808: [03:49:01] gl_driver.cpp(1217) - Log - Created new sharegroup 00000292A9C04090 RDOC 001808: [03:49:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001808: [03:49:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001808: [03:49:01] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001808: [03:49:01] gl_driver.cpp(1116) - Log - Deleting shader group 00000292A9C04090 RDOC 001808: [03:49:01] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001808: [03:49:01] gl_driver.cpp(1217) - Log - Created new sharegroup 00000292A9C035D0 RDOC 001808: [03:49:01] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001808: [03:49:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001808: [03:49:01] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001808: [03:49:01] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F0304 RDOC 012048: [03:49:01] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001808: [03:49:01] gl_driver.cpp(2221) - Log - Starting capture RDOC 001808: [03:49:01] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012048: [03:49:01] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001808: [03:49:01] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001808: [03:49:01] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 001808: [03:49:01] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 001808: [03:49:01] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001808: [03:49:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3598 (10.55 %) RDOC 001808: [03:49:02] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.064367 seconds RDOC 001808: [03:49:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 001808: [03:49:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001808: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 012048: [03:49:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14340 bytes) (time 1707623342) 6102 byte thumbnail RDOC 012048: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 012048: [03:49:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012048: [03:49:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012048: [03:49:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012048: [03:49:03] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012048: [03:49:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012048: [03:49:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012048: [03:49:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012048: [03:49:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012048: [03:49:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012048: [03:49:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012048: [03:49:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012048: [03:49:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012048: [03:49:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012048: [03:49:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012048: [03:49:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012048: [03:49:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012048: [03:49:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012048: [03:49:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012048: [03:49:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 135.021 ms RDOC 012048: [03:49:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000776: [03:49:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000776: [03:49:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000776: [03:49:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000776: [03:49:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000776: [03:49:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5296 RDOC 005296: [03:49:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005296: [03:49:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005296: [03:49:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005296: [03:49:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005296: [03:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005296: [03:49:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005296: [03:49:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005296: [03:49:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005296: [03:49:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005296: [03:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005296: [03:49:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005296: [03:49:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005296: [03:49:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005296: [03:49:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005296: [03:49:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000776: [03:49:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5296] RDOC 005296: [03:49:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005296: [03:49:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000002367BF12820 RDOC 005296: [03:49:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005296: [03:49:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005296: [03:49:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005296: [03:49:04] gl_driver.cpp(1116) - Log - Deleting shader group 000002367BF12820 RDOC 005296: [03:49:04] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005296: [03:49:04] gl_driver.cpp(1217) - Log - Created new sharegroup 000002367BF12CE0 RDOC 005296: [03:49:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005296: [03:49:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005296: [03:49:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005296: [03:49:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005296: [03:49:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000776: [03:49:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005296: [03:49:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A0308 RDOC 005296: [03:49:04] gl_driver.cpp(2221) - Log - Starting capture RDOC 005296: [03:49:04] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005296: [03:49:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005296: [03:49:04] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005296: [03:49:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005296: [03:49:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000776: [03:49:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005296: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3666 (12.40 %) RDOC 005296: [03:49:04] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.045292 seconds RDOC 005296: [03:49:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005296: [03:49:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 005296: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 000776: [03:49:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14129 bytes) (time 1707623344) 5829 byte thumbnail RDOC 000776: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 000776: [03:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000776: [03:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000776: [03:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000776: [03:49:05] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000776: [03:49:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000776: [03:49:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000776: [03:49:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000776: [03:49:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000776: [03:49:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000776: [03:49:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000776: [03:49:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000776: [03:49:05] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000776: [03:49:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000776: [03:49:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000776: [03:49:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000776: [03:49:05] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000776: [03:49:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000776: [03:49:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000776: [03:49:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000776: [03:49:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000776: [03:49:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000776: [03:49:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000776: [03:49:05] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 81.947 ms RDOC 000776: [03:49:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001688: [03:49:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001688: [03:49:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001688: [03:49:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001688: [03:49:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001688: [03:49:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12168 RDOC 012168: [03:49:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 012168: [03:49:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012168: [03:49:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012168: [03:49:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012168: [03:49:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012168: [03:49:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012168: [03:49:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012168: [03:49:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012168: [03:49:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012168: [03:49:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012168: [03:49:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012168: [03:49:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012168: [03:49:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012168: [03:49:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012168: [03:49:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001688: [03:49:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12168] RDOC 012168: [03:49:06] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012168: [03:49:06] gl_driver.cpp(1217) - Log - Created new sharegroup 00000146B43E0360 RDOC 012168: [03:49:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012168: [03:49:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012168: [03:49:06] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012168: [03:49:06] gl_driver.cpp(1116) - Log - Deleting shader group 00000146B43E0360 RDOC 012168: [03:49:06] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012168: [03:49:06] gl_driver.cpp(1217) - Log - Created new sharegroup 00000146B43DFDE0 RDOC 012168: [03:49:06] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012168: [03:49:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012168: [03:49:06] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012168: [03:49:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012168: [03:49:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012168: [03:49:06] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C0308 RDOC 001688: [03:49:06] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012168: [03:49:06] gl_driver.cpp(2221) - Log - Starting capture RDOC 012168: [03:49:06] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012168: [03:49:06] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001688: [03:49:06] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012168: [03:49:06] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012168: [03:49:06] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 012168: [03:49:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 012168: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 4039 (12.52 %) RDOC 012168: [03:49:06] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.064689 seconds RDOC 012168: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012168: [03:49:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 012168: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001688: [03:49:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13789 bytes) (time 1707623346) 5116 byte thumbnail RDOC 001688: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 001688: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001688: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001688: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001688: [03:49:07] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001688: [03:49:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001688: [03:49:07] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001688: [03:49:07] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001688: [03:49:07] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001688: [03:49:07] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001688: [03:49:07] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001688: [03:49:07] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001688: [03:49:07] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001688: [03:49:07] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001688: [03:49:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001688: [03:49:07] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001688: [03:49:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001688: [03:49:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001688: [03:49:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001688: [03:49:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001688: [03:49:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001688: [03:49:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001688: [03:49:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001688: [03:49:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 62.168 ms RDOC 001688: [03:49:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010480: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010480: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010480: [03:49:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010480: [03:49:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010480: [03:49:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10468 RDOC 010468: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010468: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010468: [03:49:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010468: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010468: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010468: [03:49:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010468: [03:49:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010468: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010468: [03:49:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010468: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010468: [03:49:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010468: [03:49:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010468: [03:49:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010468: [03:49:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010468: [03:49:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010480: [03:49:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10468] RDOC 010468: [03:49:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010468: [03:49:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A79EC93950 RDOC 010468: [03:49:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010468: [03:49:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010468: [03:49:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010468: [03:49:08] gl_driver.cpp(1116) - Log - Deleting shader group 000002A79EC93950 RDOC 010468: [03:49:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010468: [03:49:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A79EC93D50 RDOC 010468: [03:49:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010468: [03:49:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010468: [03:49:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010468: [03:49:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010468: [03:49:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010468: [03:49:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0308 RDOC 010480: [03:49:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010468: [03:49:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 010468: [03:49:08] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010468: [03:49:08] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010480: [03:49:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010468: [03:49:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010468: [03:49:08] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010468: [03:49:08] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010468: [03:49:08] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 010468: [03:49:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4446 (13.06 %) RDOC 010468: [03:49:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.069600 seconds RDOC 010468: [03:49:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 010468: [03:49:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010468: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010480: [03:49:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28408 bytes) (time 1707623348) 9804 byte thumbnail RDOC 010480: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 010480: [03:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010480: [03:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010480: [03:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010480: [03:49:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010480: [03:49:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010480: [03:49:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010480: [03:49:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010480: [03:49:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010480: [03:49:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010480: [03:49:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010480: [03:49:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010480: [03:49:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010480: [03:49:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010480: [03:49:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010480: [03:49:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010480: [03:49:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010480: [03:49:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010480: [03:49:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010480: [03:49:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010480: [03:49:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010480: [03:49:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010480: [03:49:10] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010480: [03:49:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 76.506 ms RDOC 010480: [03:49:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009664: [03:49:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009664: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009664: [03:49:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009664: [03:49:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009664: [03:49:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8360 RDOC 008360: [03:49:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008360: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008360: [03:49:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008360: [03:49:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008360: [03:49:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008360: [03:49:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008360: [03:49:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008360: [03:49:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008360: [03:49:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008360: [03:49:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008360: [03:49:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008360: [03:49:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008360: [03:49:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008360: [03:49:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008360: [03:49:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009664: [03:49:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8360] RDOC 008360: [03:49:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008360: [03:49:11] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028E42424620 RDOC 008360: [03:49:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008360: [03:49:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008360: [03:49:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008360: [03:49:11] gl_driver.cpp(1116) - Log - Deleting shader group 0000028E42424620 RDOC 008360: [03:49:11] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008360: [03:49:11] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028E42424160 RDOC 008360: [03:49:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008360: [03:49:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008360: [03:49:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008360: [03:49:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008360: [03:49:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009664: [03:49:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008360: [03:49:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007D0284 RDOC 009664: [03:49:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008360: [03:49:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 008360: [03:49:11] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 008360: [03:49:11] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 008360: [03:49:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 008360: [03:49:11] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 008360: [03:49:11] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 008360: [03:49:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13516 (10.81 %) RDOC 008360: [03:49:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.054796 seconds RDOC 008360: [03:49:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008360: [03:49:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008360: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009664: [03:49:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26931 bytes) (time 1707623351) 7788 byte thumbnail RDOC 009664: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009664: [03:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009664: [03:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009664: [03:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009664: [03:49:12] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009664: [03:49:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009664: [03:49:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009664: [03:49:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009664: [03:49:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009664: [03:49:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009664: [03:49:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009664: [03:49:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009664: [03:49:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009664: [03:49:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009664: [03:49:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009664: [03:49:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009664: [03:49:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009664: [03:49:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009664: [03:49:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009664: [03:49:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 139.431 ms RDOC 009664: [03:49:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010100: [03:49:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010100: [03:49:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010100: [03:49:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010100: [03:49:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010100: [03:49:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5812 RDOC 005812: [03:49:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005812: [03:49:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005812: [03:49:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005812: [03:49:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005812: [03:49:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005812: [03:49:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005812: [03:49:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005812: [03:49:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005812: [03:49:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005812: [03:49:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005812: [03:49:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005812: [03:49:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005812: [03:49:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005812: [03:49:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005812: [03:49:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010100: [03:49:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5812] RDOC 005812: [03:49:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005812: [03:49:13] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F3A882620 RDOC 005812: [03:49:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005812: [03:49:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005812: [03:49:13] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005812: [03:49:13] gl_driver.cpp(1116) - Log - Deleting shader group 0000020F3A882620 RDOC 005812: [03:49:13] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005812: [03:49:13] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020F3A8827A0 RDOC 005812: [03:49:13] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005812: [03:49:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005812: [03:49:13] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005812: [03:49:13] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005812: [03:49:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005812: [03:49:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005002F0 RDOC 010100: [03:49:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010100: [03:49:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005812: [03:49:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 005812: [03:49:14] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005812: [03:49:14] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 005812: [03:49:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005812: [03:49:14] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 005812: [03:49:14] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005812: [03:49:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3743 (13.03 %) RDOC 005812: [03:49:14] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.030691 seconds RDOC 005812: [03:49:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 005812: [03:49:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 005812: [03:49:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010100: [03:49:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17986 bytes) (time 1707623354) 8936 byte thumbnail RDOC 010100: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010100: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010100: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010100: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010100: [03:49:15] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010100: [03:49:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010100: [03:49:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010100: [03:49:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010100: [03:49:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010100: [03:49:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010100: [03:49:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010100: [03:49:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010100: [03:49:15] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010100: [03:49:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010100: [03:49:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010100: [03:49:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010100: [03:49:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010100: [03:49:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010100: [03:49:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010100: [03:49:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 97.052 ms RDOC 010100: [03:49:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006524: [03:49:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006524: [03:49:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006524: [03:49:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006524: [03:49:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006524: [03:49:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5900 RDOC 005900: [03:49:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005900: [03:49:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005900: [03:49:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005900: [03:49:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005900: [03:49:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005900: [03:49:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005900: [03:49:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005900: [03:49:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005900: [03:49:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005900: [03:49:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005900: [03:49:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005900: [03:49:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005900: [03:49:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005900: [03:49:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005900: [03:49:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006524: [03:49:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5900] RDOC 005900: [03:49:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005900: [03:49:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016F2E1CF990 RDOC 005900: [03:49:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005900: [03:49:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005900: [03:49:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005900: [03:49:16] gl_driver.cpp(1116) - Log - Deleting shader group 0000016F2E1CF990 RDOC 005900: [03:49:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005900: [03:49:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016F2E1CF450 RDOC 005900: [03:49:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005900: [03:49:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005900: [03:49:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005900: [03:49:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005900: [03:49:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005900: [03:49:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000200306 RDOC 006524: [03:49:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005900: [03:49:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 005900: [03:49:16] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 005900: [03:49:16] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 006524: [03:49:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005900: [03:49:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005900: [03:49:16] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 005900: [03:49:16] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 005900: [03:49:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16270 (0.83 %) RDOC 005900: [03:49:16] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.051388 seconds RDOC 005900: [03:49:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 005900: [03:49:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 005900: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 006524: [03:49:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28695 bytes) (time 1707623356) 7478 byte thumbnail RDOC 006524: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 006524: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006524: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006524: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006524: [03:49:17] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006524: [03:49:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006524: [03:49:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006524: [03:49:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006524: [03:49:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006524: [03:49:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006524: [03:49:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006524: [03:49:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006524: [03:49:17] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006524: [03:49:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006524: [03:49:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006524: [03:49:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006524: [03:49:17] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006524: [03:49:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006524: [03:49:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006524: [03:49:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 81.177 ms RDOC 006524: [03:49:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004756: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004756: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [03:49:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004756: [03:49:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [03:49:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5064 RDOC 005064: [03:49:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005064: [03:49:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005064: [03:49:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005064: [03:49:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005064: [03:49:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005064: [03:49:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005064: [03:49:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005064: [03:49:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005064: [03:49:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005064: [03:49:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005064: [03:49:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005064: [03:49:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005064: [03:49:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005064: [03:49:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005064: [03:49:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004756: [03:49:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5064] RDOC 005064: [03:49:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005064: [03:49:18] gl_driver.cpp(1217) - Log - Created new sharegroup 00000176A73E8340 RDOC 005064: [03:49:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005064: [03:49:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005064: [03:49:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005064: [03:49:18] gl_driver.cpp(1116) - Log - Deleting shader group 00000176A73E8340 RDOC 005064: [03:49:18] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005064: [03:49:18] gl_driver.cpp(1217) - Log - Created new sharegroup 00000176A73E7640 RDOC 005064: [03:49:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005064: [03:49:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005064: [03:49:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005064: [03:49:18] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005064: [03:49:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005064: [03:49:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005E008A RDOC 004756: [03:49:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005064: [03:49:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 005064: [03:49:18] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005064: [03:49:18] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004756: [03:49:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005064: [03:49:18] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005064: [03:49:18] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005064: [03:49:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005064: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3265 (11.41 %) RDOC 005064: [03:49:18] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.067054 seconds RDOC 005064: [03:49:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005064: [03:49:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005064: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 004756: [03:49:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13015 bytes) (time 1707623358) 5116 byte thumbnail RDOC 004756: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 004756: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [03:49:19] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004756: [03:49:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004756: [03:49:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004756: [03:49:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004756: [03:49:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004756: [03:49:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004756: [03:49:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004756: [03:49:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004756: [03:49:19] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004756: [03:49:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004756: [03:49:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004756: [03:49:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004756: [03:49:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004756: [03:49:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004756: [03:49:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [03:49:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004756: [03:49:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004756: [03:49:20] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004756: [03:49:20] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004756: [03:49:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 60.439 ms RDOC 004756: [03:49:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004184: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004184: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004184: [03:49:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004184: [03:49:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004184: [03:49:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7936 RDOC 007936: [03:49:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007936: [03:49:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007936: [03:49:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007936: [03:49:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007936: [03:49:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007936: [03:49:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007936: [03:49:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007936: [03:49:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007936: [03:49:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007936: [03:49:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007936: [03:49:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007936: [03:49:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007936: [03:49:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007936: [03:49:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007936: [03:49:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004184: [03:49:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7936] RDOC 007936: [03:49:20] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007936: [03:49:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000015C3C7D0610 RDOC 007936: [03:49:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007936: [03:49:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007936: [03:49:20] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007936: [03:49:20] gl_driver.cpp(1116) - Log - Deleting shader group 0000015C3C7D0610 RDOC 007936: [03:49:20] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007936: [03:49:20] gl_driver.cpp(1217) - Log - Created new sharegroup 0000015C3C7D06D0 RDOC 007936: [03:49:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007936: [03:49:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007936: [03:49:20] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007936: [03:49:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007936: [03:49:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007936: [03:49:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000060008A RDOC 004184: [03:49:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007936: [03:49:20] gl_driver.cpp(2221) - Log - Starting capture RDOC 007936: [03:49:20] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007936: [03:49:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007936: [03:49:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004184: [03:49:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007936: [03:49:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 007936: [03:49:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007936: [03:49:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3392 (11.11 %) RDOC 007936: [03:49:20] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.038984 seconds RDOC 007936: [03:49:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007936: [03:49:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 007936: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004184: [03:49:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13142 bytes) (time 1707623361) 5116 byte thumbnail RDOC 004184: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004184: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004184: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004184: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004184: [03:49:22] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004184: [03:49:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004184: [03:49:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004184: [03:49:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004184: [03:49:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004184: [03:49:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004184: [03:49:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004184: [03:49:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004184: [03:49:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004184: [03:49:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004184: [03:49:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004184: [03:49:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004184: [03:49:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004184: [03:49:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004184: [03:49:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004184: [03:49:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004184: [03:49:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004184: [03:49:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004184: [03:49:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004184: [03:49:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 62.065 ms RDOC 004184: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004184: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1467 (4.81 %) RDOC 004184: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004184: [03:49:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.677 ms RDOC 004184: [03:49:22] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 004184: [03:49:22] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 004184: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1467 (4.81 %) RDOC 004184: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 004184: [03:49:22] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 004184: [03:49:22] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 004184: [03:49:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 004184: [03:49:22] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 004184: [03:49:22] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 004184: [03:49:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004184: [03:49:22] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 004184: [03:49:22] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 004184: [03:49:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 004184: [03:49:22] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 004184: [03:49:22] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 004184: [03:49:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 004184: [03:49:22] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 004184: [03:49:22] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 004184: [03:49:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 004184: [03:49:22] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 004184: [03:49:22] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 004184: [03:49:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 004184: [03:49:22] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 004184: [03:49:22] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 004184: [03:49:22] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 004184: [03:49:22] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 004184: [03:49:22] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 004184: [03:49:22] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 004184: [03:49:22] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 004184: [03:49:22] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 004184: [03:49:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 004184: [03:49:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010200: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010200: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010200: [03:49:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010200: [03:49:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010200: [03:49:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6892 RDOC 006892: [03:49:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006892: [03:49:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006892: [03:49:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006892: [03:49:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006892: [03:49:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006892: [03:49:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006892: [03:49:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006892: [03:49:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006892: [03:49:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006892: [03:49:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006892: [03:49:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006892: [03:49:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006892: [03:49:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006892: [03:49:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006892: [03:49:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010200: [03:49:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6892] RDOC 006892: [03:49:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006892: [03:49:23] gl_driver.cpp(1217) - Log - Created new sharegroup 00000147E75032B0 RDOC 006892: [03:49:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006892: [03:49:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006892: [03:49:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006892: [03:49:23] gl_driver.cpp(1116) - Log - Deleting shader group 00000147E75032B0 RDOC 006892: [03:49:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006892: [03:49:23] gl_driver.cpp(1217) - Log - Created new sharegroup 00000147E7503A30 RDOC 006892: [03:49:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006892: [03:49:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006892: [03:49:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006892: [03:49:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006892: [03:49:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006892: [03:49:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000062008A RDOC 010200: [03:49:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006892: [03:49:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 006892: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010200: [03:49:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006892: [03:49:23] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006892: [03:49:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006892: [03:49:23] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 006892: [03:49:23] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 006892: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65158 (0.44 %) RDOC 006892: [03:49:23] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.086199 seconds RDOC 006892: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006892: [03:49:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 006892: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010200: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74687 bytes) (time 1707623363) 4886 byte thumbnail RDOC 010200: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010200: [03:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010200: [03:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010200: [03:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010200: [03:49:24] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010200: [03:49:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010200: [03:49:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010200: [03:49:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010200: [03:49:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010200: [03:49:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010200: [03:49:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010200: [03:49:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010200: [03:49:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010200: [03:49:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010200: [03:49:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010200: [03:49:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010200: [03:49:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010200: [03:49:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010200: [03:49:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010200: [03:49:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010200: [03:49:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010200: [03:49:24] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010200: [03:49:24] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010200: [03:49:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 128.515 ms RDOC 010200: [03:49:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009392: [03:49:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009392: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009392: [03:49:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009392: [03:49:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009392: [03:49:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1116 RDOC 001116: [03:49:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001116: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001116: [03:49:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001116: [03:49:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001116: [03:49:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001116: [03:49:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001116: [03:49:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001116: [03:49:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001116: [03:49:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001116: [03:49:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001116: [03:49:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001116: [03:49:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001116: [03:49:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001116: [03:49:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001116: [03:49:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009392: [03:49:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1116] RDOC 001116: [03:49:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001116: [03:49:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019D642728B0 RDOC 001116: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001116: [03:49:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001116: [03:49:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001116: [03:49:25] gl_driver.cpp(1116) - Log - Deleting shader group 0000019D642728B0 RDOC 001116: [03:49:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001116: [03:49:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019D64272C30 RDOC 001116: [03:49:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001116: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001116: [03:49:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001116: [03:49:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001116: [03:49:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001116: [03:49:25] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 001116: [03:49:25] gl_driver.cpp(1217) - Log - Created new sharegroup 0000019D6427C2B0 RDOC 001116: [03:49:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 001116: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001116: [03:49:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009392: [03:49:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001116: [03:49:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005D02F0 RDOC 001116: [03:49:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 001116: [03:49:28] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001116: [03:49:28] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 009392: [03:49:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001116: [03:49:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001116: [03:49:28] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001116: [03:49:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 001116: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5869 (1.02 %) RDOC 001116: [03:49:28] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.065653 seconds RDOC 001116: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 001116: [03:49:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 001116: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009392: [03:49:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12527 bytes) (time 1707623368) 2530 byte thumbnail RDOC 009392: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009392: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009392: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009392: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009392: [03:49:29] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009392: [03:49:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009392: [03:49:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009392: [03:49:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009392: [03:49:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009392: [03:49:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009392: [03:49:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009392: [03:49:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009392: [03:49:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009392: [03:49:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009392: [03:49:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009392: [03:49:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009392: [03:49:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009392: [03:49:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009392: [03:49:30] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009392: [03:49:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009392: [03:49:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009392: [03:49:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009392: [03:49:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009392: [03:49:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009392: [03:49:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009392: [03:49:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009392: [03:49:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009392: [03:49:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009392: [03:49:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009392: [03:49:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 94.773 ms RDOC 009392: [03:49:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 011816: [03:49:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011816: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011816: [03:49:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011816: [03:49:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011816: [03:49:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2620 RDOC 002620: [03:49:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 002620: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002620: [03:49:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002620: [03:49:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002620: [03:49:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002620: [03:49:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002620: [03:49:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002620: [03:49:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002620: [03:49:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002620: [03:49:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002620: [03:49:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002620: [03:49:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002620: [03:49:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002620: [03:49:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002620: [03:49:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011816: [03:49:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2620] RDOC 002620: [03:49:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002620: [03:49:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000184ABF93720 RDOC 002620: [03:49:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002620: [03:49:30] gl_driver.cpp(1116) - Log - Deleting shader group 00000184ABF93720 RDOC 002620: [03:49:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002620: [03:49:30] gl_driver.cpp(1217) - Log - Created new sharegroup 00000184ABF945E0 RDOC 002620: [03:49:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002620: [03:49:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:30] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:30] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 002620: [03:49:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 002620: [03:49:30] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 002620: [03:49:30] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000340108DC to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000340108DC to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 00000000340108DC to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 00000000000101A0 to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000005901091C - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000340108DC - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 002620: [03:49:31] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000000101A0 - possibly stale. Using new DC 000000005901091C to ensure context is rebound properly RDOC 002620: [03:49:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 002620: [03:49:31] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000184ABF945E0 RDOC 002620: [03:49:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 002620: [03:49:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002620: [03:49:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002620: [03:49:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 002620: [03:49:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 002620: [03:49:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000067008A RDOC 011816: [03:49:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002620: [03:49:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 002620: [03:49:32] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 002620: [03:49:32] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011816: [03:49:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002620: [03:49:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002620: [03:49:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 002620: [03:49:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 002620: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5155 (13.45 %) RDOC 002620: [03:49:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.042193 seconds RDOC 002620: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 002620: [03:49:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 002620: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011816: [03:49:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (22042 bytes) (time 1707623372) 12052 byte thumbnail RDOC 011816: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011816: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011816: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011816: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011816: [03:49:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011816: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011816: [03:49:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011816: [03:49:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011816: [03:49:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011816: [03:49:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011816: [03:49:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011816: [03:49:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011816: [03:49:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011816: [03:49:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011816: [03:49:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011816: [03:49:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011816: [03:49:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011816: [03:49:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011816: [03:49:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011816: [03:49:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011816: [03:49:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011816: [03:49:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011816: [03:49:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011816: [03:49:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 89.793 ms RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 011816: [03:49:33] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 011816: [03:49:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009400: [03:49:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009400: [03:49:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009400: [03:49:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009400: [03:49:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009400: [03:49:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9348 RDOC 009348: [03:49:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009348: [03:49:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009348: [03:49:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009348: [03:49:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009348: [03:49:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009348: [03:49:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009348: [03:49:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009348: [03:49:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009348: [03:49:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009348: [03:49:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009348: [03:49:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009348: [03:49:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009348: [03:49:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009348: [03:49:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009348: [03:49:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009400: [03:49:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9348] RDOC 009348: [03:49:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009348: [03:49:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021A6E8C4800 RDOC 009348: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009348: [03:49:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009348: [03:49:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009348: [03:49:34] gl_driver.cpp(1116) - Log - Deleting shader group 0000021A6E8C4800 RDOC 009348: [03:49:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009348: [03:49:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021A6E8C5180 RDOC 009348: [03:49:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009348: [03:49:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009348: [03:49:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009348: [03:49:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009348: [03:49:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009348: [03:49:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F0306 RDOC 009400: [03:49:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009348: [03:49:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 009348: [03:49:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009348: [03:49:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009348: [03:49:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009348: [03:49:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009348: [03:49:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009400: [03:49:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009348: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5148 (16.28 %) RDOC 009348: [03:49:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.036252 seconds RDOC 009348: [03:49:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009348: [03:49:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009348: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009400: [03:49:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14359 bytes) (time 1707623374) 4687 byte thumbnail RDOC 009400: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009400: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009400: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009400: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009400: [03:49:35] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009400: [03:49:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009400: [03:49:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009400: [03:49:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009400: [03:49:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009400: [03:49:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009400: [03:49:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009400: [03:49:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009400: [03:49:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009400: [03:49:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009400: [03:49:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009400: [03:49:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009400: [03:49:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009400: [03:49:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009400: [03:49:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009400: [03:49:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 222.132 ms RDOC 009400: [03:49:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003176: [03:49:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003176: [03:49:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003176: [03:49:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003176: [03:49:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003176: [03:49:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 952 RDOC 000952: [03:49:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 000952: [03:49:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000952: [03:49:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000952: [03:49:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000952: [03:49:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000952: [03:49:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000952: [03:49:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000952: [03:49:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000952: [03:49:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000952: [03:49:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000952: [03:49:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000952: [03:49:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000952: [03:49:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000952: [03:49:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003176: [03:49:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [952] RDOC 000952: [03:49:37] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001682C706740 RDOC 000952: [03:49:37] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000952: [03:49:37] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000952: [03:49:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000952: [03:49:37] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000952: [03:49:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000952: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000952: [03:49:37] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 000952: [03:49:37] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006302F0 RDOC 000952: [03:49:37] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001682C706740 / 0x00000000006302F0 RDOC 003176: [03:49:38] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000952: [03:49:38] vk_core.cpp(2064) - Log - Starting capture RDOC 000952: [03:49:38] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000952: [03:49:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000952: [03:49:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000952: [03:49:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 000952: [03:49:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003176: [03:49:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000952: [03:49:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25414 (0.72 %) RDOC 000952: [03:49:38] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.029362 seconds RDOC 000952: [03:49:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000952: [03:49:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 000952: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003176: [03:49:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35164 bytes) (time 1707623378) 5116 byte thumbnail RDOC 003176: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 003176: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003176: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003176: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003176: [03:49:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003176: [03:49:39] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003176: [03:49:39] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003176: [03:49:39] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003176: [03:49:39] vk_replay.cpp(4814) - Log - Created device. RDOC 003176: [03:49:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003176: [03:49:39] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003176: [03:49:39] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003176: [03:49:39] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003176: [03:49:39] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003176: [03:49:39] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003176: [03:49:39] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003176: [03:49:39] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003176: [03:49:39] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003176: [03:49:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003176: [03:49:39] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003176: [03:49:39] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003176: [03:49:39] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003176: [03:49:39] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003176: [03:49:39] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003176: [03:49:39] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003176: [03:49:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003176: [03:49:39] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [03:49:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003176: [03:49:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003176: [03:49:39] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [03:49:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003176: [03:49:39] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [03:49:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003176: [03:49:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003176: [03:49:39] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [03:49:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003176: [03:49:39] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [03:49:39] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003176: [03:49:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003176: [03:49:39] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003176: [03:49:39] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003176: [03:49:39] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003176: [03:49:39] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003176: [03:49:39] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003176: [03:49:39] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003176: [03:49:39] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003176: [03:49:39] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003176: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003176: [03:49:39] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 003176: [03:49:40] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003176: [03:49:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003176: [03:49:40] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003176: [03:49:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 885.135 ms RDOC 003176: [03:49:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006836: [03:49:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006836: [03:49:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006836: [03:49:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006836: [03:49:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006836: [03:49:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11216 RDOC 011216: [03:49:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011216: [03:49:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011216: [03:49:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011216: [03:49:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011216: [03:49:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011216: [03:49:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011216: [03:49:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011216: [03:49:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011216: [03:49:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011216: [03:49:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011216: [03:49:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011216: [03:49:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011216: [03:49:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011216: [03:49:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006836: [03:49:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11216] RDOC 011216: [03:49:40] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E4F2351350 RDOC 011216: [03:49:40] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011216: [03:49:40] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011216: [03:49:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011216: [03:49:41] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011216: [03:49:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011216: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011216: [03:49:41] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006402F0 RDOC 011216: [03:49:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E4F2351350 / 0x00000000006402F0 RDOC 006836: [03:49:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011216: [03:49:41] vk_core.cpp(2064) - Log - Starting capture RDOC 011216: [03:49:41] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011216: [03:49:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011216: [03:49:41] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011216: [03:49:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011216: [03:49:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011216: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31550 (0.58 %) RDOC 011216: [03:49:41] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.122417 seconds RDOC 011216: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 011216: [03:49:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011216: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006836: [03:49:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42446 bytes) (time 1707623381) 6397 byte thumbnail RDOC 006836: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006836: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006836: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006836: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006836: [03:49:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006836: [03:49:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006836: [03:49:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006836: [03:49:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006836: [03:49:42] vk_replay.cpp(4814) - Log - Created device. RDOC 006836: [03:49:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006836: [03:49:42] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006836: [03:49:42] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006836: [03:49:42] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006836: [03:49:42] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006836: [03:49:42] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006836: [03:49:42] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006836: [03:49:42] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006836: [03:49:42] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006836: [03:49:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006836: [03:49:42] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006836: [03:49:42] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006836: [03:49:42] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006836: [03:49:42] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006836: [03:49:42] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006836: [03:49:42] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006836: [03:49:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006836: [03:49:42] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006836: [03:49:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006836: [03:49:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006836: [03:49:42] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006836: [03:49:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006836: [03:49:42] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006836: [03:49:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006836: [03:49:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006836: [03:49:42] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006836: [03:49:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006836: [03:49:42] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006836: [03:49:42] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006836: [03:49:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006836: [03:49:42] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006836: [03:49:42] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006836: [03:49:42] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006836: [03:49:42] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006836: [03:49:42] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006836: [03:49:42] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006836: [03:49:42] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006836: [03:49:42] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006836: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006836: [03:49:42] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006836: [03:49:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006836: [03:49:42] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006836: [03:49:42] vk_core.cpp(2872) - Log - Timer chunk initialisation - 100.051 ms RDOC 006836: [03:49:43] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 200.791 ms RDOC 006836: [03:49:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000616: [03:49:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000616: [03:49:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000616: [03:49:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000616: [03:49:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000616: [03:49:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11252 RDOC 011252: [03:49:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011252: [03:49:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [03:49:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [03:49:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011252: [03:49:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011252: [03:49:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011252: [03:49:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011252: [03:49:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011252: [03:49:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011252: [03:49:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011252: [03:49:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011252: [03:49:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011252: [03:49:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011252: [03:49:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000616: [03:49:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11252] RDOC 011252: [03:49:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FA4DFEF320 RDOC 011252: [03:49:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011252: [03:49:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011252: [03:49:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011252: [03:49:44] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011252: [03:49:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011252: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011252: [03:49:44] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006502F0 RDOC 011252: [03:49:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FA4DFEF320 / 0x00000000006502F0 RDOC 011252: [03:49:44] vk_core.cpp(2064) - Log - Starting capture RDOC 011252: [03:49:44] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000616: [03:49:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011252: [03:49:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011252: [03:49:44] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011252: [03:49:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 011252: [03:49:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011252: [03:49:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20658 (0.59 %) RDOC 011252: [03:49:44] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.049150 seconds RDOC 011252: [03:49:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 011252: [03:49:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011252: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 000616: [03:49:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30157 bytes) (time 1707623384) 4844 byte thumbnail RDOC 000616: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 000616: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000616: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000616: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000616: [03:49:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000616: [03:49:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000616: [03:49:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000616: [03:49:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000616: [03:49:46] vk_replay.cpp(4814) - Log - Created device. RDOC 000616: [03:49:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000616: [03:49:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000616: [03:49:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000616: [03:49:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000616: [03:49:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000616: [03:49:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000616: [03:49:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000616: [03:49:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000616: [03:49:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000616: [03:49:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000616: [03:49:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000616: [03:49:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000616: [03:49:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000616: [03:49:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000616: [03:49:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000616: [03:49:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000616: [03:49:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000616: [03:49:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:49:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000616: [03:49:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000616: [03:49:46] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:49:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000616: [03:49:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:49:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000616: [03:49:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000616: [03:49:46] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:49:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000616: [03:49:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:49:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000616: [03:49:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000616: [03:49:46] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:49:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000616: [03:49:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000616: [03:49:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000616: [03:49:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000616: [03:49:46] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000616: [03:49:46] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000616: [03:49:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000616: [03:49:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000616: [03:49:46] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000616: [03:49:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000616: [03:49:46] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000616: [03:49:46] vk_core.cpp(2872) - Log - Timer chunk initialisation - 101.269 ms RDOC 000616: [03:49:46] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000616: [03:49:46] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000616: [03:49:46] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 000616: [03:49:46] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 000616: [03:49:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 000616: [03:49:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011992: [03:49:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011992: [03:49:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011992: [03:49:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011992: [03:49:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011992: [03:49:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8336 RDOC 008336: [03:49:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 008336: [03:49:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008336: [03:49:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008336: [03:49:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008336: [03:49:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008336: [03:49:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008336: [03:49:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008336: [03:49:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008336: [03:49:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008336: [03:49:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008336: [03:49:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008336: [03:49:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008336: [03:49:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008336: [03:49:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011992: [03:49:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8336] RDOC 008336: [03:49:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026F5F4DF080 RDOC 008336: [03:49:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008336: [03:49:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008336: [03:49:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008336: [03:49:47] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008336: [03:49:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008336: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008336: [03:49:47] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000070008A RDOC 008336: [03:49:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026F5F4DF080 / 0x000000000070008A RDOC 008336: [03:49:48] vk_core.cpp(2064) - Log - Starting capture RDOC 008336: [03:49:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011992: [03:49:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008336: [03:49:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008336: [03:49:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008336: [03:49:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 008336: [03:49:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008336: [03:49:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58270 (1.06 %) RDOC 008336: [03:49:48] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.081326 seconds RDOC 008336: [03:49:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008336: [03:49:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 008336: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011992: [03:49:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67888 bytes) (time 1707623388) 4975 byte thumbnail RDOC 011992: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011992: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011992: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011992: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011992: [03:49:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011992: [03:49:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011992: [03:49:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011992: [03:49:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011992: [03:49:49] vk_replay.cpp(4814) - Log - Created device. RDOC 011992: [03:49:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011992: [03:49:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011992: [03:49:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011992: [03:49:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011992: [03:49:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011992: [03:49:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011992: [03:49:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011992: [03:49:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011992: [03:49:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011992: [03:49:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011992: [03:49:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011992: [03:49:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011992: [03:49:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011992: [03:49:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011992: [03:49:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011992: [03:49:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011992: [03:49:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011992: [03:49:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011992: [03:49:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011992: [03:49:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011992: [03:49:49] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011992: [03:49:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011992: [03:49:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011992: [03:49:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011992: [03:49:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011992: [03:49:49] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011992: [03:49:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011992: [03:49:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011992: [03:49:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011992: [03:49:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011992: [03:49:49] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011992: [03:49:49] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011992: [03:49:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011992: [03:49:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011992: [03:49:49] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011992: [03:49:49] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011992: [03:49:49] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011992: [03:49:49] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011992: [03:49:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011992: [03:49:49] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011992: [03:49:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011992: [03:49:49] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011992: [03:49:49] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.961 ms RDOC 011992: [03:49:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007548: [03:49:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007548: [03:49:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007548: [03:49:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007548: [03:49:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007548: [03:49:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7320 RDOC 007320: [03:49:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007320: [03:49:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007320: [03:49:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007320: [03:49:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007320: [03:49:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007320: [03:49:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007320: [03:49:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007320: [03:49:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007320: [03:49:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007320: [03:49:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007320: [03:49:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007320: [03:49:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007320: [03:49:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007320: [03:49:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007548: [03:49:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7320] RDOC 007320: [03:49:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021F8D670280 RDOC 007320: [03:49:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007320: [03:49:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007320: [03:49:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007320: [03:49:50] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007320: [03:49:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007320: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007320: [03:49:50] vk_core.cpp(2064) - Log - Starting capture RDOC 007320: [03:49:50] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 007548: [03:49:50] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007320: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007320: [03:49:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007320: [03:49:50] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 007320: [03:49:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 007320: [03:49:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007320: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19665 (0.56 %) RDOC 007320: [03:49:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.049725 seconds RDOC 007320: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 007320: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 007548: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19813 bytes) (time 1707623390) 0 byte thumbnail RDOC 007548: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 007548: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007548: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007548: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007548: [03:49:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007548: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007548: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007548: [03:49:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007548: [03:49:52] vk_replay.cpp(4814) - Log - Created device. RDOC 007548: [03:49:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007548: [03:49:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007548: [03:49:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007548: [03:49:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007548: [03:49:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007548: [03:49:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007548: [03:49:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007548: [03:49:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007548: [03:49:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007548: [03:49:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007548: [03:49:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007548: [03:49:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007548: [03:49:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007548: [03:49:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007548: [03:49:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007548: [03:49:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007548: [03:49:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007548: [03:49:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007548: [03:49:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007548: [03:49:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007548: [03:49:52] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007548: [03:49:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007548: [03:49:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007548: [03:49:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007548: [03:49:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007548: [03:49:52] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007548: [03:49:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007548: [03:49:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007548: [03:49:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007548: [03:49:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007548: [03:49:52] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007548: [03:49:52] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007548: [03:49:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007548: [03:49:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007548: [03:49:52] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007548: [03:49:52] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007548: [03:49:52] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007548: [03:49:52] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007548: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007548: [03:49:52] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007548: [03:49:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007548: [03:49:52] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007548: [03:49:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 110.027 ms RDOC 007548: [03:49:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002248: [03:49:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002248: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002248: [03:49:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002248: [03:49:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002248: [03:49:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 504 RDOC 000504: [03:49:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 000504: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000504: [03:49:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000504: [03:49:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000504: [03:49:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000504: [03:49:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000504: [03:49:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000504: [03:49:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000504: [03:49:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000504: [03:49:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000504: [03:49:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000504: [03:49:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000504: [03:49:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000504: [03:49:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002248: [03:49:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [504] RDOC 000504: [03:49:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001674BDE3550 RDOC 000504: [03:49:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000504: [03:49:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000504: [03:49:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000504: [03:49:53] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000504: [03:49:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000504: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000504: [03:49:53] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000D0036 RDOC 000504: [03:49:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001674BDE3550 / 0x00000000000D0036 RDOC 000504: [03:49:53] vk_core.cpp(2064) - Log - Starting capture RDOC 000504: [03:49:53] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002248: [03:49:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000504: [03:49:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000504: [03:49:53] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000504: [03:49:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 000504: [03:49:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000504: [03:49:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21299 (0.60 %) RDOC 000504: [03:49:53] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.071601 seconds RDOC 000504: [03:49:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000504: [03:49:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 000504: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002248: [03:49:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31049 bytes) (time 1707623394) 5116 byte thumbnail RDOC 002248: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 002248: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002248: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002248: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002248: [03:49:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002248: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002248: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002248: [03:49:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002248: [03:49:55] vk_replay.cpp(4814) - Log - Created device. RDOC 002248: [03:49:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002248: [03:49:55] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002248: [03:49:55] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002248: [03:49:55] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002248: [03:49:55] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002248: [03:49:55] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002248: [03:49:55] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002248: [03:49:55] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002248: [03:49:55] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002248: [03:49:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002248: [03:49:55] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002248: [03:49:55] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002248: [03:49:55] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002248: [03:49:55] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002248: [03:49:55] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002248: [03:49:55] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002248: [03:49:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002248: [03:49:55] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002248: [03:49:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002248: [03:49:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002248: [03:49:55] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002248: [03:49:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002248: [03:49:55] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002248: [03:49:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002248: [03:49:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002248: [03:49:55] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002248: [03:49:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002248: [03:49:55] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002248: [03:49:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002248: [03:49:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002248: [03:49:55] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002248: [03:49:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002248: [03:49:55] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002248: [03:49:55] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002248: [03:49:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002248: [03:49:55] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002248: [03:49:55] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002248: [03:49:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002248: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002248: [03:49:55] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002248: [03:49:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002248: [03:49:55] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002248: [03:49:55] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.849 ms RDOC 002248: [03:49:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003320: [03:49:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003320: [03:49:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003320: [03:49:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003320: [03:49:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003320: [03:49:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7440 RDOC 007440: [03:49:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007440: [03:49:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007440: [03:49:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007440: [03:49:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007440: [03:49:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007440: [03:49:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007440: [03:49:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007440: [03:49:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007440: [03:49:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007440: [03:49:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007440: [03:49:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007440: [03:49:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007440: [03:49:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007440: [03:49:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003320: [03:49:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7440] RDOC 007440: [03:49:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000204762BE880 RDOC 007440: [03:49:56] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007440: [03:49:56] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007440: [03:49:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007440: [03:49:56] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007440: [03:49:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007440: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007440: [03:49:56] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006E0300 RDOC 007440: [03:49:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000204762BE880 / 0x00000000006E0300 RDOC 007440: [03:49:56] vk_core.cpp(2064) - Log - Starting capture RDOC 007440: [03:49:56] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007440: [03:49:56] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007440: [03:49:56] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003320: [03:49:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007440: [03:49:56] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 007440: [03:49:56] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007440: [03:49:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 8989 (37.45 %) RDOC 007440: [03:49:56] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.053209 seconds RDOC 007440: [03:49:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 007440: [03:49:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 007440: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003320: [03:49:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27314 bytes) (time 1707623397) 11541 byte thumbnail RDOC 003320: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 003320: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003320: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003320: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003320: [03:49:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003320: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003320: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003320: [03:49:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003320: [03:49:58] vk_replay.cpp(4814) - Log - Created device. RDOC 003320: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003320: [03:49:58] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003320: [03:49:58] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003320: [03:49:58] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003320: [03:49:58] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003320: [03:49:58] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003320: [03:49:58] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003320: [03:49:58] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003320: [03:49:58] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003320: [03:49:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003320: [03:49:58] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003320: [03:49:58] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003320: [03:49:58] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003320: [03:49:58] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003320: [03:49:58] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003320: [03:49:58] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003320: [03:49:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003320: [03:49:58] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:49:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003320: [03:49:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003320: [03:49:58] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:49:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003320: [03:49:58] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:49:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003320: [03:49:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003320: [03:49:58] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:49:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003320: [03:49:58] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:49:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003320: [03:49:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003320: [03:49:58] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003320: [03:49:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003320: [03:49:58] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003320: [03:49:58] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003320: [03:49:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003320: [03:49:58] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003320: [03:49:58] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003320: [03:49:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003320: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003320: [03:49:58] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003320: [03:49:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003320: [03:49:58] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003320: [03:49:58] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.832 ms RDOC 003320: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007488: [03:49:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007488: [03:49:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007488: [03:49:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007488: [03:49:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007488: [03:49:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6924 RDOC 006924: [03:49:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006924: [03:49:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006924: [03:49:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006924: [03:49:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006924: [03:49:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006924: [03:49:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006924: [03:49:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006924: [03:49:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006924: [03:49:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006924: [03:49:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006924: [03:49:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006924: [03:49:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006924: [03:49:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006924: [03:49:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007488: [03:49:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6924] RDOC 006924: [03:49:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019E9CB84B20 RDOC 006924: [03:49:59] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006924: [03:49:59] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006924: [03:49:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006924: [03:49:59] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006924: [03:49:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006924: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006924: [03:49:59] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000100036 RDOC 006924: [03:49:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019E9CB84B20 / 0x0000000000100036 RDOC 006924: [03:50:00] vk_core.cpp(2064) - Log - Starting capture RDOC 006924: [03:50:00] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 007488: [03:50:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006924: [03:50:00] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 006924: [03:50:00] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006924: [03:50:00] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 006924: [03:50:00] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 006924: [03:50:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 164871 (0.44 %) RDOC 006924: [03:50:00] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.085939 seconds RDOC 006924: [03:50:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 006924: [03:50:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 006924: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007488: [03:50:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (192780 bytes) (time 1707623400) 6174 byte thumbnail RDOC 007488: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007488: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007488: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007488: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007488: [03:50:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007488: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007488: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007488: [03:50:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007488: [03:50:01] vk_replay.cpp(4814) - Log - Created device. RDOC 007488: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007488: [03:50:01] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007488: [03:50:01] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007488: [03:50:01] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007488: [03:50:01] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007488: [03:50:01] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007488: [03:50:01] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007488: [03:50:01] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007488: [03:50:01] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007488: [03:50:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007488: [03:50:01] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007488: [03:50:01] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007488: [03:50:01] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007488: [03:50:01] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007488: [03:50:01] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007488: [03:50:01] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007488: [03:50:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007488: [03:50:01] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:50:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:50:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007488: [03:50:01] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:50:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007488: [03:50:01] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:50:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:50:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007488: [03:50:01] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:50:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007488: [03:50:01] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:50:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:50:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007488: [03:50:01] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007488: [03:50:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007488: [03:50:01] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007488: [03:50:01] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007488: [03:50:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007488: [03:50:01] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007488: [03:50:01] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007488: [03:50:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007488: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007488: [03:50:01] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007488: [03:50:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007488: [03:50:01] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007488: [03:50:01] vk_core.cpp(2872) - Log - Timer chunk initialisation - 407.673 ms RDOC 007488: [03:50:02] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 007488: [03:50:02] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 007488: [03:50:02] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 007488: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002548: [03:50:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002548: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [03:50:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002548: [03:50:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [03:50:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4920 RDOC 004920: [03:50:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004920: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [03:50:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [03:50:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004920: [03:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004920: [03:50:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004920: [03:50:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004920: [03:50:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004920: [03:50:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004920: [03:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004920: [03:50:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004920: [03:50:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004920: [03:50:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004920: [03:50:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002548: [03:50:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4920] RDOC 004920: [03:50:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022922A35F30 RDOC 004920: [03:50:03] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004920: [03:50:03] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004920: [03:50:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004920: [03:50:03] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004920: [03:50:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004920: [03:50:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004920: [03:50:03] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000110036 RDOC 004920: [03:50:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022922A35F30 / 0x0000000000110036 RDOC 002548: [03:50:03] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002548: [03:50:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004920: [03:50:04] vk_core.cpp(2064) - Log - Starting capture RDOC 004920: [03:50:04] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 004920: [03:50:04] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 004920: [03:50:04] vk_core.cpp(2207) - Log - Finished capture, Frame 100 RDOC 004920: [03:50:04] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 004920: [03:50:04] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 004920: [03:50:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1644720 (3.89 %) RDOC 004920: [03:50:04] vk_core.cpp(2616) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.335039 seconds RDOC 004920: [03:50:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004920: [03:50:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 004920: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 002548: [03:50:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1651375 bytes) (time 1707623404) 2526 byte thumbnail RDOC 002548: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 002548: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002548: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002548: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002548: [03:50:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002548: [03:50:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002548: [03:50:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002548: [03:50:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002548: [03:50:05] vk_replay.cpp(4814) - Log - Created device. RDOC 002548: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002548: [03:50:05] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002548: [03:50:05] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002548: [03:50:05] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002548: [03:50:05] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002548: [03:50:05] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002548: [03:50:05] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002548: [03:50:05] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002548: [03:50:05] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002548: [03:50:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002548: [03:50:05] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002548: [03:50:05] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002548: [03:50:05] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002548: [03:50:05] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002548: [03:50:05] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002548: [03:50:05] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002548: [03:50:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002548: [03:50:05] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002548: [03:50:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002548: [03:50:05] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002548: [03:50:05] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002548: [03:50:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002548: [03:50:05] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002548: [03:50:05] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002548: [03:50:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002548: [03:50:05] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002548: [03:50:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002548: [03:50:05] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002548: [03:50:05] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002548: [03:50:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002548: [03:50:05] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002548: [03:50:05] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002548: [03:50:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002548: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002548: [03:50:05] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002548: [03:50:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002548: [03:50:05] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002548: [03:50:06] vk_core.cpp(2872) - Log - Timer chunk initialisation - 426.059 ms RDOC 002548: [03:50:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006768: [03:50:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006768: [03:50:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006768: [03:50:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006768: [03:50:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006768: [03:50:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10824 RDOC 010824: [03:50:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010824: [03:50:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010824: [03:50:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010824: [03:50:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010824: [03:50:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010824: [03:50:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010824: [03:50:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010824: [03:50:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010824: [03:50:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010824: [03:50:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010824: [03:50:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010824: [03:50:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010824: [03:50:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010824: [03:50:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006768: [03:50:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10824] RDOC 010824: [03:50:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A7CC6165E0 RDOC 010824: [03:50:07] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010824: [03:50:07] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010824: [03:50:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010824: [03:50:07] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010824: [03:50:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010824: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010824: [03:50:07] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000120036 RDOC 010824: [03:50:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A7CC6165E0 / 0x0000000000120036 RDOC 006768: [03:50:08] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006768: [03:50:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010824: [03:50:08] vk_core.cpp(2064) - Log - Starting capture RDOC 010824: [03:50:08] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 010824: [03:50:08] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 010824: [03:50:08] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010824: [03:50:08] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 010824: [03:50:08] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 010824: [03:50:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 611283 (5.29 %) RDOC 010824: [03:50:08] vk_core.cpp(2616) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.168467 seconds RDOC 010824: [03:50:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010824: [03:50:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 010824: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 006768: [03:50:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (621033 bytes) (time 1707623408) 5116 byte thumbnail RDOC 006768: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 006768: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006768: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006768: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006768: [03:50:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006768: [03:50:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006768: [03:50:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006768: [03:50:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006768: [03:50:09] vk_replay.cpp(4814) - Log - Created device. RDOC 006768: [03:50:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006768: [03:50:09] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006768: [03:50:09] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006768: [03:50:09] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006768: [03:50:09] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006768: [03:50:09] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006768: [03:50:09] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006768: [03:50:09] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006768: [03:50:09] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006768: [03:50:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006768: [03:50:09] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006768: [03:50:09] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006768: [03:50:09] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006768: [03:50:09] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006768: [03:50:09] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006768: [03:50:09] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006768: [03:50:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006768: [03:50:09] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006768: [03:50:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006768: [03:50:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006768: [03:50:09] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006768: [03:50:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006768: [03:50:09] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006768: [03:50:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006768: [03:50:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006768: [03:50:09] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006768: [03:50:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006768: [03:50:09] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006768: [03:50:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006768: [03:50:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006768: [03:50:09] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006768: [03:50:09] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006768: [03:50:09] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006768: [03:50:09] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006768: [03:50:09] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006768: [03:50:09] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006768: [03:50:09] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006768: [03:50:09] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006768: [03:50:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006768: [03:50:09] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006768: [03:50:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006768: [03:50:09] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006768: [03:50:09] vk_core.cpp(2872) - Log - Timer chunk initialisation - 358.272 ms RDOC 006768: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003000: [03:50:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003000: [03:50:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003000: [03:50:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003000: [03:50:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003000: [03:50:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4172 RDOC 004172: [03:50:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004172: [03:50:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004172: [03:50:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004172: [03:50:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004172: [03:50:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004172: [03:50:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004172: [03:50:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004172: [03:50:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004172: [03:50:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004172: [03:50:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004172: [03:50:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004172: [03:50:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004172: [03:50:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004172: [03:50:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003000: [03:50:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4172] RDOC 004172: [03:50:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A78EFDAC60 RDOC 004172: [03:50:11] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004172: [03:50:11] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004172: [03:50:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004172: [03:50:11] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004172: [03:50:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004172: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004172: [03:50:11] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000130036 RDOC 004172: [03:50:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A78EFDAC60 / 0x0000000000130036 RDOC 003000: [03:50:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003000: [03:50:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004172: [03:50:11] vk_core.cpp(2064) - Log - Starting capture RDOC 004172: [03:50:11] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 004172: [03:50:12] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 004172: [03:50:12] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004172: [03:50:12] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 004172: [03:50:12] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 004172: [03:50:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752158 (0.40 %) RDOC 004172: [03:50:12] vk_core.cpp(2616) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.145208 seconds RDOC 004172: [03:50:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004172: [03:50:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 004172: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003000: [03:50:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758813 bytes) (time 1707623412) 2526 byte thumbnail RDOC 003000: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 003000: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003000: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003000: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003000: [03:50:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003000: [03:50:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003000: [03:50:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003000: [03:50:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003000: [03:50:13] vk_replay.cpp(4814) - Log - Created device. RDOC 003000: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003000: [03:50:13] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003000: [03:50:13] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003000: [03:50:13] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003000: [03:50:13] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003000: [03:50:13] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003000: [03:50:13] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003000: [03:50:13] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003000: [03:50:13] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003000: [03:50:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003000: [03:50:13] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003000: [03:50:13] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003000: [03:50:13] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003000: [03:50:13] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003000: [03:50:13] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003000: [03:50:13] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003000: [03:50:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003000: [03:50:13] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003000: [03:50:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003000: [03:50:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003000: [03:50:13] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003000: [03:50:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003000: [03:50:13] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003000: [03:50:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003000: [03:50:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003000: [03:50:13] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003000: [03:50:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003000: [03:50:13] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003000: [03:50:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003000: [03:50:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003000: [03:50:13] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003000: [03:50:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003000: [03:50:13] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003000: [03:50:13] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003000: [03:50:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003000: [03:50:13] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003000: [03:50:13] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003000: [03:50:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003000: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003000: [03:50:14] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003000: [03:50:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003000: [03:50:14] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003000: [03:50:14] vk_core.cpp(2872) - Log - Timer chunk initialisation - 690.558 ms RDOC 003000: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004748: [03:50:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004748: [03:50:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004748: [03:50:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004748: [03:50:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004748: [03:50:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1512 RDOC 001512: [03:50:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001512: [03:50:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001512: [03:50:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001512: [03:50:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001512: [03:50:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001512: [03:50:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001512: [03:50:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001512: [03:50:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001512: [03:50:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001512: [03:50:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001512: [03:50:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001512: [03:50:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001512: [03:50:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001512: [03:50:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004748: [03:50:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1512] RDOC 001512: [03:50:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B5B57C61D0 RDOC 001512: [03:50:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001512: [03:50:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001512: [03:50:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001512: [03:50:22] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001512: [03:50:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001512: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001512: [03:50:22] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000140036 RDOC 001512: [03:50:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B5B57C61D0 / 0x0000000000140036 RDOC 001512: [03:50:23] vk_core.cpp(2064) - Log - Starting capture RDOC 001512: [03:50:23] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001512: [03:50:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001512: [03:50:23] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004748: [03:50:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001512: [03:50:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 001512: [03:50:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001512: [03:50:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67622 (1.24 %) RDOC 001512: [03:50:23] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.052310 seconds RDOC 001512: [03:50:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 001512: [03:50:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 001512: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 004748: [03:50:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82934 bytes) (time 1707623423) 9645 byte thumbnail RDOC 004748: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 004748: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004748: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004748: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004748: [03:50:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004748: [03:50:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004748: [03:50:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004748: [03:50:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004748: [03:50:24] vk_replay.cpp(4814) - Log - Created device. RDOC 004748: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004748: [03:50:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004748: [03:50:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004748: [03:50:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004748: [03:50:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004748: [03:50:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004748: [03:50:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004748: [03:50:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004748: [03:50:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004748: [03:50:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004748: [03:50:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004748: [03:50:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004748: [03:50:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004748: [03:50:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004748: [03:50:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004748: [03:50:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004748: [03:50:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004748: [03:50:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004748: [03:50:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004748: [03:50:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004748: [03:50:24] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004748: [03:50:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004748: [03:50:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004748: [03:50:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004748: [03:50:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004748: [03:50:24] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004748: [03:50:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004748: [03:50:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004748: [03:50:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004748: [03:50:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004748: [03:50:24] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004748: [03:50:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004748: [03:50:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004748: [03:50:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004748: [03:50:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004748: [03:50:24] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004748: [03:50:24] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004748: [03:50:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004748: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004748: [03:50:24] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004748: [03:50:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004748: [03:50:24] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004748: [03:50:24] vk_core.cpp(2872) - Log - Timer chunk initialisation - 95.548 ms RDOC 004748: [03:50:25] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 004748: [03:50:25] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 004748: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001208: [03:50:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001208: [03:50:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001208: [03:50:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001208: [03:50:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001208: [03:50:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11812 RDOC 011812: [03:50:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011812: [03:50:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011812: [03:50:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011812: [03:50:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011812: [03:50:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011812: [03:50:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011812: [03:50:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011812: [03:50:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011812: [03:50:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011812: [03:50:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011812: [03:50:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011812: [03:50:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011812: [03:50:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011812: [03:50:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001208: [03:50:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11812] RDOC 011812: [03:50:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026C449888B0 RDOC 011812: [03:50:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011812: [03:50:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011812: [03:50:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011812: [03:50:26] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011812: [03:50:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011812: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011812: [03:50:26] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000150036 RDOC 011812: [03:50:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026C449888B0 / 0x0000000000150036 RDOC 001208: [03:50:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011812: [03:50:26] vk_core.cpp(2064) - Log - Starting capture RDOC 011812: [03:50:26] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011812: [03:50:26] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011812: [03:50:26] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011812: [03:50:26] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011812: [03:50:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011812: [03:50:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24688 (0.70 %) RDOC 011812: [03:50:26] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.045362 seconds RDOC 011812: [03:50:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 011812: [03:50:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011812: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 001208: [03:50:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35644 bytes) (time 1707623426) 6118 byte thumbnail RDOC 001208: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 001208: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001208: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001208: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001208: [03:50:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001208: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001208: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001208: [03:50:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001208: [03:50:28] vk_replay.cpp(4814) - Log - Created device. RDOC 001208: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001208: [03:50:28] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001208: [03:50:28] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001208: [03:50:28] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001208: [03:50:28] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001208: [03:50:28] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001208: [03:50:28] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001208: [03:50:28] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001208: [03:50:28] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001208: [03:50:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001208: [03:50:28] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001208: [03:50:28] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001208: [03:50:28] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001208: [03:50:28] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001208: [03:50:28] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001208: [03:50:28] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001208: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001208: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [03:50:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001208: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [03:50:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001208: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [03:50:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001208: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [03:50:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001208: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [03:50:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001208: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001208: [03:50:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001208: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001208: [03:50:28] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001208: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001208: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001208: [03:50:28] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001208: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001208: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001208: [03:50:28] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001208: [03:50:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001208: [03:50:28] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001208: [03:50:28] vk_core.cpp(2872) - Log - Timer chunk initialisation - 115.238 ms RDOC 001208: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009436: [03:50:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009436: [03:50:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009436: [03:50:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009436: [03:50:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009436: [03:50:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9628 RDOC 009628: [03:50:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009628: [03:50:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009628: [03:50:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009628: [03:50:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009628: [03:50:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009628: [03:50:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009628: [03:50:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009628: [03:50:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009628: [03:50:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009628: [03:50:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009628: [03:50:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009628: [03:50:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009628: [03:50:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009628: [03:50:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009436: [03:50:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9628] RDOC 009628: [03:50:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000228A46D3E20 RDOC 009628: [03:50:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009628: [03:50:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009628: [03:50:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009628: [03:50:29] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009628: [03:50:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009628: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009628: [03:50:29] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000160036 RDOC 009628: [03:50:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000228A46D3E20 / 0x0000000000160036 RDOC 009628: [03:50:29] vk_core.cpp(2064) - Log - Starting capture RDOC 009628: [03:50:29] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009628: [03:50:29] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009628: [03:50:29] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 009628: [03:50:29] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 009628: [03:50:29] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 009436: [03:50:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009628: [03:50:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1801 (42.64 %) RDOC 009628: [03:50:29] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.028449 seconds RDOC 009628: [03:50:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 009628: [03:50:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009628: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009436: [03:50:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24125 bytes) (time 1707623429) 8206 byte thumbnail RDOC 009436: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 009436: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009436: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009436: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009436: [03:50:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009436: [03:50:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009436: [03:50:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009436: [03:50:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009436: [03:50:30] vk_replay.cpp(4814) - Log - Created device. RDOC 009436: [03:50:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009436: [03:50:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009436: [03:50:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009436: [03:50:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009436: [03:50:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009436: [03:50:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009436: [03:50:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009436: [03:50:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009436: [03:50:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009436: [03:50:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009436: [03:50:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009436: [03:50:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009436: [03:50:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009436: [03:50:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009436: [03:50:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009436: [03:50:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009436: [03:50:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009436: [03:50:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009436: [03:50:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009436: [03:50:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009436: [03:50:30] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009436: [03:50:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009436: [03:50:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009436: [03:50:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009436: [03:50:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009436: [03:50:30] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009436: [03:50:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009436: [03:50:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009436: [03:50:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009436: [03:50:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009436: [03:50:30] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009436: [03:50:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009436: [03:50:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009436: [03:50:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009436: [03:50:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009436: [03:50:30] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009436: [03:50:30] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009436: [03:50:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009436: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009436: [03:50:31] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009436: [03:50:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009436: [03:50:31] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009436: [03:50:31] vk_core.cpp(2872) - Log - Timer chunk initialisation - 81.525 ms RDOC 009436: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005364: [03:50:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005364: [03:50:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005364: [03:50:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005364: [03:50:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005364: [03:50:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10244 RDOC 010244: [03:50:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010244: [03:50:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010244: [03:50:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010244: [03:50:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010244: [03:50:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010244: [03:50:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010244: [03:50:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010244: [03:50:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010244: [03:50:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010244: [03:50:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010244: [03:50:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010244: [03:50:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010244: [03:50:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010244: [03:50:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005364: [03:50:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10244] RDOC 010244: [03:50:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000162270B7C60 RDOC 010244: [03:50:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010244: [03:50:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010244: [03:50:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010244: [03:50:32] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010244: [03:50:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010244: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010244: [03:50:32] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000170036 RDOC 010244: [03:50:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000162270B7C60 / 0x0000000000170036 RDOC 010244: [03:50:32] vk_core.cpp(2064) - Log - Starting capture RDOC 010244: [03:50:32] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005364: [03:50:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010244: [03:50:32] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010244: [03:50:32] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010244: [03:50:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010244: [03:50:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010244: [03:50:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29071 (0.71 %) RDOC 010244: [03:50:32] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.061881 seconds RDOC 010244: [03:50:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 010244: [03:50:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 010244: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005364: [03:50:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41895 bytes) (time 1707623432) 7918 byte thumbnail RDOC 005364: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005364: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005364: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005364: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005364: [03:50:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005364: [03:50:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005364: [03:50:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005364: [03:50:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005364: [03:50:33] vk_replay.cpp(4814) - Log - Created device. RDOC 005364: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005364: [03:50:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005364: [03:50:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005364: [03:50:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005364: [03:50:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005364: [03:50:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005364: [03:50:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005364: [03:50:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005364: [03:50:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005364: [03:50:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005364: [03:50:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005364: [03:50:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005364: [03:50:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005364: [03:50:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005364: [03:50:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005364: [03:50:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005364: [03:50:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005364: [03:50:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005364: [03:50:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005364: [03:50:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005364: [03:50:33] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005364: [03:50:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005364: [03:50:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005364: [03:50:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005364: [03:50:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005364: [03:50:33] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005364: [03:50:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005364: [03:50:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005364: [03:50:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005364: [03:50:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005364: [03:50:33] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005364: [03:50:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005364: [03:50:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005364: [03:50:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005364: [03:50:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005364: [03:50:33] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005364: [03:50:33] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005364: [03:50:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005364: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005364: [03:50:33] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005364: [03:50:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005364: [03:50:33] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005364: [03:50:33] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.776 ms RDOC 005364: [03:50:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003512: [03:50:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003512: [03:50:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003512: [03:50:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003512: [03:50:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003512: [03:50:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4064 RDOC 004064: [03:50:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004064: [03:50:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004064: [03:50:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004064: [03:50:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004064: [03:50:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004064: [03:50:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004064: [03:50:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004064: [03:50:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004064: [03:50:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004064: [03:50:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004064: [03:50:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004064: [03:50:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004064: [03:50:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004064: [03:50:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003512: [03:50:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4064] RDOC 004064: [03:50:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023E75105600 RDOC 004064: [03:50:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004064: [03:50:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004064: [03:50:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004064: [03:50:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004064: [03:50:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004064: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004064: [03:50:35] vk_core.cpp(2064) - Log - Starting capture RDOC 004064: [03:50:35] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 004064: [03:50:35] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 004064: [03:50:35] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 004064: [03:50:35] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000860304 RDOC 004064: [03:50:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023E75105600 / 0x0000000000860304 RDOC 004064: [03:50:35] vk_core.cpp(2207) - Log - Finished capture, Frame 0 RDOC 004064: [03:50:35] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 004064: [03:50:35] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 003512: [03:50:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004064: [03:50:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35139 (0.50 %) RDOC 004064: [03:50:35] vk_core.cpp(2616) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.671730 seconds RDOC 004064: [03:50:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004064: [03:50:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 004064: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003512: [03:50:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44889 bytes) (time 1707623435) 5116 byte thumbnail RDOC 003512: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003512: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003512: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003512: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003512: [03:50:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003512: [03:50:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003512: [03:50:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003512: [03:50:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003512: [03:50:37] vk_replay.cpp(4814) - Log - Created device. RDOC 003512: [03:50:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003512: [03:50:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003512: [03:50:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003512: [03:50:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003512: [03:50:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003512: [03:50:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003512: [03:50:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003512: [03:50:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003512: [03:50:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003512: [03:50:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003512: [03:50:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003512: [03:50:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003512: [03:50:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003512: [03:50:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003512: [03:50:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003512: [03:50:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003512: [03:50:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003512: [03:50:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003512: [03:50:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003512: [03:50:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003512: [03:50:37] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003512: [03:50:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003512: [03:50:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003512: [03:50:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003512: [03:50:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003512: [03:50:37] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003512: [03:50:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003512: [03:50:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003512: [03:50:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003512: [03:50:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003512: [03:50:37] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003512: [03:50:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003512: [03:50:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003512: [03:50:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003512: [03:50:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003512: [03:50:37] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003512: [03:50:37] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003512: [03:50:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003512: [03:50:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003512: [03:50:37] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003512: [03:50:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003512: [03:50:37] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003512: [03:50:37] vk_core.cpp(2872) - Log - Timer chunk initialisation - 93.647 ms RDOC 003512: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003512: [03:50:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4521 (0.06 %) RDOC 003512: [03:50:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003512: [03:50:37] vk_core.cpp(2872) - Log - Timer chunk initialisation - 19.900 ms RDOC 003512: [03:50:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4521 (0.06 %) RDOC 003512: [03:50:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 003512: [03:50:37] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 003512: [03:50:37] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 003512: [03:50:37] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 003512: [03:50:37] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 003512: [03:50:37] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 003512: [03:50:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011340: [03:50:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011340: [03:50:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011340: [03:50:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011340: [03:50:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011340: [03:50:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9136 RDOC 009136: [03:50:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009136: [03:50:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009136: [03:50:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009136: [03:50:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009136: [03:50:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009136: [03:50:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009136: [03:50:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009136: [03:50:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009136: [03:50:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009136: [03:50:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009136: [03:50:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009136: [03:50:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009136: [03:50:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009136: [03:50:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011340: [03:50:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9136] RDOC 009136: [03:50:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023A71380920 RDOC 009136: [03:50:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009136: [03:50:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009136: [03:50:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009136: [03:50:38] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009136: [03:50:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009136: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009136: [03:50:38] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000007F008A RDOC 009136: [03:50:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023A71380920 / 0x00000000007F008A RDOC 011340: [03:50:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009136: [03:50:39] vk_core.cpp(2064) - Log - Starting capture RDOC 009136: [03:50:39] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 009136: [03:50:39] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 009136: [03:50:39] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009136: [03:50:39] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 009136: [03:50:39] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 009136: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38607 (0.64 %) RDOC 009136: [03:50:39] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.050873 seconds RDOC 009136: [03:50:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 009136: [03:50:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 009136: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011340: [03:50:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48577 bytes) (time 1707623439) 5333 byte thumbnail RDOC 011340: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011340: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011340: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011340: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011340: [03:50:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011340: [03:50:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011340: [03:50:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011340: [03:50:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011340: [03:50:40] vk_replay.cpp(4814) - Log - Created device. RDOC 011340: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011340: [03:50:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011340: [03:50:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011340: [03:50:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011340: [03:50:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011340: [03:50:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011340: [03:50:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011340: [03:50:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011340: [03:50:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011340: [03:50:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011340: [03:50:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011340: [03:50:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011340: [03:50:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011340: [03:50:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011340: [03:50:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011340: [03:50:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011340: [03:50:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011340: [03:50:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [03:50:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011340: [03:50:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011340: [03:50:40] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [03:50:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011340: [03:50:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [03:50:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011340: [03:50:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011340: [03:50:40] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [03:50:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011340: [03:50:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [03:50:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011340: [03:50:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011340: [03:50:40] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011340: [03:50:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011340: [03:50:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011340: [03:50:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011340: [03:50:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011340: [03:50:40] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011340: [03:50:40] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011340: [03:50:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011340: [03:50:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011340: [03:50:40] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011340: [03:50:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011340: [03:50:40] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011340: [03:50:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 115.881 ms RDOC 011340: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 011340: [03:50:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8364 (0.14 %) RDOC 011340: [03:50:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 011340: [03:50:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 13.385 ms RDOC 011340: [03:50:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8364 (0.14 %) RDOC 011340: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 011340: [03:50:41] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 54.242 ms RDOC 011340: [03:50:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011340: [03:50:41] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011340: [03:50:41] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 24.213 ms RDOC 011340: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009732: [03:50:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009732: [03:50:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009732: [03:50:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009732: [03:50:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009732: [03:50:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3092 RDOC 003092: [03:50:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003092: [03:50:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003092: [03:50:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003092: [03:50:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003092: [03:50:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003092: [03:50:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003092: [03:50:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003092: [03:50:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003092: [03:50:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003092: [03:50:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003092: [03:50:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003092: [03:50:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003092: [03:50:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003092: [03:50:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009732: [03:50:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3092] RDOC 003092: [03:50:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016DD41F1130 RDOC 003092: [03:50:42] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003092: [03:50:42] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003092: [03:50:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003092: [03:50:42] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003092: [03:50:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003092: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003092: [03:50:42] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000890304 RDOC 003092: [03:50:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016DD41F1130 / 0x0000000000890304 RDOC 009732: [03:50:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003092: [03:50:42] vk_core.cpp(2064) - Log - Starting capture RDOC 003092: [03:50:42] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003092: [03:50:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003092: [03:50:42] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003092: [03:50:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 003092: [03:50:42] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003092: [03:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22588 (0.64 %) RDOC 003092: [03:50:42] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.057381 seconds RDOC 003092: [03:50:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003092: [03:50:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 003092: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009732: [03:50:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32338 bytes) (time 1707623442) 5116 byte thumbnail RDOC 009732: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009732: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009732: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009732: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009732: [03:50:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009732: [03:50:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009732: [03:50:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009732: [03:50:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009732: [03:50:43] vk_replay.cpp(4814) - Log - Created device. RDOC 009732: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009732: [03:50:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009732: [03:50:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009732: [03:50:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009732: [03:50:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009732: [03:50:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009732: [03:50:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009732: [03:50:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009732: [03:50:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009732: [03:50:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009732: [03:50:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009732: [03:50:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009732: [03:50:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009732: [03:50:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009732: [03:50:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009732: [03:50:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009732: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009732: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009732: [03:50:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009732: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009732: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009732: [03:50:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009732: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009732: [03:50:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009732: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009732: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009732: [03:50:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009732: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009732: [03:50:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009732: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009732: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009732: [03:50:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009732: [03:50:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009732: [03:50:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009732: [03:50:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009732: [03:50:43] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009732: [03:50:43] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009732: [03:50:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009732: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009732: [03:50:43] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009732: [03:50:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009732: [03:50:43] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009732: [03:50:44] vk_core.cpp(2872) - Log - Timer chunk initialisation - 86.818 ms RDOC 009732: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008052: [03:50:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008052: [03:50:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008052: [03:50:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008052: [03:50:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008052: [03:50:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11456 RDOC 011456: [03:50:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011456: [03:50:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011456: [03:50:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011456: [03:50:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011456: [03:50:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011456: [03:50:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011456: [03:50:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011456: [03:50:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011456: [03:50:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011456: [03:50:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011456: [03:50:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011456: [03:50:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011456: [03:50:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011456: [03:50:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008052: [03:50:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11456] RDOC 011456: [03:50:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000166CB962D10 RDOC 011456: [03:50:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011456: [03:50:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011456: [03:50:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011456: [03:50:45] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011456: [03:50:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011456: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011456: [03:50:45] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000001E0036 RDOC 011456: [03:50:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000166CB962D10 / 0x00000000001E0036 RDOC 011456: [03:50:45] vk_core.cpp(2064) - Log - Starting capture RDOC 011456: [03:50:45] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011456: [03:50:45] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011456: [03:50:45] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008052: [03:50:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011456: [03:50:45] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011456: [03:50:45] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011456: [03:50:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21394 (0.61 %) RDOC 011456: [03:50:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.059212 seconds RDOC 011456: [03:50:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 011456: [03:50:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011456: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008052: [03:50:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32350 bytes) (time 1707623445) 6118 byte thumbnail RDOC 008052: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 008052: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008052: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008052: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008052: [03:50:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008052: [03:50:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008052: [03:50:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008052: [03:50:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008052: [03:50:46] vk_replay.cpp(4814) - Log - Created device. RDOC 008052: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008052: [03:50:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008052: [03:50:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008052: [03:50:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008052: [03:50:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008052: [03:50:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008052: [03:50:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008052: [03:50:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008052: [03:50:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008052: [03:50:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008052: [03:50:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008052: [03:50:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008052: [03:50:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008052: [03:50:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008052: [03:50:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008052: [03:50:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008052: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008052: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008052: [03:50:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008052: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008052: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008052: [03:50:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008052: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008052: [03:50:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008052: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008052: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008052: [03:50:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008052: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008052: [03:50:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008052: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008052: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008052: [03:50:46] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008052: [03:50:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008052: [03:50:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008052: [03:50:46] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008052: [03:50:46] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008052: [03:50:46] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008052: [03:50:46] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008052: [03:50:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008052: [03:50:46] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008052: [03:50:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008052: [03:50:46] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008052: [03:50:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.771 ms RDOC 008052: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011064: [03:50:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011064: [03:50:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:50:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011064: [03:50:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:50:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3416 RDOC 003416: [03:50:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003416: [03:50:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003416: [03:50:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003416: [03:50:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003416: [03:50:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003416: [03:50:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003416: [03:50:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003416: [03:50:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003416: [03:50:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003416: [03:50:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003416: [03:50:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003416: [03:50:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003416: [03:50:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003416: [03:50:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011064: [03:50:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3416] RDOC 003416: [03:50:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001863B671F70 RDOC 003416: [03:50:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003416: [03:50:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003416: [03:50:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003416: [03:50:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003416: [03:50:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003416: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003416: [03:50:48] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000800300 RDOC 003416: [03:50:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001863B671F70 / 0x0000000000800300 RDOC 011064: [03:50:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003416: [03:50:48] vk_core.cpp(2064) - Log - Starting capture RDOC 003416: [03:50:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011064: [03:50:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003416: [03:50:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003416: [03:50:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003416: [03:50:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 003416: [03:50:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003416: [03:50:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162323 (0.44 %) RDOC 003416: [03:50:48] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.080969 seconds RDOC 003416: [03:50:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 003416: [03:50:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 003416: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011064: [03:50:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177330 bytes) (time 1707623448) 9596 byte thumbnail RDOC 011064: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011064: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011064: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011064: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011064: [03:50:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011064: [03:50:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011064: [03:50:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011064: [03:50:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011064: [03:50:50] vk_replay.cpp(4814) - Log - Created device. RDOC 011064: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011064: [03:50:50] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011064: [03:50:50] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011064: [03:50:50] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011064: [03:50:50] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011064: [03:50:50] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011064: [03:50:50] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011064: [03:50:50] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011064: [03:50:50] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011064: [03:50:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011064: [03:50:50] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011064: [03:50:50] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011064: [03:50:50] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011064: [03:50:50] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011064: [03:50:50] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011064: [03:50:50] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011064: [03:50:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011064: [03:50:50] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:50:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:50:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011064: [03:50:50] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:50:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011064: [03:50:50] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:50:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:50:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011064: [03:50:50] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:50:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011064: [03:50:50] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:50:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:50:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011064: [03:50:50] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:50:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011064: [03:50:50] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011064: [03:50:50] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:50:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011064: [03:50:50] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011064: [03:50:50] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011064: [03:50:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [03:50:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011064: [03:50:50] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011064: [03:50:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011064: [03:50:50] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011064: [03:50:50] vk_core.cpp(2872) - Log - Timer chunk initialisation - 127.400 ms RDOC 011064: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005016: [03:50:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005016: [03:50:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005016: [03:50:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005016: [03:50:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005016: [03:50:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5816 RDOC 005816: [03:50:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005816: [03:50:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005816: [03:50:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005816: [03:50:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005816: [03:50:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005816: [03:50:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005816: [03:50:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005816: [03:50:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005816: [03:50:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005816: [03:50:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005816: [03:50:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005816: [03:50:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005816: [03:50:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005816: [03:50:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005016: [03:50:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5816] RDOC 005816: [03:50:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017A19EFF510 RDOC 005816: [03:50:51] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005816: [03:50:51] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005816: [03:50:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005816: [03:50:51] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005816: [03:50:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005816: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005816: [03:50:51] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000210036 RDOC 005816: [03:50:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017A19EFF510 / 0x0000000000210036 RDOC 005816: [03:50:52] vk_core.cpp(2064) - Log - Starting capture RDOC 005816: [03:50:52] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005816: [03:50:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005816: [03:50:52] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005016: [03:50:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005816: [03:50:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005816: [03:50:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005816: [03:50:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21157 (0.60 %) RDOC 005816: [03:50:52] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.059388 seconds RDOC 005816: [03:50:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 005816: [03:50:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005816: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005016: [03:50:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31067 bytes) (time 1707623452) 5744 byte thumbnail RDOC 005016: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 005016: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005016: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005016: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005016: [03:50:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005016: [03:50:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005016: [03:50:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005016: [03:50:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005016: [03:50:53] vk_replay.cpp(4814) - Log - Created device. RDOC 005016: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005016: [03:50:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005016: [03:50:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005016: [03:50:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005016: [03:50:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005016: [03:50:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005016: [03:50:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005016: [03:50:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005016: [03:50:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005016: [03:50:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005016: [03:50:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005016: [03:50:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005016: [03:50:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005016: [03:50:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005016: [03:50:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005016: [03:50:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005016: [03:50:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005016: [03:50:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005016: [03:50:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005016: [03:50:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005016: [03:50:53] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005016: [03:50:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005016: [03:50:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005016: [03:50:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005016: [03:50:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005016: [03:50:53] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005016: [03:50:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005016: [03:50:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005016: [03:50:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005016: [03:50:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005016: [03:50:53] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005016: [03:50:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005016: [03:50:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005016: [03:50:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005016: [03:50:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005016: [03:50:53] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005016: [03:50:53] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005016: [03:50:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005016: [03:50:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005016: [03:50:53] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005016: [03:50:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005016: [03:50:53] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005016: [03:50:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.399 ms RDOC 005016: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011404: [03:50:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011404: [03:50:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011404: [03:50:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011404: [03:50:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011404: [03:50:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 816 RDOC 000816: [03:50:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 000816: [03:50:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000816: [03:50:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000816: [03:50:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000816: [03:50:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000816: [03:50:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000816: [03:50:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000816: [03:50:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000816: [03:50:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000816: [03:50:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000816: [03:50:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000816: [03:50:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000816: [03:50:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000816: [03:50:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011404: [03:50:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [816] RDOC 000816: [03:50:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002998734AE50 RDOC 000816: [03:50:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000816: [03:50:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000816: [03:50:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000816: [03:50:54] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 000816: [03:50:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000816: [03:50:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000816: [03:50:54] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000220036 RDOC 000816: [03:50:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002998734AE50 / 0x0000000000220036 RDOC 011404: [03:50:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000816: [03:50:55] vk_core.cpp(2064) - Log - Starting capture RDOC 000816: [03:50:55] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000816: [03:50:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000816: [03:50:55] vk_debug.cpp(2580) - Log - Allocating readback window of 1048576 bytes RDOC 000816: [03:50:55] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::162 (0 -> 1048576) RDOC 000816: [03:50:55] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000816: [03:50:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 000816: [03:50:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 000816: [03:50:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4213376 bytes to 27002 (0.64 %) RDOC 000816: [03:50:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 4.018188 MB capture section in 0.078892 seconds RDOC 000816: [03:50:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13629 bytes to 13629 (100.00 %) RDOC 000816: [03:50:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 000816: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 011404: [03:50:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46800 bytes) (time 1707623455) 5954 byte thumbnail RDOC 011404: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 011404: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011404: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011404: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011404: [03:50:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011404: [03:50:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011404: [03:50:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011404: [03:50:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011404: [03:50:56] vk_replay.cpp(4814) - Log - Created device. RDOC 011404: [03:50:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011404: [03:50:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011404: [03:50:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011404: [03:50:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011404: [03:50:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011404: [03:50:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011404: [03:50:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011404: [03:50:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011404: [03:50:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011404: [03:50:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011404: [03:50:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011404: [03:50:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011404: [03:50:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011404: [03:50:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011404: [03:50:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011404: [03:50:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011404: [03:50:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011404: [03:50:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [03:50:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011404: [03:50:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011404: [03:50:56] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [03:50:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011404: [03:50:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [03:50:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011404: [03:50:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011404: [03:50:56] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [03:50:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011404: [03:50:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [03:50:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011404: [03:50:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011404: [03:50:56] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011404: [03:50:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011404: [03:50:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011404: [03:50:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011404: [03:50:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011404: [03:50:56] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011404: [03:50:56] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011404: [03:50:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011404: [03:50:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011404: [03:50:56] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011404: [03:50:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011404: [03:50:56] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011404: [03:50:56] vk_core.cpp(2872) - Log - Timer chunk initialisation - 98.594 ms RDOC 011404: [03:50:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 2200 total instances RDOC 011404: [03:50:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 3700 total instances RDOC 011404: [03:50:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 3700 total instances RDOC 011404: [03:50:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008504: [03:50:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008504: [03:50:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008504: [03:50:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008504: [03:50:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008504: [03:50:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6000 RDOC 006000: [03:50:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006000: [03:50:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006000: [03:50:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006000: [03:50:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006000: [03:50:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006000: [03:50:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006000: [03:50:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006000: [03:50:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006000: [03:50:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006000: [03:50:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006000: [03:50:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006000: [03:50:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006000: [03:50:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006000: [03:50:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008504: [03:50:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6000] RDOC 006000: [03:50:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023B0A1F2DC0 RDOC 006000: [03:50:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006000: [03:50:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006000: [03:50:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006000: [03:50:57] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006000: [03:50:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006000: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006000: [03:50:57] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000230036 RDOC 006000: [03:50:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023B0A1F2DC0 / 0x0000000000230036 RDOC 008504: [03:50:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006000: [03:50:58] vk_core.cpp(2064) - Log - Starting capture RDOC 006000: [03:50:58] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006000: [03:50:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006000: [03:50:58] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006000: [03:50:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006000: [03:50:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006000: [03:50:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549595 (0.40 %) RDOC 006000: [03:50:58] vk_core.cpp(2616) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.140753 seconds RDOC 006000: [03:50:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006000: [03:50:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 006000: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008504: [03:50:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559345 bytes) (time 1707623458) 5116 byte thumbnail RDOC 008504: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 008504: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008504: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008504: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008504: [03:50:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008504: [03:50:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008504: [03:50:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008504: [03:50:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008504: [03:50:59] vk_replay.cpp(4814) - Log - Created device. RDOC 008504: [03:50:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008504: [03:50:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008504: [03:50:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008504: [03:50:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008504: [03:50:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008504: [03:50:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008504: [03:50:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008504: [03:50:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008504: [03:50:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008504: [03:50:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008504: [03:50:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008504: [03:50:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008504: [03:50:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008504: [03:50:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008504: [03:50:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008504: [03:50:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008504: [03:50:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008504: [03:50:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:50:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:50:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008504: [03:50:59] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:50:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008504: [03:50:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:50:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:50:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008504: [03:50:59] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:50:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008504: [03:50:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:50:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:50:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008504: [03:50:59] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008504: [03:50:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008504: [03:50:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008504: [03:50:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008504: [03:50:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008504: [03:50:59] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008504: [03:50:59] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008504: [03:50:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008504: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008504: [03:50:59] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008504: [03:50:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008504: [03:50:59] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008504: [03:50:59] vk_core.cpp(2872) - Log - Timer chunk initialisation - 228.932 ms RDOC 008504: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000204: [03:51:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000204: [03:51:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000204: [03:51:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000204: [03:51:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000204: [03:51:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5536 RDOC 005536: [03:51:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005536: [03:51:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005536: [03:51:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005536: [03:51:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005536: [03:51:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005536: [03:51:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005536: [03:51:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005536: [03:51:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005536: [03:51:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005536: [03:51:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005536: [03:51:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005536: [03:51:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005536: [03:51:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005536: [03:51:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000204: [03:51:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5536] RDOC 005536: [03:51:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021D3DBEFF40 RDOC 005536: [03:51:01] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005536: [03:51:01] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005536: [03:51:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005536: [03:51:01] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005536: [03:51:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005536: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005536: [03:51:01] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000910304 RDOC 005536: [03:51:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021D3DBEFF40 / 0x0000000000910304 RDOC 000204: [03:51:01] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005536: [03:51:01] vk_core.cpp(2064) - Log - Starting capture RDOC 005536: [03:51:01] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 000204: [03:51:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005536: [03:51:01] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005536: [03:51:01] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005536: [03:51:01] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 005536: [03:51:02] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005536: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654311 (0.40 %) RDOC 005536: [03:51:02] vk_core.cpp(2616) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.213011 seconds RDOC 005536: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 005536: [03:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 005536: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 000204: [03:51:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670261 bytes) (time 1707623462) 9775 byte thumbnail RDOC 000204: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 000204: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000204: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000204: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000204: [03:51:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000204: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000204: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000204: [03:51:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000204: [03:51:03] vk_replay.cpp(4814) - Log - Created device. RDOC 000204: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000204: [03:51:03] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000204: [03:51:03] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000204: [03:51:03] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000204: [03:51:03] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000204: [03:51:03] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000204: [03:51:03] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000204: [03:51:03] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000204: [03:51:03] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000204: [03:51:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000204: [03:51:03] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000204: [03:51:03] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000204: [03:51:03] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000204: [03:51:03] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000204: [03:51:03] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000204: [03:51:03] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000204: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000204: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000204: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000204: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000204: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000204: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000204: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000204: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000204: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000204: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000204: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000204: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000204: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000204: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000204: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000204: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000204: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000204: [03:51:03] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000204: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000204: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000204: [03:51:03] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000204: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000204: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000204: [03:51:03] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000204: [03:51:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000204: [03:51:03] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000204: [03:51:03] vk_core.cpp(5107) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 000204: [03:51:03] vk_core.cpp(2872) - Log - Timer chunk initialisation - 363.052 ms RDOC 000204: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011000: [03:51:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011000: [03:51:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011000: [03:51:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011000: [03:51:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011000: [03:51:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4880 RDOC 004880: [03:51:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004880: [03:51:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004880: [03:51:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004880: [03:51:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004880: [03:51:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004880: [03:51:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004880: [03:51:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004880: [03:51:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004880: [03:51:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004880: [03:51:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004880: [03:51:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004880: [03:51:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004880: [03:51:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004880: [03:51:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011000: [03:51:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4880] RDOC 004880: [03:51:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000013CB6012910 RDOC 004880: [03:51:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004880: [03:51:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004880: [03:51:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004880: [03:51:04] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004880: [03:51:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004880: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004880: [03:51:04] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000008502F0 RDOC 004880: [03:51:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000013CB6012910 / 0x00000000008502F0 RDOC 011000: [03:51:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004880: [03:51:14] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:14] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004880: [03:51:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:14] vk_core.cpp(2207) - Log - Finished capture, Frame 50000 RDOC 004880: [03:51:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21219 (0.60 %) RDOC 004880: [03:51:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.052649 seconds RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 004880: [03:51:14] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:14] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 004880: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 004880: [03:51:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:14] vk_core.cpp(2207) - Log - Finished capture, Frame 50001 RDOC 011000: [03:51:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30969 bytes) (time 1707623474) 5116 byte thumbnail RDOC 004880: [03:51:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153466 (0.41 %) RDOC 004880: [03:51:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123917 seconds RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 004880: [03:51:14] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:14] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 011000: [03:51:14] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163216 bytes) (time 1707623474) 5116 byte thumbnail RDOC 004880: [03:51:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:14] vk_core.cpp(2207) - Log - Finished capture, Frame 50002 RDOC 004880: [03:51:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153449 (0.41 %) RDOC 004880: [03:51:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109017 seconds RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 004880: [03:51:14] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:14] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 011000: [03:51:14] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163199 bytes) (time 1707623474) 5116 byte thumbnail RDOC 004880: [03:51:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:14] vk_core.cpp(2207) - Log - Finished capture, Frame 50003 RDOC 004880: [03:51:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153352 (0.41 %) RDOC 004880: [03:51:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108835 seconds RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 004880: [03:51:14] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:14] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 011000: [03:51:14] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163102 bytes) (time 1707623474) 5116 byte thumbnail RDOC 004880: [03:51:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:14] vk_core.cpp(2207) - Log - Finished capture, Frame 50004 RDOC 004880: [03:51:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153437 (0.41 %) RDOC 004880: [03:51:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.170797 seconds RDOC 004880: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 004880: [03:51:14] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:14] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 011000: [03:51:14] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163187 bytes) (time 1707623474) 5116 byte thumbnail RDOC 004880: [03:51:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:14] vk_core.cpp(2207) - Log - Finished capture, Frame 50005 RDOC 004880: [03:51:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153428 (0.41 %) RDOC 004880: [03:51:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.141043 seconds RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 004880: [03:51:15] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:15] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 011000: [03:51:15] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163178 bytes) (time 1707623475) 5116 byte thumbnail RDOC 004880: [03:51:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:15] vk_core.cpp(2207) - Log - Finished capture, Frame 50006 RDOC 004880: [03:51:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153390 (0.41 %) RDOC 004880: [03:51:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.137703 seconds RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 004880: [03:51:15] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:15] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 011000: [03:51:15] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163140 bytes) (time 1707623475) 5116 byte thumbnail RDOC 004880: [03:51:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:15] vk_core.cpp(2207) - Log - Finished capture, Frame 50007 RDOC 004880: [03:51:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153424 (0.41 %) RDOC 004880: [03:51:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.140140 seconds RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 004880: [03:51:15] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:15] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 011000: [03:51:15] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163174 bytes) (time 1707623475) 5116 byte thumbnail RDOC 004880: [03:51:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:15] vk_core.cpp(2207) - Log - Finished capture, Frame 50008 RDOC 004880: [03:51:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153373 (0.41 %) RDOC 004880: [03:51:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124104 seconds RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 004880: [03:51:15] vk_core.cpp(2064) - Log - Starting capture RDOC 004880: [03:51:15] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 004880: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 011000: [03:51:15] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163123 bytes) (time 1707623475) 5116 byte thumbnail RDOC 004880: [03:51:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 004880: [03:51:15] vk_core.cpp(2207) - Log - Finished capture, Frame 50009 RDOC 004880: [03:51:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 004880: [03:51:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153432 (0.41 %) RDOC 004880: [03:51:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.171953 seconds RDOC 004880: [03:51:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004880: [03:51:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 004880: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 011000: [03:51:15] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163182 bytes) (time 1707623475) 5116 byte thumbnail RDOC 011000: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 011000: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011000: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011000: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011000: [03:51:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011000: [03:51:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011000: [03:51:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011000: [03:51:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011000: [03:51:16] vk_replay.cpp(4814) - Log - Created device. RDOC 011000: [03:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011000: [03:51:16] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011000: [03:51:16] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011000: [03:51:16] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011000: [03:51:16] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011000: [03:51:16] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011000: [03:51:16] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011000: [03:51:16] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011000: [03:51:16] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011000: [03:51:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011000: [03:51:16] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011000: [03:51:16] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011000: [03:51:16] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011000: [03:51:16] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011000: [03:51:16] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011000: [03:51:16] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011000: [03:51:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011000: [03:51:16] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011000: [03:51:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011000: [03:51:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011000: [03:51:16] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011000: [03:51:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011000: [03:51:16] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011000: [03:51:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011000: [03:51:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011000: [03:51:16] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011000: [03:51:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011000: [03:51:16] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011000: [03:51:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011000: [03:51:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011000: [03:51:16] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011000: [03:51:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011000: [03:51:16] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011000: [03:51:16] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011000: [03:51:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011000: [03:51:16] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011000: [03:51:16] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011000: [03:51:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011000: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011000: [03:51:16] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011000: [03:51:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011000: [03:51:16] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011000: [03:51:16] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.146 ms RDOC 011000: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001572: [03:51:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001572: [03:51:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001572: [03:51:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001572: [03:51:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001572: [03:51:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6832 RDOC 006832: [03:51:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006832: [03:51:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006832: [03:51:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006832: [03:51:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006832: [03:51:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006832: [03:51:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006832: [03:51:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006832: [03:51:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006832: [03:51:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006832: [03:51:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006832: [03:51:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006832: [03:51:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006832: [03:51:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006832: [03:51:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001572: [03:51:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6832] RDOC 006832: [03:51:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A22C8B62A0 RDOC 006832: [03:51:18] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006832: [03:51:18] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006832: [03:51:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006832: [03:51:18] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006832: [03:51:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006832: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006832: [03:51:18] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000280036 RDOC 006832: [03:51:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A22C8B62A0 / 0x0000000000280036 RDOC 006832: [03:51:18] vk_core.cpp(2064) - Log - Starting capture RDOC 006832: [03:51:18] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006832: [03:51:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006832: [03:51:18] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006832: [03:51:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 006832: [03:51:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001572: [03:51:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006832: [03:51:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20022 (0.57 %) RDOC 006832: [03:51:18] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.054742 seconds RDOC 006832: [03:51:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 006832: [03:51:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 006832: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 001572: [03:51:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36612 bytes) (time 1707623478) 10965 byte thumbnail RDOC 001572: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 001572: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001572: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001572: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001572: [03:51:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001572: [03:51:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001572: [03:51:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001572: [03:51:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001572: [03:51:19] vk_replay.cpp(4814) - Log - Created device. RDOC 001572: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001572: [03:51:19] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001572: [03:51:19] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001572: [03:51:19] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001572: [03:51:19] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001572: [03:51:19] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001572: [03:51:19] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001572: [03:51:19] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001572: [03:51:19] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001572: [03:51:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001572: [03:51:19] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001572: [03:51:19] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001572: [03:51:19] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001572: [03:51:19] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001572: [03:51:19] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001572: [03:51:19] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001572: [03:51:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001572: [03:51:19] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001572: [03:51:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001572: [03:51:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001572: [03:51:19] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001572: [03:51:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001572: [03:51:19] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001572: [03:51:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001572: [03:51:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001572: [03:51:19] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001572: [03:51:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001572: [03:51:19] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001572: [03:51:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001572: [03:51:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001572: [03:51:19] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001572: [03:51:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001572: [03:51:19] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001572: [03:51:19] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001572: [03:51:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001572: [03:51:19] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001572: [03:51:19] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001572: [03:51:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001572: [03:51:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001572: [03:51:19] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001572: [03:51:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001572: [03:51:19] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001572: [03:51:20] vk_core.cpp(2872) - Log - Timer chunk initialisation - 108.821 ms RDOC 001572: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008816: [03:51:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 008816: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008816: [03:51:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008816: [03:51:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008816: [03:51:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9660 RDOC 009660: [03:51:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009660: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009660: [03:51:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009660: [03:51:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009660: [03:51:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009660: [03:51:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009660: [03:51:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009660: [03:51:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009660: [03:51:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009660: [03:51:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009660: [03:51:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009660: [03:51:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009660: [03:51:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009660: [03:51:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008816: [03:51:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9660] RDOC 009660: [03:51:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B7AD09EE70 RDOC 009660: [03:51:21] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009660: [03:51:21] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009660: [03:51:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009660: [03:51:21] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009660: [03:51:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009660: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009660: [03:51:21] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000290036 RDOC 009660: [03:51:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B7AD09EE70 / 0x0000000000290036 RDOC 009660: [03:51:21] vk_core.cpp(2064) - Log - Starting capture RDOC 009660: [03:51:21] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009660: [03:51:21] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009660: [03:51:21] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008816: [03:51:21] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008816: [03:51:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009660: [03:51:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 009660: [03:51:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009660: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38876 (0.53 %) RDOC 009660: [03:51:21] vk_core.cpp(2616) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.075136 seconds RDOC 009660: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 009660: [03:51:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 009660: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 008816: [03:51:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46465 bytes) (time 1707623481) 3444 byte thumbnail RDOC 008816: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 008816: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008816: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008816: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008816: [03:51:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008816: [03:51:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008816: [03:51:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008816: [03:51:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008816: [03:51:22] vk_replay.cpp(4814) - Log - Created device. RDOC 008816: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008816: [03:51:22] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008816: [03:51:22] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008816: [03:51:22] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008816: [03:51:22] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008816: [03:51:22] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008816: [03:51:22] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008816: [03:51:22] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008816: [03:51:22] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008816: [03:51:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008816: [03:51:22] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008816: [03:51:22] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008816: [03:51:22] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008816: [03:51:22] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008816: [03:51:22] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008816: [03:51:22] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008816: [03:51:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008816: [03:51:22] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:51:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:51:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008816: [03:51:22] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:51:22] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008816: [03:51:22] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:51:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:51:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008816: [03:51:22] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:51:22] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008816: [03:51:22] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:51:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:51:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008816: [03:51:22] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:51:22] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008816: [03:51:22] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008816: [03:51:22] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:51:22] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008816: [03:51:22] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008816: [03:51:22] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008816: [03:51:22] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008816: [03:51:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008816: [03:51:22] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008816: [03:51:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008816: [03:51:22] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008816: [03:51:23] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.537 ms RDOC 008816: [03:51:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010312: [03:51:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010312: [03:51:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010312: [03:51:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010312: [03:51:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010312: [03:51:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1432 RDOC 001432: [03:51:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001432: [03:51:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001432: [03:51:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001432: [03:51:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001432: [03:51:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001432: [03:51:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001432: [03:51:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001432: [03:51:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001432: [03:51:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001432: [03:51:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001432: [03:51:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001432: [03:51:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001432: [03:51:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001432: [03:51:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010312: [03:51:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1432] RDOC 001432: [03:51:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000110B01AD000 RDOC 001432: [03:51:24] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001432: [03:51:24] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001432: [03:51:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001432: [03:51:24] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001432: [03:51:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001432: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001432: [03:51:24] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000520306 RDOC 001432: [03:51:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000110B01AD000 / 0x0000000000520306 RDOC 001432: [03:51:25] vk_core.cpp(2064) - Log - Starting capture RDOC 001432: [03:51:25] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001432: [03:51:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 001432: [03:51:25] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001432: [03:51:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 010312: [03:51:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001432: [03:51:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001432: [03:51:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164657 (0.44 %) RDOC 001432: [03:51:25] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.067088 seconds RDOC 001432: [03:51:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 001432: [03:51:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 001432: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010312: [03:51:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177664 bytes) (time 1707623485) 8518 byte thumbnail RDOC 010312: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 010312: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010312: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010312: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010312: [03:51:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010312: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010312: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010312: [03:51:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010312: [03:51:26] vk_replay.cpp(4814) - Log - Created device. RDOC 010312: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010312: [03:51:26] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010312: [03:51:26] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010312: [03:51:26] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010312: [03:51:26] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010312: [03:51:26] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010312: [03:51:26] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010312: [03:51:26] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010312: [03:51:26] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010312: [03:51:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010312: [03:51:26] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010312: [03:51:26] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010312: [03:51:26] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010312: [03:51:26] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010312: [03:51:26] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010312: [03:51:26] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010312: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010312: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:51:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010312: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010312: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:51:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010312: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:51:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010312: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010312: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:51:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010312: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:51:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010312: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010312: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010312: [03:51:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010312: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010312: [03:51:26] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010312: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010312: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010312: [03:51:26] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010312: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010312: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010312: [03:51:26] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010312: [03:51:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010312: [03:51:26] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010312: [03:51:26] vk_core.cpp(2872) - Log - Timer chunk initialisation - 118.261 ms RDOC 010312: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012064: [03:51:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 012064: [03:51:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012064: [03:51:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012064: [03:51:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012064: [03:51:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3216 RDOC 003216: [03:51:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003216: [03:51:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003216: [03:51:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003216: [03:51:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003216: [03:51:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003216: [03:51:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003216: [03:51:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003216: [03:51:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003216: [03:51:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003216: [03:51:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003216: [03:51:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003216: [03:51:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003216: [03:51:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003216: [03:51:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012064: [03:51:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3216] RDOC 003216: [03:51:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000273BCB62E50 RDOC 003216: [03:51:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003216: [03:51:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003216: [03:51:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003216: [03:51:27] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003216: [03:51:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003216: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003216: [03:51:28] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000002C0036 RDOC 003216: [03:51:28] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000273BCB62E50 / 0x00000000002C0036 RDOC 012064: [03:51:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003216: [03:51:28] vk_core.cpp(2064) - Log - Starting capture RDOC 003216: [03:51:28] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003216: [03:51:28] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003216: [03:51:28] vk_debug.cpp(2580) - Log - Allocating readback window of 4096 bytes RDOC 003216: [03:51:28] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 003216: [03:51:28] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 003216: [03:51:28] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 003216: [03:51:28] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003216: [03:51:28] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 003216: [03:51:28] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003216: [03:51:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21830 (0.62 %) RDOC 003216: [03:51:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.059355 seconds RDOC 003216: [03:51:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 003216: [03:51:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003216: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 012064: [03:51:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32804 bytes) (time 1707623488) 6206 byte thumbnail RDOC 012064: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 012064: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012064: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012064: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012064: [03:51:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012064: [03:51:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012064: [03:51:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012064: [03:51:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012064: [03:51:29] vk_replay.cpp(4814) - Log - Created device. RDOC 012064: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012064: [03:51:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012064: [03:51:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012064: [03:51:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012064: [03:51:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012064: [03:51:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012064: [03:51:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012064: [03:51:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012064: [03:51:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012064: [03:51:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012064: [03:51:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012064: [03:51:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012064: [03:51:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012064: [03:51:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012064: [03:51:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012064: [03:51:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012064: [03:51:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012064: [03:51:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012064: [03:51:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012064: [03:51:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012064: [03:51:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012064: [03:51:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012064: [03:51:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012064: [03:51:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012064: [03:51:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012064: [03:51:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012064: [03:51:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012064: [03:51:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012064: [03:51:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012064: [03:51:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012064: [03:51:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012064: [03:51:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012064: [03:51:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012064: [03:51:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012064: [03:51:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012064: [03:51:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012064: [03:51:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012064: [03:51:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012064: [03:51:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012064: [03:51:29] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012064: [03:51:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012064: [03:51:29] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012064: [03:51:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.512 ms RDOC 012064: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000948: [03:51:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000948: [03:51:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000948: [03:51:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000948: [03:51:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000948: [03:51:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2748 RDOC 002748: [03:51:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 002748: [03:51:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002748: [03:51:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002748: [03:51:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002748: [03:51:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002748: [03:51:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002748: [03:51:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002748: [03:51:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002748: [03:51:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002748: [03:51:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002748: [03:51:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002748: [03:51:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002748: [03:51:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002748: [03:51:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000948: [03:51:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2748] RDOC 002748: [03:51:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022278EFF290 RDOC 002748: [03:51:31] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002748: [03:51:31] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002748: [03:51:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002748: [03:51:31] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002748: [03:51:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002748: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002748: [03:51:31] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000008F008A RDOC 002748: [03:51:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022278EFF290 / 0x00000000008F008A RDOC 002748: [03:51:31] vk_core.cpp(2064) - Log - Starting capture RDOC 002748: [03:51:31] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 000948: [03:51:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002748: [03:51:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002748: [03:51:31] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002748: [03:51:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 002748: [03:51:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002748: [03:51:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20408 (0.58 %) RDOC 002748: [03:51:31] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.052927 seconds RDOC 002748: [03:51:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002748: [03:51:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 002748: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 000948: [03:51:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30158 bytes) (time 1707623491) 5116 byte thumbnail RDOC 000948: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 000948: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000948: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000948: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000948: [03:51:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000948: [03:51:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000948: [03:51:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000948: [03:51:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000948: [03:51:32] vk_replay.cpp(4814) - Log - Created device. RDOC 000948: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000948: [03:51:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000948: [03:51:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000948: [03:51:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000948: [03:51:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000948: [03:51:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000948: [03:51:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000948: [03:51:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000948: [03:51:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000948: [03:51:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000948: [03:51:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000948: [03:51:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000948: [03:51:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000948: [03:51:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000948: [03:51:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000948: [03:51:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000948: [03:51:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000948: [03:51:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:51:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:51:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000948: [03:51:32] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:51:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000948: [03:51:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:51:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:51:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000948: [03:51:32] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:51:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000948: [03:51:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:51:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:51:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000948: [03:51:32] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:51:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000948: [03:51:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000948: [03:51:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:51:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000948: [03:51:32] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000948: [03:51:32] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000948: [03:51:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000948: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000948: [03:51:32] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000948: [03:51:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000948: [03:51:32] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000948: [03:51:32] vk_core.cpp(2872) - Log - Timer chunk initialisation - 87.427 ms RDOC 000948: [03:51:33] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 19.565 ms RDOC 000948: [03:51:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 15000 total instances RDOC 000948: [03:51:33] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 000948: [03:51:33] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 1.047 ms RDOC 000948: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004988: [03:51:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004988: [03:51:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004988: [03:51:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004988: [03:51:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004988: [03:51:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3168 RDOC 003168: [03:51:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 003168: [03:51:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003168: [03:51:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003168: [03:51:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003168: [03:51:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003168: [03:51:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003168: [03:51:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003168: [03:51:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003168: [03:51:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003168: [03:51:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003168: [03:51:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003168: [03:51:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003168: [03:51:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003168: [03:51:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004988: [03:51:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3168] RDOC 003168: [03:51:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000206424AC500 RDOC 003168: [03:51:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003168: [03:51:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003168: [03:51:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003168: [03:51:34] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003168: [03:51:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003168: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003168: [03:51:34] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000008E0300 RDOC 003168: [03:51:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000206424AC500 / 0x00000000008E0300 RDOC 004988: [03:51:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003168: [03:51:34] vk_core.cpp(2064) - Log - Starting capture RDOC 003168: [03:51:34] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003168: [03:51:35] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 003168: [03:51:35] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 003168: [03:51:35] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 003168: [03:51:35] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 003168: [03:51:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377152 bytes to 430621 (1.47 %) RDOC 003168: [03:51:35] vk_core.cpp(2616) - Log - Captured Vulkan frame with 28.016235 MB capture section in 0.117697 seconds RDOC 003168: [03:51:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 003168: [03:51:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 003168: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 004988: [03:51:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (447049 bytes) (time 1707623495) 9847 byte thumbnail RDOC 004988: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 004988: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004988: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004988: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004988: [03:51:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004988: [03:51:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004988: [03:51:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004988: [03:51:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004988: [03:51:36] vk_replay.cpp(4814) - Log - Created device. RDOC 004988: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004988: [03:51:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004988: [03:51:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004988: [03:51:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004988: [03:51:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004988: [03:51:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004988: [03:51:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004988: [03:51:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004988: [03:51:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004988: [03:51:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004988: [03:51:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004988: [03:51:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004988: [03:51:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004988: [03:51:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004988: [03:51:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004988: [03:51:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004988: [03:51:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004988: [03:51:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004988: [03:51:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004988: [03:51:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004988: [03:51:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004988: [03:51:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004988: [03:51:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004988: [03:51:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004988: [03:51:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004988: [03:51:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004988: [03:51:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004988: [03:51:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004988: [03:51:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004988: [03:51:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004988: [03:51:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004988: [03:51:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004988: [03:51:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004988: [03:51:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004988: [03:51:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004988: [03:51:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004988: [03:51:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004988: [03:51:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004988: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004988: [03:51:36] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004988: [03:51:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004988: [03:51:36] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004988: [03:51:36] vk_core.cpp(2872) - Log - Timer chunk initialisation - 209.481 ms RDOC 004988: [03:51:36] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:36] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:36] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:36] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:37] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:37] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 142.347 ms RDOC 004988: [03:51:38] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.269 ms RDOC 004988: [03:51:38] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 64.467 ms RDOC 004988: [03:51:38] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.688 ms RDOC 004988: [03:51:38] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:38] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:39] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.701 ms RDOC 004988: [03:51:39] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.409 ms RDOC 004988: [03:51:39] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.444 ms RDOC 004988: [03:51:40] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.120 ms RDOC 004988: [03:51:40] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.291 ms RDOC 004988: [03:51:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:40] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:41] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 117.327 ms RDOC 004988: [03:51:41] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.953 ms RDOC 004988: [03:51:41] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.988 ms RDOC 004988: [03:51:41] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.739 ms RDOC 004988: [03:51:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:42] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:43] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 117.182 ms RDOC 004988: [03:51:43] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 115.898 ms RDOC 004988: [03:51:43] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 59.966 ms RDOC 004988: [03:51:44] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.077 ms RDOC 004988: [03:51:44] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:44] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:44] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.131 ms RDOC 004988: [03:51:45] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.384 ms RDOC 004988: [03:51:45] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 59.809 ms RDOC 004988: [03:51:45] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.755 ms RDOC 004988: [03:51:45] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.971 ms RDOC 004988: [03:51:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:45] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:46] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 120.546 ms RDOC 004988: [03:51:46] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.163 ms RDOC 004988: [03:51:47] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.120 ms RDOC 004988: [03:51:47] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 49.646 ms RDOC 004988: [03:51:47] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:47] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:47] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:47] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:48] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:48] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:48] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 116.096 ms RDOC 004988: [03:51:49] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 122.024 ms RDOC 004988: [03:51:49] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.634 ms RDOC 004988: [03:51:49] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.836 ms RDOC 004988: [03:51:49] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:49] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:50] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.650 ms RDOC 004988: [03:51:50] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.625 ms RDOC 004988: [03:51:50] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.428 ms RDOC 004988: [03:51:50] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.013 ms RDOC 004988: [03:51:51] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.133 ms RDOC 004988: [03:51:51] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:51] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:51] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:51] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:51] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 121.331 ms RDOC 004988: [03:51:52] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.580 ms RDOC 004988: [03:51:52] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 62.052 ms RDOC 004988: [03:51:52] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.682 ms RDOC 004988: [03:51:52] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:52] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:52] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:52] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:53] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:53] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:54] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 119.578 ms RDOC 004988: [03:51:54] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 118.528 ms RDOC 004988: [03:51:54] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.721 ms RDOC 004988: [03:51:54] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.363 ms RDOC 004988: [03:51:55] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:55] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:55] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 118.911 ms RDOC 004988: [03:51:55] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 115.195 ms RDOC 004988: [03:51:56] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.007 ms RDOC 004988: [03:51:56] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.357 ms RDOC 004988: [03:51:56] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.262 ms RDOC 004988: [03:51:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:57] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.862 ms RDOC 004988: [03:51:57] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 114.128 ms RDOC 004988: [03:51:57] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 60.054 ms RDOC 004988: [03:51:58] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.209 ms RDOC 004988: [03:51:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:51:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:51:59] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 114.863 ms RDOC 004988: [03:51:59] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 117.436 ms RDOC 004988: [03:52:00] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 61.085 ms RDOC 004988: [03:52:00] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.703 ms RDOC 004988: [03:52:00] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:00] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:52:01] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 121.552 ms RDOC 004988: [03:52:01] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 119.863 ms RDOC 004988: [03:52:01] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.896 ms RDOC 004988: [03:52:01] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.234 ms RDOC 004988: [03:52:01] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.843 ms RDOC 004988: [03:52:01] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:01] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:52:02] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:02] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:52:02] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 118.380 ms RDOC 004988: [03:52:03] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.686 ms RDOC 004988: [03:52:03] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.518 ms RDOC 004988: [03:52:03] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.461 ms RDOC 004988: [03:52:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:52:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:52:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:52:05] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.020 ms RDOC 004988: [03:52:05] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 118.486 ms RDOC 004988: [03:52:05] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.949 ms RDOC 004988: [03:52:05] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 60.062 ms RDOC 004988: [03:52:05] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.853 ms RDOC 004988: [03:52:05] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:05] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 004988: [03:52:06] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 114.985 ms RDOC 004988: [03:52:06] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 124.078 ms RDOC 004988: [03:52:07] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 60.163 ms RDOC 004988: [03:52:07] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.637 ms RDOC 004988: [03:52:07] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 004988: [03:52:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 004080: [03:52:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004080: [03:52:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004080: [03:52:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004080: [03:52:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004080: [03:52:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1204 RDOC 001204: [03:52:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001204: [03:52:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001204: [03:52:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001204: [03:52:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001204: [03:52:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001204: [03:52:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001204: [03:52:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001204: [03:52:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001204: [03:52:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001204: [03:52:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001204: [03:52:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001204: [03:52:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001204: [03:52:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001204: [03:52:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004080: [03:52:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1204] RDOC 001204: [03:52:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E01AA82400 RDOC 001204: [03:52:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001204: [03:52:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001204: [03:52:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001204: [03:52:09] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001204: [03:52:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001204: [03:52:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001204: [03:52:09] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000008030E RDOC 001204: [03:52:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E01AA82400 / 0x000000000008030E RDOC 004080: [03:52:10] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001204: [03:52:10] vk_core.cpp(2064) - Log - Starting capture RDOC 001204: [03:52:10] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 004080: [03:52:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001204: [03:52:10] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 001204: [03:52:10] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001204: [03:52:10] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 001204: [03:52:10] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 001204: [03:52:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175054 (0.45 %) RDOC 001204: [03:52:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.065580 seconds RDOC 001204: [03:52:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001204: [03:52:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001204: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 004080: [03:52:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (184804 bytes) (time 1707623530) 5116 byte thumbnail RDOC 004080: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 004080: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004080: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004080: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004080: [03:52:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004080: [03:52:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004080: [03:52:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004080: [03:52:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004080: [03:52:12] vk_replay.cpp(4814) - Log - Created device. RDOC 004080: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004080: [03:52:12] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004080: [03:52:12] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004080: [03:52:12] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004080: [03:52:12] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004080: [03:52:12] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004080: [03:52:12] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004080: [03:52:12] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004080: [03:52:12] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004080: [03:52:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004080: [03:52:12] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004080: [03:52:12] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004080: [03:52:12] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004080: [03:52:12] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004080: [03:52:12] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004080: [03:52:12] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004080: [03:52:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004080: [03:52:12] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004080: [03:52:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004080: [03:52:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004080: [03:52:12] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004080: [03:52:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004080: [03:52:12] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004080: [03:52:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004080: [03:52:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004080: [03:52:12] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004080: [03:52:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004080: [03:52:12] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004080: [03:52:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004080: [03:52:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004080: [03:52:12] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004080: [03:52:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004080: [03:52:12] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004080: [03:52:12] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004080: [03:52:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004080: [03:52:12] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004080: [03:52:12] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004080: [03:52:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004080: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004080: [03:52:12] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004080: [03:52:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004080: [03:52:12] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004080: [03:52:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 004080: [03:52:12] vk_core.cpp(2872) - Log - Timer chunk initialisation - 164.892 ms RDOC 004080: [03:52:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 004080: [03:52:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 004080: [03:52:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 004080: [03:52:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 004080: [03:52:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 004080: [03:52:12] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 004080: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005676: [03:52:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005676: [03:52:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005676: [03:52:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005676: [03:52:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005676: [03:52:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9916 RDOC 009916: [03:52:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009916: [03:52:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [03:52:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [03:52:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009916: [03:52:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009916: [03:52:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009916: [03:52:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009916: [03:52:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009916: [03:52:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009916: [03:52:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009916: [03:52:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009916: [03:52:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009916: [03:52:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009916: [03:52:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005676: [03:52:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9916] RDOC 009916: [03:52:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021D269579B0 RDOC 009916: [03:52:13] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009916: [03:52:13] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009916: [03:52:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009916: [03:52:13] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009916: [03:52:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009916: [03:52:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009916: [03:52:13] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000580306 RDOC 009916: [03:52:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021D269579B0 / 0x0000000000580306 RDOC 009916: [03:52:14] vk_core.cpp(2064) - Log - Starting capture RDOC 009916: [03:52:14] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009916: [03:52:14] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009916: [03:52:14] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005676: [03:52:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009916: [03:52:14] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 009916: [03:52:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 009916: [03:52:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 129387 (0.57 %) RDOC 009916: [03:52:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.064427 seconds RDOC 009916: [03:52:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 009916: [03:52:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 009916: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 005676: [03:52:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (152023 bytes) (time 1707623534) 15389 byte thumbnail RDOC 005676: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 005676: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005676: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005676: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005676: [03:52:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005676: [03:52:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005676: [03:52:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005676: [03:52:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005676: [03:52:15] vk_replay.cpp(4814) - Log - Created device. RDOC 005676: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005676: [03:52:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005676: [03:52:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005676: [03:52:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005676: [03:52:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005676: [03:52:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005676: [03:52:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005676: [03:52:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005676: [03:52:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005676: [03:52:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005676: [03:52:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005676: [03:52:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005676: [03:52:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005676: [03:52:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005676: [03:52:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005676: [03:52:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005676: [03:52:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005676: [03:52:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005676: [03:52:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005676: [03:52:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005676: [03:52:15] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005676: [03:52:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005676: [03:52:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005676: [03:52:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005676: [03:52:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005676: [03:52:15] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005676: [03:52:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005676: [03:52:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005676: [03:52:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005676: [03:52:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005676: [03:52:15] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005676: [03:52:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005676: [03:52:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005676: [03:52:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005676: [03:52:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005676: [03:52:15] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005676: [03:52:15] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005676: [03:52:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005676: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005676: [03:52:15] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005676: [03:52:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005676: [03:52:15] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005676: [03:52:15] vk_core.cpp(2872) - Log - Timer chunk initialisation - 207.175 ms RDOC 005676: [03:52:16] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 366.548 ms RDOC 005676: [03:52:16] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 351.527 ms RDOC 005676: [03:52:16] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 342.516 ms RDOC 005676: [03:52:17] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 338.681 ms RDOC 005676: [03:52:17] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 439.788 ms RDOC 005676: [03:52:18] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 334.378 ms RDOC 005676: [03:52:18] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 258.264 ms RDOC 005676: [03:52:19] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 337.052 ms RDOC 005676: [03:52:19] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 324.750 ms RDOC 005676: [03:52:19] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 332.862 ms RDOC 005676: [03:52:20] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 342.694 ms RDOC 005676: [03:52:20] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 340.891 ms RDOC 005676: [03:52:21] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 376.786 ms RDOC 005676: [03:52:21] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 356.262 ms RDOC 005676: [03:52:22] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 262.814 ms RDOC 005676: [03:52:22] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 259.174 ms RDOC 005676: [03:52:23] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 271.074 ms RDOC 005676: [03:52:23] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 372.295 ms RDOC 005676: [03:52:24] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 360.083 ms RDOC 005676: [03:52:24] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 352.084 ms RDOC 005676: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010360: [03:52:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010360: [03:52:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010360: [03:52:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010360: [03:52:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010360: [03:52:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4156 RDOC 004156: [03:52:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004156: [03:52:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004156: [03:52:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004156: [03:52:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004156: [03:52:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004156: [03:52:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004156: [03:52:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004156: [03:52:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004156: [03:52:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004156: [03:52:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004156: [03:52:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004156: [03:52:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004156: [03:52:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004156: [03:52:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010360: [03:52:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4156] RDOC 004156: [03:52:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A69F515180 RDOC 004156: [03:52:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004156: [03:52:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004156: [03:52:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004156: [03:52:25] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004156: [03:52:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004156: [03:52:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004156: [03:52:25] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000920300 RDOC 004156: [03:52:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A69F515180 / 0x0000000000920300 RDOC 010360: [03:52:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004156: [03:52:31] vk_core.cpp(2064) - Log - Starting capture RDOC 004156: [03:52:31] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004156: [03:52:31] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 004156: [03:52:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 004156: [03:52:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 004156: [03:52:31] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 004156: [03:52:31] vk_core.cpp(2207) - Log - Finished capture, Frame 505 RDOC 004156: [03:52:31] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 004156: [03:52:31] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 004156: [03:52:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8795 (38.71 %) RDOC 004156: [03:52:31] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.047964 seconds RDOC 004156: [03:52:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 004156: [03:52:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 004156: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010360: [03:52:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20870 bytes) (time 1707623551) 7241 byte thumbnail RDOC 010360: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010360: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010360: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010360: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010360: [03:52:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010360: [03:52:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010360: [03:52:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010360: [03:52:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010360: [03:52:32] vk_replay.cpp(4814) - Log - Created device. RDOC 010360: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010360: [03:52:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010360: [03:52:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010360: [03:52:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010360: [03:52:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010360: [03:52:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010360: [03:52:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010360: [03:52:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010360: [03:52:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010360: [03:52:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010360: [03:52:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010360: [03:52:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010360: [03:52:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010360: [03:52:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010360: [03:52:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010360: [03:52:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010360: [03:52:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010360: [03:52:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010360: [03:52:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010360: [03:52:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010360: [03:52:32] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010360: [03:52:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010360: [03:52:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010360: [03:52:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010360: [03:52:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010360: [03:52:32] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010360: [03:52:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010360: [03:52:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010360: [03:52:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010360: [03:52:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010360: [03:52:32] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010360: [03:52:32] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010360: [03:52:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010360: [03:52:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010360: [03:52:32] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010360: [03:52:32] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010360: [03:52:32] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010360: [03:52:32] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010360: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010360: [03:52:33] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010360: [03:52:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010360: [03:52:33] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010360: [03:52:33] vk_core.cpp(2872) - Log - Timer chunk initialisation - 100.392 ms RDOC 010360: [03:52:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009820: [03:52:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009820: [03:52:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009820: [03:52:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009820: [03:52:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009820: [03:52:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4004 RDOC 004004: [03:52:33] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004004: [03:52:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004004: [03:52:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004004: [03:52:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004004: [03:52:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004004: [03:52:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004004: [03:52:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004004: [03:52:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004004: [03:52:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004004: [03:52:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004004: [03:52:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004004: [03:52:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004004: [03:52:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004004: [03:52:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009820: [03:52:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4004] RDOC 004004: [03:52:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CF3A5FF1D0 RDOC 004004: [03:52:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004004: [03:52:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004004: [03:52:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004004: [03:52:34] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004004: [03:52:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004004: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004004: [03:52:34] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005B0306 RDOC 004004: [03:52:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CF3A5FF1D0 / 0x00000000005B0306 RDOC 009820: [03:52:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004004: [03:52:34] vk_core.cpp(2064) - Log - Starting capture RDOC 004004: [03:52:34] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 004004: [03:52:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004004: [03:52:34] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004004: [03:52:34] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 004004: [03:52:34] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004004: [03:52:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20915 (0.59 %) RDOC 004004: [03:52:34] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.062978 seconds RDOC 004004: [03:52:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004004: [03:52:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 004004: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 009820: [03:52:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30665 bytes) (time 1707623554) 5116 byte thumbnail RDOC 009820: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 009820: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009820: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009820: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009820: [03:52:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009820: [03:52:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009820: [03:52:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009820: [03:52:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009820: [03:52:36] vk_replay.cpp(4814) - Log - Created device. RDOC 009820: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009820: [03:52:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009820: [03:52:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009820: [03:52:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009820: [03:52:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009820: [03:52:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009820: [03:52:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009820: [03:52:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009820: [03:52:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009820: [03:52:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009820: [03:52:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009820: [03:52:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009820: [03:52:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009820: [03:52:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009820: [03:52:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009820: [03:52:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009820: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009820: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009820: [03:52:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009820: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009820: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009820: [03:52:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009820: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009820: [03:52:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009820: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009820: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009820: [03:52:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009820: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009820: [03:52:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009820: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009820: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009820: [03:52:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009820: [03:52:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009820: [03:52:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009820: [03:52:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009820: [03:52:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009820: [03:52:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009820: [03:52:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009820: [03:52:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009820: [03:52:36] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009820: [03:52:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009820: [03:52:36] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009820: [03:53:02] vk_core.cpp(2872) - Log - Timer chunk initialisation - 26794.720 ms RDOC 009820: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011072: [03:53:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011072: [03:53:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [03:53:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011072: [03:53:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [03:53:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6532 RDOC 006532: [03:53:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006532: [03:53:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006532: [03:53:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006532: [03:53:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006532: [03:53:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006532: [03:53:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006532: [03:53:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006532: [03:53:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006532: [03:53:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006532: [03:53:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006532: [03:53:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006532: [03:53:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006532: [03:53:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006532: [03:53:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011072: [03:53:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6532] RDOC 006532: [03:53:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024774F248F0 RDOC 006532: [03:53:03] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006532: [03:53:03] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006532: [03:53:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006532: [03:53:03] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006532: [03:53:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006532: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006532: [03:53:03] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000099008A RDOC 006532: [03:53:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024774F248F0 / 0x000000000099008A RDOC 006532: [03:53:04] vk_core.cpp(2064) - Log - Starting capture RDOC 006532: [03:53:04] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006532: [03:53:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006532: [03:53:04] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011072: [03:53:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006532: [03:53:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 006532: [03:53:04] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006532: [03:53:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21375 (0.61 %) RDOC 006532: [03:53:04] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.054573 seconds RDOC 006532: [03:53:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006532: [03:53:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 006532: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011072: [03:53:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31125 bytes) (time 1707623584) 5116 byte thumbnail RDOC 011072: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 011072: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011072: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011072: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011072: [03:53:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011072: [03:53:05] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011072: [03:53:05] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011072: [03:53:05] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011072: [03:53:05] vk_replay.cpp(4814) - Log - Created device. RDOC 011072: [03:53:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011072: [03:53:05] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011072: [03:53:05] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011072: [03:53:05] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011072: [03:53:05] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011072: [03:53:05] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011072: [03:53:05] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011072: [03:53:05] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011072: [03:53:05] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011072: [03:53:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011072: [03:53:05] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011072: [03:53:05] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011072: [03:53:05] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011072: [03:53:05] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011072: [03:53:05] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011072: [03:53:05] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011072: [03:53:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011072: [03:53:05] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:53:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:53:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011072: [03:53:05] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:53:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011072: [03:53:05] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:53:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:53:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011072: [03:53:05] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:53:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011072: [03:53:05] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:53:05] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:53:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011072: [03:53:05] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011072: [03:53:05] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011072: [03:53:05] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011072: [03:53:05] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011072: [03:53:05] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011072: [03:53:05] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011072: [03:53:05] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011072: [03:53:05] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011072: [03:53:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011072: [03:53:05] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011072: [03:53:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011072: [03:53:05] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011072: [03:53:05] vk_core.cpp(2872) - Log - Timer chunk initialisation - 91.047 ms RDOC 011072: [03:53:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002184: [03:53:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002184: [03:53:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002184: [03:53:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002184: [03:53:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002184: [03:53:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11244 RDOC 011244: [03:53:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011244: [03:53:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011244: [03:53:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011244: [03:53:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011244: [03:53:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011244: [03:53:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011244: [03:53:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011244: [03:53:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011244: [03:53:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011244: [03:53:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011244: [03:53:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011244: [03:53:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011244: [03:53:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011244: [03:53:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002184: [03:53:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11244] RDOC 011244: [03:53:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E77D9677E0 RDOC 011244: [03:53:06] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011244: [03:53:06] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011244: [03:53:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011244: [03:53:06] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011244: [03:53:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011244: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011244: [03:53:06] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000380036 RDOC 011244: [03:53:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E77D9677E0 / 0x0000000000380036 RDOC 011244: [03:53:07] vk_core.cpp(2064) - Log - Starting capture RDOC 011244: [03:53:07] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 002184: [03:53:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011244: [03:53:07] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 011244: [03:53:07] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011244: [03:53:07] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 011244: [03:53:07] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 011244: [03:53:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146984 (0.44 %) RDOC 011244: [03:53:07] vk_core.cpp(2616) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.081216 seconds RDOC 011244: [03:53:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011244: [03:53:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011244: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 002184: [03:53:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157250 bytes) (time 1707623587) 5798 byte thumbnail RDOC 002184: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 002184: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002184: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002184: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002184: [03:53:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002184: [03:53:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002184: [03:53:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002184: [03:53:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002184: [03:53:08] vk_replay.cpp(4814) - Log - Created device. RDOC 002184: [03:53:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002184: [03:53:08] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002184: [03:53:08] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002184: [03:53:08] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002184: [03:53:08] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002184: [03:53:08] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002184: [03:53:08] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002184: [03:53:08] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002184: [03:53:08] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002184: [03:53:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002184: [03:53:08] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002184: [03:53:08] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002184: [03:53:08] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002184: [03:53:08] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002184: [03:53:08] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002184: [03:53:08] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002184: [03:53:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002184: [03:53:08] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002184: [03:53:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002184: [03:53:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002184: [03:53:08] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002184: [03:53:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002184: [03:53:08] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002184: [03:53:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002184: [03:53:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002184: [03:53:08] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002184: [03:53:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002184: [03:53:08] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002184: [03:53:08] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002184: [03:53:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002184: [03:53:08] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002184: [03:53:08] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002184: [03:53:08] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002184: [03:53:08] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002184: [03:53:08] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002184: [03:53:08] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002184: [03:53:08] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002184: [03:53:08] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002184: [03:53:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002184: [03:53:08] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002184: [03:53:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002184: [03:53:08] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002184: [03:53:08] vk_core.cpp(2872) - Log - Timer chunk initialisation - 119.046 ms RDOC 002184: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002648: [03:53:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002648: [03:53:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002648: [03:53:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002648: [03:53:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002648: [03:53:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7556 RDOC 007556: [03:53:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007556: [03:53:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007556: [03:53:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007556: [03:53:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007556: [03:53:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007556: [03:53:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007556: [03:53:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007556: [03:53:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007556: [03:53:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007556: [03:53:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007556: [03:53:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007556: [03:53:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007556: [03:53:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007556: [03:53:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002648: [03:53:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7556] RDOC 007556: [03:53:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000268BA4B2BF0 RDOC 007556: [03:53:10] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007556: [03:53:10] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007556: [03:53:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007556: [03:53:10] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007556: [03:53:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007556: [03:53:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007556: [03:53:10] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000980300 RDOC 007556: [03:53:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000268BA4B2BF0 / 0x0000000000980300 RDOC 002648: [03:53:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007556: [03:53:11] vk_core.cpp(2064) - Log - Starting capture RDOC 007556: [03:53:11] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 007556: [03:53:11] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 007556: [03:53:11] vk_core.cpp(2207) - Log - Finished capture, Frame 200 RDOC 007556: [03:53:11] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 007556: [03:53:11] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 007556: [03:53:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60216 (0.57 %) RDOC 007556: [03:53:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.227332 seconds RDOC 007556: [03:53:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007556: [03:53:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007556: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002648: [03:53:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73631 bytes) (time 1707623591) 7788 byte thumbnail RDOC 002648: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002648: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002648: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002648: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002648: [03:53:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002648: [03:53:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002648: [03:53:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002648: [03:53:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002648: [03:53:12] vk_replay.cpp(4814) - Log - Created device. RDOC 002648: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002648: [03:53:12] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002648: [03:53:12] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002648: [03:53:12] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002648: [03:53:12] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002648: [03:53:12] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002648: [03:53:12] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002648: [03:53:12] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002648: [03:53:12] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002648: [03:53:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002648: [03:53:12] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002648: [03:53:12] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002648: [03:53:12] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002648: [03:53:12] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002648: [03:53:12] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002648: [03:53:12] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002648: [03:53:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002648: [03:53:12] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:53:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002648: [03:53:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002648: [03:53:12] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:53:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002648: [03:53:12] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:53:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002648: [03:53:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002648: [03:53:12] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:53:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002648: [03:53:12] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:53:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002648: [03:53:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002648: [03:53:12] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002648: [03:53:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002648: [03:53:12] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002648: [03:53:12] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002648: [03:53:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002648: [03:53:12] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002648: [03:53:12] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002648: [03:53:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002648: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002648: [03:53:12] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002648: [03:53:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002648: [03:53:12] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002648: [03:53:12] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 002648: [03:53:12] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 002648: [03:53:12] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 002648: [03:53:12] vk_core.cpp(2872) - Log - Timer chunk initialisation - 111.362 ms RDOC 002648: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010848: [03:53:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010848: [03:53:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010848: [03:53:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010848: [03:53:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010848: [03:53:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2864 RDOC 002864: [03:53:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 002864: [03:53:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002864: [03:53:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002864: [03:53:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002864: [03:53:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002864: [03:53:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002864: [03:53:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002864: [03:53:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002864: [03:53:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002864: [03:53:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002864: [03:53:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002864: [03:53:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002864: [03:53:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002864: [03:53:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010848: [03:53:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2864] RDOC 002864: [03:53:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020DCEA04270 RDOC 002864: [03:53:13] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002864: [03:53:13] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002864: [03:53:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002864: [03:53:13] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002864: [03:53:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002864: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002864: [03:53:13] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003B0036 RDOC 002864: [03:53:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020DCEA04270 / 0x00000000003B0036 RDOC 002864: [03:53:14] vk_core.cpp(2064) - Log - Starting capture RDOC 002864: [03:53:14] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010848: [03:53:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002864: [03:53:14] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002864: [03:53:14] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002864: [03:53:14] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 002864: [03:53:14] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 002864: [03:53:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 157156 (0.42 %) RDOC 002864: [03:53:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.080971 seconds RDOC 002864: [03:53:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002864: [03:53:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 002864: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010848: [03:53:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166906 bytes) (time 1707623594) 5116 byte thumbnail RDOC 010848: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010848: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010848: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010848: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010848: [03:53:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010848: [03:53:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010848: [03:53:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010848: [03:53:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010848: [03:53:15] vk_replay.cpp(4814) - Log - Created device. RDOC 010848: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010848: [03:53:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010848: [03:53:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010848: [03:53:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010848: [03:53:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010848: [03:53:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010848: [03:53:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010848: [03:53:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010848: [03:53:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010848: [03:53:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010848: [03:53:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010848: [03:53:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010848: [03:53:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010848: [03:53:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010848: [03:53:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010848: [03:53:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010848: [03:53:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010848: [03:53:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010848: [03:53:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010848: [03:53:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010848: [03:53:15] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010848: [03:53:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010848: [03:53:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010848: [03:53:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010848: [03:53:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010848: [03:53:15] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010848: [03:53:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010848: [03:53:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010848: [03:53:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010848: [03:53:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010848: [03:53:15] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010848: [03:53:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010848: [03:53:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010848: [03:53:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010848: [03:53:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010848: [03:53:15] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010848: [03:53:15] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010848: [03:53:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010848: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010848: [03:53:15] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010848: [03:53:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010848: [03:53:15] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010848: [03:53:15] vk_core.cpp(2872) - Log - Timer chunk initialisation - 109.653 ms RDOC 010848: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005304: [03:53:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005304: [03:53:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005304: [03:53:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005304: [03:53:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005304: [03:53:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9720 RDOC 009720: [03:53:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009720: [03:53:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009720: [03:53:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009720: [03:53:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009720: [03:53:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009720: [03:53:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009720: [03:53:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009720: [03:53:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009720: [03:53:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009720: [03:53:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009720: [03:53:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009720: [03:53:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009720: [03:53:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009720: [03:53:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005304: [03:53:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9720] RDOC 009720: [03:53:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015972350C40 RDOC 009720: [03:53:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009720: [03:53:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009720: [03:53:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009720: [03:53:16] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009720: [03:53:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009720: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009720: [03:53:16] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000009702F0 RDOC 009720: [03:53:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015972350C40 / 0x00000000009702F0 RDOC 009720: [03:53:17] vk_core.cpp(2064) - Log - Starting capture RDOC 009720: [03:53:17] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009720: [03:53:17] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009720: [03:53:17] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005304: [03:53:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009720: [03:53:17] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 009720: [03:53:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009720: [03:53:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19604 (0.56 %) RDOC 009720: [03:53:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.054121 seconds RDOC 009720: [03:53:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009720: [03:53:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 009720: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005304: [03:53:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29354 bytes) (time 1707623597) 5116 byte thumbnail RDOC 005304: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005304: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005304: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005304: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005304: [03:53:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005304: [03:53:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005304: [03:53:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005304: [03:53:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005304: [03:53:18] vk_replay.cpp(4814) - Log - Created device. RDOC 005304: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005304: [03:53:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005304: [03:53:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005304: [03:53:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005304: [03:53:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005304: [03:53:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005304: [03:53:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005304: [03:53:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005304: [03:53:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005304: [03:53:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005304: [03:53:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005304: [03:53:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005304: [03:53:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005304: [03:53:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005304: [03:53:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005304: [03:53:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005304: [03:53:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005304: [03:53:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005304: [03:53:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005304: [03:53:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005304: [03:53:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005304: [03:53:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005304: [03:53:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005304: [03:53:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005304: [03:53:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005304: [03:53:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005304: [03:53:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005304: [03:53:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005304: [03:53:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005304: [03:53:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005304: [03:53:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005304: [03:53:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005304: [03:53:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005304: [03:53:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005304: [03:53:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005304: [03:53:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005304: [03:53:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005304: [03:53:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005304: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005304: [03:53:18] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005304: [03:53:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005304: [03:53:18] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005304: [03:53:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 96.705 ms RDOC 005304: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001320: [03:53:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001320: [03:53:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001320: [03:53:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001320: [03:53:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001320: [03:53:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10744 RDOC 010744: [03:53:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010744: [03:53:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010744: [03:53:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010744: [03:53:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010744: [03:53:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010744: [03:53:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010744: [03:53:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010744: [03:53:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010744: [03:53:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010744: [03:53:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010744: [03:53:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010744: [03:53:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010744: [03:53:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010744: [03:53:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001320: [03:53:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10744] RDOC 010744: [03:53:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023FE5BD0360 RDOC 010744: [03:53:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010744: [03:53:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010744: [03:53:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010744: [03:53:19] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010744: [03:53:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010744: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010744: [03:53:19] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003E0036 RDOC 010744: [03:53:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023FE5BD0360 / 0x00000000003E0036 RDOC 010744: [03:53:20] vk_core.cpp(2064) - Log - Starting capture RDOC 010744: [03:53:20] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010744: [03:53:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001320: [03:53:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010744: [03:53:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010744: [03:53:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010744: [03:53:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010744: [03:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35518 (0.65 %) RDOC 010744: [03:53:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.072127 seconds RDOC 010744: [03:53:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 010744: [03:53:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010744: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 001320: [03:53:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48496 bytes) (time 1707623600) 7826 byte thumbnail RDOC 001320: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 001320: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001320: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001320: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001320: [03:53:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001320: [03:53:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001320: [03:53:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001320: [03:53:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001320: [03:53:21] vk_replay.cpp(4814) - Log - Created device. RDOC 001320: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001320: [03:53:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001320: [03:53:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001320: [03:53:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001320: [03:53:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001320: [03:53:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001320: [03:53:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001320: [03:53:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001320: [03:53:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001320: [03:53:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001320: [03:53:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001320: [03:53:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001320: [03:53:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001320: [03:53:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001320: [03:53:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001320: [03:53:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001320: [03:53:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001320: [03:53:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001320: [03:53:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001320: [03:53:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001320: [03:53:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001320: [03:53:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001320: [03:53:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001320: [03:53:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001320: [03:53:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001320: [03:53:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001320: [03:53:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001320: [03:53:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001320: [03:53:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001320: [03:53:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001320: [03:53:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001320: [03:53:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001320: [03:53:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001320: [03:53:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001320: [03:53:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001320: [03:53:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001320: [03:53:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001320: [03:53:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001320: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001320: [03:53:21] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001320: [03:53:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001320: [03:53:21] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001320: [03:53:21] vk_core.cpp(2872) - Log - Timer chunk initialisation - 95.527 ms RDOC 001320: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005924: [03:53:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005924: [03:53:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005924: [03:53:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005924: [03:53:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005924: [03:53:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4896 RDOC 004896: [03:53:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004896: [03:53:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004896: [03:53:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004896: [03:53:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004896: [03:53:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004896: [03:53:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004896: [03:53:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004896: [03:53:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004896: [03:53:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004896: [03:53:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004896: [03:53:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004896: [03:53:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004896: [03:53:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004896: [03:53:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005924: [03:53:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4896] RDOC 004896: [03:53:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002F208CD2160 RDOC 004896: [03:53:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004896: [03:53:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004896: [03:53:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004896: [03:53:23] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004896: [03:53:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004896: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004896: [03:53:23] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003F0036 RDOC 004896: [03:53:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002F208CD2160 / 0x00000000003F0036 RDOC 004896: [03:53:24] vk_core.cpp(2064) - Log - Starting capture RDOC 004896: [03:53:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004896: [03:53:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004896: [03:53:24] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005924: [03:53:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004896: [03:53:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 004896: [03:53:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004896: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26340 (0.66 %) RDOC 004896: [03:53:24] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.058061 seconds RDOC 004896: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 004896: [03:53:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004896: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005924: [03:53:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37481 bytes) (time 1707623604) 6656 byte thumbnail RDOC 005924: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 005924: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005924: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005924: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005924: [03:53:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005924: [03:53:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005924: [03:53:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005924: [03:53:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005924: [03:53:25] vk_replay.cpp(4814) - Log - Created device. RDOC 005924: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005924: [03:53:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005924: [03:53:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005924: [03:53:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005924: [03:53:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005924: [03:53:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005924: [03:53:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005924: [03:53:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005924: [03:53:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005924: [03:53:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005924: [03:53:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005924: [03:53:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005924: [03:53:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005924: [03:53:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005924: [03:53:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005924: [03:53:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005924: [03:53:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005924: [03:53:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:53:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005924: [03:53:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005924: [03:53:25] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:53:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005924: [03:53:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:53:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005924: [03:53:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005924: [03:53:25] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:53:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005924: [03:53:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:53:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005924: [03:53:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005924: [03:53:25] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005924: [03:53:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005924: [03:53:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005924: [03:53:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005924: [03:53:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005924: [03:53:25] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005924: [03:53:25] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005924: [03:53:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005924: [03:53:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005924: [03:53:25] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005924: [03:53:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005924: [03:53:25] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005924: [03:53:25] vk_core.cpp(2872) - Log - Timer chunk initialisation - 94.039 ms RDOC 005924: [03:53:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 001736: [03:53:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 001736: [03:53:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001736: [03:53:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001736: [03:53:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001736: [03:53:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6380 RDOC 006380: [03:53:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006380: [03:53:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006380: [03:53:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006380: [03:53:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006380: [03:53:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006380: [03:53:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006380: [03:53:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006380: [03:53:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006380: [03:53:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006380: [03:53:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006380: [03:53:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006380: [03:53:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006380: [03:53:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006380: [03:53:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001736: [03:53:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6380] RDOC 006380: [03:53:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000282BA3CFB40 RDOC 006380: [03:53:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006380: [03:53:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006380: [03:53:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006380: [03:53:26] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006380: [03:53:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006380: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006380: [03:53:26] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000660306 RDOC 006380: [03:53:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000282BA3CFB40 / 0x0000000000660306 RDOC 006380: [03:53:28] vk_core.cpp(2064) - Log - Starting capture RDOC 006380: [03:53:28] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 001736: [03:53:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006380: [03:53:28] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006380: [03:53:28] vk_debug.cpp(2580) - Log - Allocating readback window of 4096 bytes RDOC 006380: [03:53:28] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::217 (0 -> 32) RDOC 006380: [03:53:28] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006380: [03:53:28] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 006380: [03:53:28] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 006380: [03:53:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944384 bytes to 351852 (0.80 %) RDOC 006380: [03:53:28] vk_core.cpp(2616) - Log - Captured Vulkan frame with 41.908630 MB capture section in 0.082789 seconds RDOC 006380: [03:53:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006380: [03:53:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 006380: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001736: [03:53:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (358507 bytes) (time 1707623608) 2526 byte thumbnail RDOC 001736: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001736: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001736: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001736: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001736: [03:53:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001736: [03:53:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001736: [03:53:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001736: [03:53:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001736: [03:53:29] vk_replay.cpp(4814) - Log - Created device. RDOC 001736: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001736: [03:53:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001736: [03:53:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001736: [03:53:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001736: [03:53:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001736: [03:53:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001736: [03:53:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001736: [03:53:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001736: [03:53:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001736: [03:53:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001736: [03:53:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001736: [03:53:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001736: [03:53:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001736: [03:53:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001736: [03:53:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001736: [03:53:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001736: [03:53:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001736: [03:53:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:53:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001736: [03:53:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001736: [03:53:29] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:53:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001736: [03:53:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:53:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001736: [03:53:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001736: [03:53:29] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:53:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001736: [03:53:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:53:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001736: [03:53:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001736: [03:53:29] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001736: [03:53:29] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001736: [03:53:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001736: [03:53:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001736: [03:53:29] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001736: [03:53:29] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001736: [03:53:29] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001736: [03:53:29] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001736: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001736: [03:53:29] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001736: [03:53:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001736: [03:53:29] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001736: [03:53:29] vk_core.cpp(2872) - Log - Timer chunk initialisation - 449.520 ms RDOC 001736: [03:53:29] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:30] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:31] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:32] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:33] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:34] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:35] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:36] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:37] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:38] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:39] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:40] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:41] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 001736: [03:53:42] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:42] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:43] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:44] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:44] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:45] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:46] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 001736: [03:53:46] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:47] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:48] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1062 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:49] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:50] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 120 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:51] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:52] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:53] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:54] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:55] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:56] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:57] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:58] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:53:59] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:00] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:01] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:02] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:03] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 1536 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:04] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:05] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:06] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:07] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:08] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:09] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:10] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:11] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] vk_shaderdebug.cpp(4679) - Log - Got 1 hit candidates out of 960 total instances RDOC 001736: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010876: [03:54:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010876: [03:54:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010876: [03:54:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010876: [03:54:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010876: [03:54:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5916 RDOC 005916: [03:54:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005916: [03:54:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005916: [03:54:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005916: [03:54:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005916: [03:54:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005916: [03:54:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005916: [03:54:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005916: [03:54:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005916: [03:54:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005916: [03:54:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005916: [03:54:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005916: [03:54:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005916: [03:54:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005916: [03:54:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010876: [03:54:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5916] RDOC 005916: [03:54:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000209D9E463F0 RDOC 005916: [03:54:13] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005916: [03:54:13] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005916: [03:54:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005916: [03:54:13] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005916: [03:54:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005916: [03:54:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005916: [03:54:13] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000009C0304 RDOC 005916: [03:54:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000209D9E463F0 / 0x00000000009C0304 RDOC 005916: [03:54:14] vk_core.cpp(2064) - Log - Starting capture RDOC 005916: [03:54:14] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010876: [03:54:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005916: [03:54:14] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005916: [03:54:14] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005916: [03:54:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 005916: [03:54:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005916: [03:54:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32761 (0.60 %) RDOC 005916: [03:54:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.070978 seconds RDOC 005916: [03:54:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 005916: [03:54:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 005916: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010876: [03:54:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43679 bytes) (time 1707623654) 6438 byte thumbnail RDOC 010876: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010876: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010876: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010876: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010876: [03:54:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010876: [03:54:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010876: [03:54:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010876: [03:54:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010876: [03:54:15] vk_replay.cpp(4814) - Log - Created device. RDOC 010876: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010876: [03:54:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010876: [03:54:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010876: [03:54:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010876: [03:54:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010876: [03:54:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010876: [03:54:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010876: [03:54:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010876: [03:54:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010876: [03:54:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010876: [03:54:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010876: [03:54:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010876: [03:54:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010876: [03:54:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010876: [03:54:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010876: [03:54:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010876: [03:54:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010876: [03:54:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:54:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010876: [03:54:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010876: [03:54:15] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:54:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010876: [03:54:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:54:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010876: [03:54:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010876: [03:54:15] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:54:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010876: [03:54:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:54:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010876: [03:54:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010876: [03:54:15] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010876: [03:54:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010876: [03:54:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010876: [03:54:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010876: [03:54:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010876: [03:54:15] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010876: [03:54:15] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010876: [03:54:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010876: [03:54:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010876: [03:54:15] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010876: [03:54:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010876: [03:54:15] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010876: [03:54:15] vk_core.cpp(2872) - Log - Timer chunk initialisation - 122.120 ms RDOC 010876: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002704: [03:54:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 002704: [03:54:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002704: [03:54:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002704: [03:54:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002704: [03:54:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2364 RDOC 002364: [03:54:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 002364: [03:54:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002364: [03:54:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002364: [03:54:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002364: [03:54:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002364: [03:54:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002364: [03:54:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002364: [03:54:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002364: [03:54:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002364: [03:54:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002364: [03:54:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002364: [03:54:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002364: [03:54:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002364: [03:54:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002704: [03:54:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2364] RDOC 002364: [03:54:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000209304E3410 RDOC 002364: [03:54:17] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002364: [03:54:17] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002364: [03:54:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002364: [03:54:17] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002364: [03:54:17] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002364: [03:54:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002364: [03:54:17] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000017030E RDOC 002364: [03:54:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000209304E3410 / 0x000000000017030E RDOC 002364: [03:54:17] vk_core.cpp(2064) - Log - Starting capture RDOC 002364: [03:54:17] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002364: [03:54:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002364: [03:54:17] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002704: [03:54:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002364: [03:54:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 002364: [03:54:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002364: [03:54:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21319 (0.61 %) RDOC 002364: [03:54:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.058568 seconds RDOC 002364: [03:54:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002364: [03:54:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002364: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002704: [03:54:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31069 bytes) (time 1707623657) 5116 byte thumbnail RDOC 002704: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002704: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002704: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002704: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002704: [03:54:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002704: [03:54:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002704: [03:54:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002704: [03:54:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002704: [03:54:18] vk_replay.cpp(4814) - Log - Created device. RDOC 002704: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002704: [03:54:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002704: [03:54:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002704: [03:54:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002704: [03:54:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002704: [03:54:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002704: [03:54:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002704: [03:54:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002704: [03:54:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002704: [03:54:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002704: [03:54:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002704: [03:54:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002704: [03:54:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002704: [03:54:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002704: [03:54:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002704: [03:54:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002704: [03:54:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002704: [03:54:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002704: [03:54:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002704: [03:54:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002704: [03:54:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002704: [03:54:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002704: [03:54:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002704: [03:54:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002704: [03:54:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002704: [03:54:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002704: [03:54:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002704: [03:54:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002704: [03:54:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002704: [03:54:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002704: [03:54:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002704: [03:54:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002704: [03:54:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002704: [03:54:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002704: [03:54:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002704: [03:54:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002704: [03:54:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002704: [03:54:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002704: [03:54:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002704: [03:54:18] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002704: [03:54:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002704: [03:54:18] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002704: [03:54:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.375 ms RDOC 002704: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007348: [03:54:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007348: [03:54:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007348: [03:54:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007348: [03:54:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007348: [03:54:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9352 RDOC 009352: [03:54:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009352: [03:54:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009352: [03:54:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009352: [03:54:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009352: [03:54:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009352: [03:54:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009352: [03:54:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009352: [03:54:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009352: [03:54:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009352: [03:54:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009352: [03:54:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009352: [03:54:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009352: [03:54:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009352: [03:54:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007348: [03:54:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9352] RDOC 009352: [03:54:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E718606AE0 RDOC 009352: [03:54:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009352: [03:54:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009352: [03:54:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009352: [03:54:22] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009352: [03:54:22] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009352: [03:54:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009352: [03:54:22] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000009F0304 RDOC 009352: [03:54:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E718606AE0 / 0x00000000009F0304 RDOC 009352: [03:54:23] vk_core.cpp(2064) - Log - Starting capture RDOC 009352: [03:54:23] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007348: [03:54:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009352: [03:54:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009352: [03:54:23] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009352: [03:54:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 009352: [03:54:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009352: [03:54:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156351 (0.42 %) RDOC 009352: [03:54:23] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.091726 seconds RDOC 009352: [03:54:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009352: [03:54:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 009352: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007348: [03:54:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166101 bytes) (time 1707623663) 5116 byte thumbnail RDOC 007348: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007348: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007348: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007348: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007348: [03:54:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007348: [03:54:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007348: [03:54:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007348: [03:54:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007348: [03:54:24] vk_replay.cpp(4814) - Log - Created device. RDOC 007348: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007348: [03:54:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007348: [03:54:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007348: [03:54:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007348: [03:54:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007348: [03:54:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007348: [03:54:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007348: [03:54:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007348: [03:54:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007348: [03:54:24] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007348: [03:54:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007348: [03:54:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007348: [03:54:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007348: [03:54:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007348: [03:54:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007348: [03:54:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007348: [03:54:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007348: [03:54:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007348: [03:54:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007348: [03:54:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007348: [03:54:24] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007348: [03:54:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007348: [03:54:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007348: [03:54:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007348: [03:54:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007348: [03:54:24] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007348: [03:54:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007348: [03:54:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007348: [03:54:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007348: [03:54:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007348: [03:54:24] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007348: [03:54:24] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007348: [03:54:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007348: [03:54:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007348: [03:54:24] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007348: [03:54:24] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007348: [03:54:24] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007348: [03:54:24] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007348: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007348: [03:54:24] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007348: [03:54:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007348: [03:54:24] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007348: [03:54:24] vk_core.cpp(2872) - Log - Timer chunk initialisation - 112.591 ms RDOC 007348: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011020: [03:54:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011020: [03:54:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011020: [03:54:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011020: [03:54:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011020: [03:54:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4888 RDOC 004888: [03:54:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 004888: [03:54:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004888: [03:54:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004888: [03:54:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004888: [03:54:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004888: [03:54:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004888: [03:54:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004888: [03:54:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004888: [03:54:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004888: [03:54:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004888: [03:54:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004888: [03:54:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004888: [03:54:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004888: [03:54:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011020: [03:54:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4888] RDOC 004888: [03:54:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A9A48769F0 RDOC 004888: [03:54:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004888: [03:54:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004888: [03:54:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004888: [03:54:25] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004888: [03:54:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004888: [03:54:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004888: [03:54:25] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000A7008A RDOC 004888: [03:54:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A9A48769F0 / 0x0000000000A7008A RDOC 004888: [03:54:26] vk_core.cpp(2064) - Log - Starting capture RDOC 004888: [03:54:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011020: [03:54:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004888: [03:54:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004888: [03:54:26] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004888: [03:54:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 004888: [03:54:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004888: [03:54:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21090 (0.60 %) RDOC 004888: [03:54:26] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.069855 seconds RDOC 004888: [03:54:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004888: [03:54:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 004888: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011020: [03:54:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30840 bytes) (time 1707623666) 5116 byte thumbnail RDOC 011020: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011020: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011020: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011020: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011020: [03:54:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011020: [03:54:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011020: [03:54:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011020: [03:54:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011020: [03:54:27] vk_replay.cpp(4814) - Log - Created device. RDOC 011020: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011020: [03:54:27] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011020: [03:54:27] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011020: [03:54:27] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011020: [03:54:27] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011020: [03:54:27] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011020: [03:54:27] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011020: [03:54:27] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011020: [03:54:27] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011020: [03:54:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011020: [03:54:27] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011020: [03:54:27] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011020: [03:54:27] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011020: [03:54:27] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011020: [03:54:27] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011020: [03:54:27] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011020: [03:54:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011020: [03:54:27] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011020: [03:54:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011020: [03:54:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011020: [03:54:27] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011020: [03:54:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011020: [03:54:27] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011020: [03:54:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011020: [03:54:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011020: [03:54:27] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011020: [03:54:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011020: [03:54:27] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011020: [03:54:27] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011020: [03:54:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011020: [03:54:27] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011020: [03:54:27] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011020: [03:54:27] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011020: [03:54:27] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011020: [03:54:27] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011020: [03:54:27] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011020: [03:54:27] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011020: [03:54:27] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011020: [03:54:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011020: [03:54:27] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011020: [03:54:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011020: [03:54:27] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011020: [03:54:27] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.632 ms RDOC 011020: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011020: [03:54:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3856 (0.11 %) RDOC 011020: [03:54:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011020: [03:54:28] vk_core.cpp(2872) - Log - Timer chunk initialisation - 7.950 ms RDOC 011020: [03:54:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3856 (0.11 %) RDOC 011020: [03:54:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 011020: [03:54:28] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 011020: [03:54:28] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 011020: [03:54:28] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 011020: [03:54:28] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 011020: [03:54:28] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 011020: [03:54:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011020: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004920: [03:54:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 004920: [03:54:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004920: [03:54:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004920: [03:54:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004920: [03:54:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10220 RDOC 010220: [03:54:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 010220: [03:54:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010220: [03:54:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010220: [03:54:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010220: [03:54:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010220: [03:54:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010220: [03:54:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010220: [03:54:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010220: [03:54:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010220: [03:54:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010220: [03:54:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010220: [03:54:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010220: [03:54:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010220: [03:54:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004920: [03:54:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10220] RDOC 010220: [03:54:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E61D7A1BF0 RDOC 010220: [03:54:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010220: [03:54:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010220: [03:54:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010220: [03:54:29] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010220: [03:54:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010220: [03:54:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010220: [03:54:29] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000A20304 RDOC 010220: [03:54:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E61D7A1BF0 / 0x0000000000A20304 RDOC 010220: [03:54:29] vk_core.cpp(2064) - Log - Starting capture RDOC 010220: [03:54:29] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010220: [03:54:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010220: [03:54:29] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010220: [03:54:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 010220: [03:54:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004920: [03:54:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010220: [03:54:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21582 (0.61 %) RDOC 010220: [03:54:29] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.052644 seconds RDOC 010220: [03:54:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 010220: [03:54:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 010220: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 004920: [03:54:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35334 bytes) (time 1707623669) 9075 byte thumbnail RDOC 004920: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 004920: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004920: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004920: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004920: [03:54:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004920: [03:54:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004920: [03:54:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004920: [03:54:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004920: [03:54:30] vk_replay.cpp(4814) - Log - Created device. RDOC 004920: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004920: [03:54:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004920: [03:54:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004920: [03:54:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004920: [03:54:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004920: [03:54:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004920: [03:54:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004920: [03:54:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004920: [03:54:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004920: [03:54:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004920: [03:54:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004920: [03:54:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004920: [03:54:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004920: [03:54:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004920: [03:54:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004920: [03:54:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004920: [03:54:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004920: [03:54:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004920: [03:54:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004920: [03:54:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004920: [03:54:30] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004920: [03:54:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004920: [03:54:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004920: [03:54:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004920: [03:54:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004920: [03:54:30] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004920: [03:54:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004920: [03:54:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004920: [03:54:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004920: [03:54:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004920: [03:54:30] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004920: [03:54:30] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004920: [03:54:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004920: [03:54:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004920: [03:54:30] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004920: [03:54:30] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004920: [03:54:30] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004920: [03:54:30] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004920: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004920: [03:54:31] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004920: [03:54:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004920: [03:54:31] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004920: [03:54:31] vk_core.cpp(2872) - Log - Timer chunk initialisation - 96.013 ms RDOC 004920: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007428: [03:54:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 007428: [03:54:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007428: [03:54:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007428: [03:54:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007428: [03:54:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6252 RDOC 006252: [03:54:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 006252: [03:54:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006252: [03:54:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006252: [03:54:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006252: [03:54:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006252: [03:54:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006252: [03:54:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006252: [03:54:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006252: [03:54:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006252: [03:54:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006252: [03:54:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006252: [03:54:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006252: [03:54:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006252: [03:54:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007428: [03:54:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6252] RDOC 006252: [03:54:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001374BC60DF0 RDOC 006252: [03:54:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006252: [03:54:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006252: [03:54:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006252: [03:54:32] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006252: [03:54:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006252: [03:54:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006252: [03:54:32] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000A402F0 RDOC 006252: [03:54:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001374BC60DF0 / 0x0000000000A402F0 RDOC 007428: [03:54:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006252: [03:54:32] vk_core.cpp(2064) - Log - Starting capture RDOC 006252: [03:54:32] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006252: [03:54:32] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006252: [03:54:32] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006252: [03:54:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 006252: [03:54:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006252: [03:54:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23042 (0.65 %) RDOC 006252: [03:54:32] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.051734 seconds RDOC 006252: [03:54:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006252: [03:54:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006252: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007428: [03:54:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32792 bytes) (time 1707623672) 5116 byte thumbnail RDOC 007428: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007428: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007428: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007428: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007428: [03:54:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007428: [03:54:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007428: [03:54:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007428: [03:54:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007428: [03:54:33] vk_replay.cpp(4814) - Log - Created device. RDOC 007428: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007428: [03:54:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007428: [03:54:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007428: [03:54:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007428: [03:54:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007428: [03:54:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007428: [03:54:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007428: [03:54:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007428: [03:54:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007428: [03:54:33] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007428: [03:54:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007428: [03:54:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007428: [03:54:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007428: [03:54:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007428: [03:54:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007428: [03:54:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007428: [03:54:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007428: [03:54:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007428: [03:54:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007428: [03:54:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 007428: [03:54:33] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007428: [03:54:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007428: [03:54:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007428: [03:54:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007428: [03:54:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 007428: [03:54:33] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007428: [03:54:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007428: [03:54:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007428: [03:54:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007428: [03:54:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 007428: [03:54:33] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007428: [03:54:33] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007428: [03:54:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007428: [03:54:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007428: [03:54:33] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 007428: [03:54:33] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 007428: [03:54:33] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007428: [03:54:33] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007428: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007428: [03:54:34] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007428: [03:54:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007428: [03:54:34] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007428: [03:54:34] vk_core.cpp(2872) - Log - Timer chunk initialisation - 106.686 ms RDOC 007428: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010808: [03:54:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010808: [03:54:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010808: [03:54:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010808: [03:54:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010808: [03:54:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12060 RDOC 012060: [03:54:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 012060: [03:54:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012060: [03:54:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012060: [03:54:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012060: [03:54:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012060: [03:54:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012060: [03:54:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012060: [03:54:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012060: [03:54:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012060: [03:54:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012060: [03:54:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012060: [03:54:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012060: [03:54:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012060: [03:54:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010808: [03:54:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12060] RDOC 012060: [03:54:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EB6678E900 RDOC 012060: [03:54:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012060: [03:54:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012060: [03:54:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012060: [03:54:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 012060: [03:54:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012060: [03:54:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012060: [03:54:35] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000AC008A RDOC 012060: [03:54:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EB6678E900 / 0x0000000000AC008A RDOC 012060: [03:54:35] vk_core.cpp(2064) - Log - Starting capture RDOC 012060: [03:54:35] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010808: [03:54:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012060: [03:54:35] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012060: [03:54:35] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012060: [03:54:35] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 012060: [03:54:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 012060: [03:54:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25727 (0.73 %) RDOC 012060: [03:54:35] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.034444 seconds RDOC 012060: [03:54:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 012060: [03:54:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 012060: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010808: [03:54:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35437 bytes) (time 1707623675) 5074 byte thumbnail RDOC 010808: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010808: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010808: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010808: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010808: [03:54:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010808: [03:54:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010808: [03:54:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010808: [03:54:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010808: [03:54:36] vk_replay.cpp(4814) - Log - Created device. RDOC 010808: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010808: [03:54:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010808: [03:54:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010808: [03:54:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010808: [03:54:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010808: [03:54:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010808: [03:54:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010808: [03:54:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010808: [03:54:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010808: [03:54:36] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010808: [03:54:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010808: [03:54:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010808: [03:54:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010808: [03:54:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010808: [03:54:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010808: [03:54:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010808: [03:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010808: [03:54:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:54:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010808: [03:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010808: [03:54:36] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:54:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010808: [03:54:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:54:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010808: [03:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010808: [03:54:36] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:54:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010808: [03:54:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:54:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010808: [03:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010808: [03:54:36] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:54:36] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010808: [03:54:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010808: [03:54:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010808: [03:54:36] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010808: [03:54:36] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010808: [03:54:36] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010808: [03:54:36] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010808: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010808: [03:54:37] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010808: [03:54:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010808: [03:54:37] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010808: [03:54:37] vk_core.cpp(2872) - Log - Timer chunk initialisation - 108.680 ms RDOC 010808: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000744: [03:54:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 000744: [03:54:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000744: [03:54:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000744: [03:54:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000744: [03:54:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1440 RDOC 001440: [03:54:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 001440: [03:54:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001440: [03:54:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001440: [03:54:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001440: [03:54:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001440: [03:54:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001440: [03:54:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001440: [03:54:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001440: [03:54:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001440: [03:54:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001440: [03:54:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001440: [03:54:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001440: [03:54:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001440: [03:54:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000744: [03:54:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1440] RDOC 001440: [03:54:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002875E3116F0 RDOC 001440: [03:54:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001440: [03:54:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001440: [03:54:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001440: [03:54:38] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001440: [03:54:38] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001440: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001440: [03:54:38] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004B0036 RDOC 001440: [03:54:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002875E3116F0 / 0x00000000004B0036 RDOC 000744: [03:54:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001440: [03:54:38] vk_core.cpp(2064) - Log - Starting capture RDOC 001440: [03:54:38] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001440: [03:54:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001440: [03:54:38] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001440: [03:54:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 001440: [03:54:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001440: [03:54:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21411 (0.61 %) RDOC 001440: [03:54:39] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.076439 seconds RDOC 001440: [03:54:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001440: [03:54:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 001440: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 000744: [03:54:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31161 bytes) (time 1707623679) 5116 byte thumbnail RDOC 000744: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 000744: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000744: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000744: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000744: [03:54:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000744: [03:54:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000744: [03:54:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000744: [03:54:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000744: [03:54:40] vk_replay.cpp(4814) - Log - Created device. RDOC 000744: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000744: [03:54:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000744: [03:54:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000744: [03:54:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000744: [03:54:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000744: [03:54:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000744: [03:54:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000744: [03:54:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000744: [03:54:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000744: [03:54:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000744: [03:54:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000744: [03:54:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000744: [03:54:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000744: [03:54:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000744: [03:54:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000744: [03:54:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000744: [03:54:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000744: [03:54:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000744: [03:54:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000744: [03:54:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000744: [03:54:40] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000744: [03:54:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000744: [03:54:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000744: [03:54:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000744: [03:54:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000744: [03:54:40] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000744: [03:54:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000744: [03:54:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000744: [03:54:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000744: [03:54:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000744: [03:54:40] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000744: [03:54:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000744: [03:54:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000744: [03:54:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000744: [03:54:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000744: [03:54:40] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000744: [03:54:40] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000744: [03:54:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000744: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000744: [03:54:40] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000744: [03:54:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000744: [03:54:40] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000744: [03:54:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.584 ms RDOC 000744: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010188: [03:54:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 010188: [03:54:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010188: [03:54:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010188: [03:54:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010188: [03:54:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7444 RDOC 007444: [03:54:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007444: [03:54:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007444: [03:54:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007444: [03:54:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007444: [03:54:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007444: [03:54:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007444: [03:54:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007444: [03:54:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007444: [03:54:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007444: [03:54:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007444: [03:54:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007444: [03:54:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007444: [03:54:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007444: [03:54:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010188: [03:54:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7444] RDOC 007444: [03:54:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B5A8C533D0 RDOC 007444: [03:54:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007444: [03:54:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007444: [03:54:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007444: [03:54:41] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007444: [03:54:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007444: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007444: [03:54:41] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000004C0036 RDOC 007444: [03:54:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B5A8C533D0 / 0x00000000004C0036 RDOC 007444: [03:54:42] vk_core.cpp(2064) - Log - Starting capture RDOC 007444: [03:54:42] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007444: [03:54:42] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007444: [03:54:42] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010188: [03:54:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007444: [03:54:42] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007444: [03:54:42] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007444: [03:54:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 34844 (0.98 %) RDOC 007444: [03:54:42] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.064437 seconds RDOC 007444: [03:54:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007444: [03:54:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007444: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010188: [03:54:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44055 bytes) (time 1707623682) 4687 byte thumbnail RDOC 010188: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010188: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010188: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010188: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010188: [03:54:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010188: [03:54:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010188: [03:54:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010188: [03:54:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010188: [03:54:43] vk_replay.cpp(4814) - Log - Created device. RDOC 010188: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010188: [03:54:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010188: [03:54:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010188: [03:54:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010188: [03:54:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010188: [03:54:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010188: [03:54:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010188: [03:54:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010188: [03:54:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010188: [03:54:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010188: [03:54:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010188: [03:54:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010188: [03:54:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010188: [03:54:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010188: [03:54:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010188: [03:54:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010188: [03:54:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010188: [03:54:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:54:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010188: [03:54:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010188: [03:54:43] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:54:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010188: [03:54:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:54:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010188: [03:54:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010188: [03:54:43] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:54:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010188: [03:54:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:54:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010188: [03:54:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010188: [03:54:43] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010188: [03:54:43] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010188: [03:54:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010188: [03:54:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010188: [03:54:43] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010188: [03:54:43] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010188: [03:54:43] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010188: [03:54:43] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010188: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010188: [03:54:43] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010188: [03:54:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010188: [03:54:43] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010188: [03:54:43] vk_core.cpp(2872) - Log - Timer chunk initialisation - 117.211 ms RDOC 010188: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009652: [03:54:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 009652: [03:54:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009652: [03:54:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009652: [03:54:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009652: [03:54:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9044 RDOC 009044: [03:54:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 009044: [03:54:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009044: [03:54:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009044: [03:54:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009044: [03:54:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009044: [03:54:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009044: [03:54:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009044: [03:54:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009044: [03:54:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009044: [03:54:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009044: [03:54:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009044: [03:54:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009044: [03:54:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009044: [03:54:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009044: [03:54:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009652: [03:54:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9044] RDOC 009044: [03:54:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D82042BBC8 RDOC 009044: [03:54:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009044: [03:54:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009044: [03:54:44] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D82042BBC8 RDOC 009044: [03:54:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009044: [03:54:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D82042BBC8 RDOC 009044: [03:54:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009044: [03:54:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D82042BBC8 / 0x0000000000A90304 RDOC 009044: [03:54:44] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009044: [03:54:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009652: [03:54:44] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009652: [03:54:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009044: [03:54:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009044: [03:54:44] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 009044: [03:54:44] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 009044: [03:54:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009044: [03:54:44] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 009044: [03:54:44] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 009044: [03:54:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196452 (1.20 %) RDOC 009044: [03:54:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.075238 seconds RDOC 009044: [03:54:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009044: [03:54:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009044: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009652: [03:54:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203106 bytes) (time 1707623684) 2526 byte thumbnail RDOC 009652: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009652: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009652: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009652: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009652: [03:54:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009652: [03:54:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009652: [03:54:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009652: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009652: [03:54:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009652: [03:54:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009652: [03:54:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009652: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009652: [03:54:46] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 97.753 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.307 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.784 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.903 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.906 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.808 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.042 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.426 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.605 ms RDOC 009652: [03:54:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.903 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.033 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.444 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.184 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.774 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.537 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.487 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.127 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.395 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.021 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.049 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.866 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.565 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.316 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.652 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.521 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.868 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.160 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.389 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.252 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.495 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.739 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.488 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.184 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.068 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.997 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.898 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.638 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.881 ms RDOC 009652: [03:54:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.993 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.747 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.586 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.602 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.298 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.279 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.008 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.636 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.313 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.002 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.859 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.667 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.862 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.019 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.165 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.616 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.891 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.576 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.840 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.691 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.995 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.045 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.449 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.459 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.164 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.672 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.723 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.811 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.570 ms RDOC 009652: [03:54:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.285 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.678 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.430 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.803 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.668 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.673 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.899 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 44.120 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 41.470 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.192 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.418 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.777 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.527 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 36.756 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.829 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 38.493 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.485 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.829 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.096 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.855 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.658 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.238 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.186 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.720 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.626 ms RDOC 009652: [03:54:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.752 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.303 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.075 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 39.117 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 37.770 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.116 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.800 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.763 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.271 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 54.021 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.660 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.169 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.453 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.268 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 55.713 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.494 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.639 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.478 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 54.938 ms RDOC 009652: [03:54:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.905 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 82.682 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.187 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 83.372 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.456 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.566 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.980 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.857 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.228 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.827 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 82.065 ms RDOC 009652: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.155 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 114.026 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 106.705 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.586 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 105.681 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 107.110 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 110.403 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.977 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.550 ms RDOC 009652: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 106.660 ms RDOC 009652: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.262 ms RDOC 009652: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 107.050 ms RDOC 009652: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 133.672 ms RDOC 009652: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 131.854 ms RDOC 009652: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.122 ms RDOC 009652: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.439 ms RDOC 009652: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.480 ms RDOC 009652: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.668 ms RDOC 009652: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 134.817 ms RDOC 009652: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 145.067 ms RDOC 009652: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 139.433 ms RDOC 009652: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 137.774 ms RDOC 009652: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 147.162 ms RDOC 009652: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 164.975 ms RDOC 009652: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 169.293 ms RDOC 009652: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 158.176 ms RDOC 009652: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 156.887 ms RDOC 009652: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 165.585 ms RDOC 009652: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 157.226 ms RDOC 009652: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 159.053 ms RDOC 009652: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 160.560 ms RDOC 009652: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 157.363 ms RDOC 009652: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 161.068 ms RDOC 009652: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 160.571 ms RDOC 009652: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 191.147 ms RDOC 009652: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 201.921 ms RDOC 009652: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 185.857 ms RDOC 009652: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 192.933 ms RDOC 009652: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 185.978 ms RDOC 009652: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 189.293 ms RDOC 009652: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 200.076 ms RDOC 009652: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 187.449 ms RDOC 009652: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 193.493 ms RDOC 009652: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 194.744 ms RDOC 009652: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 192.661 ms RDOC 009652: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 220.944 ms RDOC 009652: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 213.847 ms RDOC 009652: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.128 ms RDOC 009652: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.898 ms RDOC 009652: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 216.957 ms RDOC 009652: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 213.962 ms RDOC 009652: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 227.320 ms RDOC 009652: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 227.681 ms RDOC 009652: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 213.665 ms RDOC 009652: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 214.970 ms RDOC 009652: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 222.644 ms RDOC 009652: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 242.555 ms RDOC 009652: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 248.187 ms RDOC 009652: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 251.024 ms RDOC 009652: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 249.026 ms RDOC 009652: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 250.014 ms RDOC 009652: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 243.194 ms RDOC 009652: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 258.916 ms RDOC 009652: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.966 ms RDOC 009652: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 248.706 ms RDOC 009652: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 241.718 ms RDOC 009652: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 259.189 ms RDOC 009652: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 279.246 ms RDOC 009652: [03:55:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 269.524 ms RDOC 009652: [03:55:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.749 ms RDOC 009652: [03:55:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 275.379 ms RDOC 009652: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 269.442 ms RDOC 009652: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 270.621 ms RDOC 009652: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 282.369 ms RDOC 009652: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 286.062 ms RDOC 009652: [03:55:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 277.601 ms RDOC 009652: [03:55:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 297.736 ms RDOC 009652: [03:55:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 278.916 ms RDOC 009652: [03:55:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 297.564 ms RDOC 009652: [03:55:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 304.839 ms RDOC 009652: [03:55:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 301.542 ms RDOC 009652: [03:55:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 317.423 ms RDOC 009652: [03:55:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 305.892 ms RDOC 009652: [03:55:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 305.096 ms RDOC 009652: [03:55:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 303.162 ms RDOC 009652: [03:55:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 314.200 ms RDOC 009652: [03:55:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 306.403 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.964 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 302.921 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.833 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.233 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.825 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.297 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.830 ms RDOC 009652: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.907 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.303 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.190 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.635 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.879 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.577 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.938 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.123 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.919 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 71.157 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.916 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.208 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.637 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.100 ms RDOC 009652: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.961 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.822 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.501 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.129 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.631 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.476 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.655 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.574 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.457 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.227 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.376 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.011 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.370 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.436 ms RDOC 009652: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 80.035 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.607 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.981 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.412 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.486 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.866 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.469 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.439 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.874 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.065 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.806 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.199 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 72.581 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.640 ms RDOC 009652: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.602 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.409 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.109 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.254 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.923 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.880 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.514 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.752 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 73.983 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.893 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.515 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.292 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.555 ms RDOC 009652: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.394 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.309 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.545 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.586 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.104 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.216 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.654 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.091 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.563 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.611 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 73.484 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.061 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.563 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.859 ms RDOC 009652: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.658 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.745 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.192 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.698 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.368 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.091 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.706 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.858 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.208 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.909 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.102 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.158 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.301 ms RDOC 009652: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.239 ms RDOC 009652: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 69.028 ms RDOC 009652: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011400: [03:55:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011400: [03:55:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011400: [03:55:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011400: [03:55:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011400: [03:55:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7296 RDOC 007296: [03:55:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007296: [03:55:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007296: [03:55:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007296: [03:55:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007296: [03:55:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007296: [03:55:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007296: [03:55:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007296: [03:55:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007296: [03:55:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007296: [03:55:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007296: [03:55:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007296: [03:55:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007296: [03:55:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007296: [03:55:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011400: [03:55:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7296] RDOC 007296: [03:55:18] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007296: [03:55:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029070CCB458 RDOC 007296: [03:55:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007296: [03:55:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007296: [03:55:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029070CCB458 RDOC 007296: [03:55:18] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007296: [03:55:18] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029070CCB458 RDOC 007296: [03:55:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007296: [03:55:18] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000029070CCB458 / 0x0000000000A10300 RDOC 007296: [03:55:18] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007296: [03:55:18] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011400: [03:55:18] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011400: [03:55:18] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007296: [03:55:18] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007296: [03:55:18] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 007296: [03:55:19] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 007296: [03:55:19] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007296: [03:55:19] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 007296: [03:55:19] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 007296: [03:55:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 534974 (3.21 %) RDOC 007296: [03:55:19] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.160095 seconds RDOC 007296: [03:55:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007296: [03:55:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 007296: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011400: [03:55:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (582839 bytes) (time 1707623719) 43031 byte thumbnail RDOC 011400: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011400: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:20] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011400: [03:55:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011400: [03:55:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011400: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011400: [03:55:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011400: [03:55:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011400: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:20] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 297.113 ms RDOC 011400: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:27] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 011400: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:28] remote_server.cpp(1668) - Log - Capture open complete RDOC 011400: [03:55:28] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 011400: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:28] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011400: [03:55:28] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 011400: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:38] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 011400: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:39] remote_server.cpp(1668) - Log - Capture open complete RDOC 011400: [03:55:39] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 011400: [03:55:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011400: [03:55:39] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011400: [03:55:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011400: [03:55:39] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011400: [03:55:39] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011400: [03:55:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011400: [03:55:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011400: [03:55:39] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011400: [03:55:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011400: [03:55:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011400: [03:55:39] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011400: [03:55:39] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011400: [03:55:39] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 011400: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 011400: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 011400: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 011400: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 011400: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 011400: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 011400: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 011400: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 011400: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 011400: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 011400: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 011400: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 011400: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 011400: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 011400: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 011400: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 011400: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 011400: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 011400: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 011400: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 011400: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 011400: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 011400: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 011400: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 011400: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 011400: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 011400: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 011400: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 011400: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 011400: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 011400: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 011400: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 011400: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 011400: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 011400: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 011400: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 011400: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 011400: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 011400: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 011400: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 011400: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 011400: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 011400: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 011400: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 011400: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 011400: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 011400: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 011400: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 011400: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 011400: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 011400: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 011400: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 011400: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 011400: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 011400: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 011400: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 011400: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 011400: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 011400: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 011400: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 011400: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 011400: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 011400: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011400: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011400: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 011400: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 011400: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011400: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011400: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011400: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011400: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011400: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011400: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 011400: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 011400: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 011400: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 011400: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 011400: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 011400: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 011400: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 011400: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 011400: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 011400: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 011400: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 011400: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 011400: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 011400: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 011400: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 011400: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 011400: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 011400: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 011400: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 011400: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 011400: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 011400: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 011400: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011400: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011400: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011400: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011400: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 011400: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 011400: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 011400: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 011400: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 011400: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 011400: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 011400: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 011400: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 011400: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 011400: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 011400: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 011400: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 011400: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 011400: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 011400: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 011400: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 011400: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 011400: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 011400: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 011400: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 011400: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 011400: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 011400: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 011400: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 011400: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 011400: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 011400: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 011400: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 011400: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 011400: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 011400: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 011400: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 011400: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 011400: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 011400: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 011400: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 011400: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 011400: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 011400: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 011400: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 011400: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 011400: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 011400: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 011400: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 011400: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 011400: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 011400: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 011400: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 011400: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 011400: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 011400: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 011400: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 011400: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 011400: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 011400: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 011400: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 011400: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 011400: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 011400: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 011400: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 011400: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 011400: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 011400: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 011400: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 011400: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 011400: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 011400: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 011400: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 011400: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 011400: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 011400: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 011400: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 011400: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 011400: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 011400: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 011400: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 011400: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 011400: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 011400: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 011400: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 011400: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 011400: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 011400: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 011400: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 011400: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 011400: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 011400: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 011400: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 011400: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 011400: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 011400: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 011400: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 011400: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 011400: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 011400: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 011400: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 011400: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 011400: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 011400: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 011400: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 011400: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 011400: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 011400: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 011400: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 011400: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 011400: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 011400: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 011400: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 011400: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 011400: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 011400: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 011400: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 011400: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 011400: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 011400: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 011400: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 011400: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 011400: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 011400: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 011400: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 011400: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 011400: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 011400: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 011400: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 011400: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 011400: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 011400: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 011400: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 011400: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 011400: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 011400: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 011400: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 011400: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 011400: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 011400: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 011400: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 011400: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 011400: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 011400: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 011400: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 011400: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 011400: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 011400: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 011400: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 011400: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 011400: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 011400: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 011400: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 011400: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 011400: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 011400: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 011400: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 011400: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 011400: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 011400: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 011400: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 011400: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 011400: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 011400: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 011400: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 011400: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 011400: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 011400: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 011400: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 011400: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 011400: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 011400: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 011400: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 011400: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 011400: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 011400: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 011400: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 011400: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 011400: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 011400: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 011400: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 011400: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 011400: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 011400: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 011400: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 011400: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 011400: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 011400: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 011400: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 011400: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 011400: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 011400: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 011400: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 011400: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 011400: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 011400: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 011400: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 011400: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 011400: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 011400: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 011400: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 011400: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 011400: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 011400: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 011400: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 011400: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 011400: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 011400: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 011400: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 011400: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 011400: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 011400: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 011400: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 011400: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 011400: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 011400: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 011400: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 011400: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 011400: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 011400: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 011400: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 011400: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 011400: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 011400: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 011400: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 011400: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 011400: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 011400: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 011400: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 011400: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 011400: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 011400: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 011400: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 011400: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 011400: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 011400: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 011400: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 011400: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 011400: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 011400: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 011400: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 011400: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 011400: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 011400: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 011400: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 011400: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 011400: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 011400: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 011400: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 011400: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 011400: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 011400: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 011400: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 011400: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 011400: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 011400: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 011400: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 011400: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 011400: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 011400: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 011400: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 011400: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 011400: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 011400: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 011400: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 011400: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 011400: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 011400: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 011400: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 011400: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 011400: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 011400: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 011400: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 011400: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 011400: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 011400: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 011400: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 011400: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 011400: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 011400: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 011400: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 011400: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 011400: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 011400: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 011400: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 011400: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 011400: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 011400: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 011400: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 011400: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 011400: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 011400: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 011400: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 011400: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 011400: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 011400: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 011400: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011400: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011400: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011400: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011400: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011400: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011400: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 011400: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 011400: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 011400: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011400: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011400: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011400: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011400: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 011400: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 011400: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 011400: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 011400: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 011400: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 011400: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 011400: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 011400: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 011400: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 011400: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 011400: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 011400: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 011400: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 011400: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 011400: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 011400: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 011400: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 011400: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 011400: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 011400: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 011400: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 011400: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 011400: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 011400: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 011400: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 011400: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 011400: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 011400: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 011400: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 011400: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 011400: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 011400: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 011400: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 011400: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 011400: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 011400: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 011400: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 011400: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 011400: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 011400: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 011400: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 011400: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 011400: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 011400: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 011400: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 011400: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 011400: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 011400: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 011400: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 011400: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 011400: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 011400: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 011400: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 011400: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 011400: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 011400: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 011400: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 011400: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 011400: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 011400: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 011400: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 011400: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 011400: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 011400: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 011400: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 011400: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 011400: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 011400: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 011400: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 011400: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 011400: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 011400: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 011400: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 011400: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 011400: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 011400: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 011400: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 011400: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 011400: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 011400: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 011400: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 011400: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 011400: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 011400: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 011400: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 011400: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 011400: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 011400: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 011400: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 011400: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 011400: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 011400: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 011400: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 011400: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 011400: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 011400: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 011400: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 011400: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 011400: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 011400: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 011400: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 011400: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 011400: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 011400: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 011400: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 011400: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 011400: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 011400: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 011400: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 011400: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 011400: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 011400: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 011400: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 011400: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 011400: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 011400: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 011400: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 011400: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 011400: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 011400: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 011400: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 011400: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 011400: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 011400: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 011400: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 011400: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 011400: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 011400: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 011400: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 011400: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 011400: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 011400: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 011400: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 011400: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 011400: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 011400: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 011400: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 011400: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 011400: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 011400: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 011400: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 011400: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 011400: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 011400: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 011400: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 011400: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 011400: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 011400: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 011400: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 011400: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 011400: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 011400: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 011400: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 011400: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 011400: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 011400: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 011400: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 011400: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 011400: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 011400: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 011400: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 011400: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 011400: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 011400: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 011400: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 011400: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 011400: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 011400: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 011400: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 011400: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 011400: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 011400: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 011400: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 011400: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 011400: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 011400: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 011400: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 011400: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 011400: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 011400: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 011400: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 011400: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 011400: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 011400: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 011400: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 011400: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 011400: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 011400: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 011400: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 011400: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 011400: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 011400: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 011400: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 011400: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 011400: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 011400: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 011400: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 011400: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 011400: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 011400: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 011400: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 011400: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 011400: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 011400: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 011400: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 011400: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 011400: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 011400: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 011400: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 011400: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 011400: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 011400: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 011400: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 011400: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 011400: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 011400: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 011400: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 011400: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 011400: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 011400: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 011400: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 011400: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 011400: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 011400: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 011400: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 011400: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 011400: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 011400: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 011400: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 011400: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 011400: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 011400: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 011400: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 011400: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 011400: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 011400: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 011400: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 011400: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 011400: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 011400: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 011400: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 011400: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 011400: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 011400: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 011400: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 011400: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 011400: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 011400: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 011400: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 011400: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 011400: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 011400: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 011400: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 011400: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 011400: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 011400: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 011400: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 011400: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 011400: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 011400: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 011400: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 011400: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 011400: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 011400: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 011400: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 011400: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 011400: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 011400: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 011400: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 011400: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 011400: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 011400: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 011400: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 011400: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 011400: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 011400: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 011400: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 011400: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 011400: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 011400: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 011400: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 011400: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 011400: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 011400: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 011400: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 011400: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 011400: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 011400: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 011400: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 011400: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 011400: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 011400: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 011400: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 011400: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 011400: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 011400: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 011400: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 011400: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 011400: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 011400: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 011400: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 011400: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 011400: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 011400: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 011400: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 011400: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 011400: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 011400: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 011400: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 011400: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 011400: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 011400: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 011400: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 011400: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 011400: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 011400: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 011400: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 011400: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 011400: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 011400: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 011400: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 011400: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 011400: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 011400: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 011400: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 011400: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 011400: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 011400: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 011400: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 011400: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 011400: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 011400: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 011400: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 011400: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 011400: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011400: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011400: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011400: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011400: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011400: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011400: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 011400: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 011400: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 011400: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011400: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011400: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011400: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011400: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 011400: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 011400: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 011400: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 011400: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 011400: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 011400: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 011400: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 011400: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 011400: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 011400: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 011400: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 011400: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 011400: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 011400: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 011400: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 011400: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 011400: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 011400: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 011400: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 011400: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 011400: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 011400: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 011400: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 011400: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 011400: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 011400: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 011400: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 011400: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 011400: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 011400: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 011400: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 011400: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 011400: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 011400: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 011400: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 011400: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 011400: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011400: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 011400: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011400: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011400: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011400: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011400: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011400: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003872: [04:05:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 003872: [04:05:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003872: [04:05:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003872: [04:05:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003872: [04:05:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11652 RDOC 011652: [04:05:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 011652: [04:05:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011652: [04:05:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011652: [04:05:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011652: [04:05:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011652: [04:05:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011652: [04:05:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011652: [04:05:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011652: [04:05:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011652: [04:05:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011652: [04:05:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011652: [04:05:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011652: [04:05:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011652: [04:05:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003872: [04:05:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11652] RDOC 011652: [04:05:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011652: [04:05:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F70420EFC0 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011652: [04:05:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F70420EFC0 RDOC 011652: [04:05:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011652: [04:05:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011652: [04:05:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011652: [04:05:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F70420EFC0 RDOC 011652: [04:05:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003872: [04:05:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011652: [04:05:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011652: [04:05:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F70420EFC0 / 0x0000000000AC0304 RDOC 011652: [04:05:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 003872: [04:05:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011652: [04:05:58] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011652: [04:05:58] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 011652: [04:05:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011652: [04:05:58] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 011652: [04:05:58] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011652: [04:05:58] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 011652: [04:05:58] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 011652: [04:05:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 471860 (2.55 %) RDOC 011652: [04:05:58] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.336869 seconds RDOC 011652: [04:05:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011652: [04:05:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011652: [04:05:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011652: [04:05:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 011652: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003872: [04:05:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3075671 bytes) (time 1707624359) 43031 byte thumbnail RDOC 003872: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 003872: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:00] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003872: [04:06:00] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003872: [04:06:00] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003872: [04:06:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003872: [04:06:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003872: [04:06:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003872: [04:06:00] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003872: [04:06:00] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003872: [04:06:00] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003872: [04:06:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003872: [04:06:00] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003872: [04:06:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003872: [04:06:00] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003872: [04:06:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003872: [04:06:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1227.175 ms RDOC 003872: [04:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:15] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 003872: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:16] remote_server.cpp(1668) - Log - Capture open complete RDOC 003872: [04:06:16] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 003872: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:17] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 003872: [04:06:17] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 003872: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:31] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 003872: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:32] remote_server.cpp(1668) - Log - Capture open complete RDOC 003872: [04:06:32] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 003872: [04:06:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003872: [04:06:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003872: [04:06:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003872: [04:06:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003872: [04:06:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003872: [04:06:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003872: [04:06:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003872: [04:06:32] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003872: [04:06:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003872: [04:06:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003872: [04:06:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003872: [04:06:33] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 003872: [04:06:33] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 003872: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 003872: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 003872: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 003872: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 003872: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 003872: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 003872: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 003872: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 003872: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 003872: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 003872: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 003872: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 003872: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 003872: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 003872: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 003872: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 003872: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 003872: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 003872: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 003872: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 003872: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 003872: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 003872: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 003872: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 003872: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 003872: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 003872: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 003872: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 003872: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 003872: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 003872: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 003872: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 003872: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 003872: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 003872: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 003872: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 003872: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 003872: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 003872: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 003872: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 003872: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 003872: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 003872: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 003872: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003872: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003872: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003872: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003872: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003872: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003872: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003872: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003872: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003872: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003872: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003872: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003872: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003872: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 003872: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 003872: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003872: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003872: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003872: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003872: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003872: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003872: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 003872: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 003872: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 003872: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 003872: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 003872: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 003872: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 003872: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 003872: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 003872: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 003872: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 003872: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 003872: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 003872: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 003872: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 003872: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 003872: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 003872: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 003872: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 003872: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 003872: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 003872: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003872: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003872: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003872: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003872: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 003872: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 003872: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 003872: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 003872: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 003872: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 003872: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 003872: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 003872: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 003872: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 003872: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 003872: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 003872: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 003872: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 003872: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 003872: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 003872: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 003872: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 003872: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 003872: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 003872: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 003872: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 003872: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 003872: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 003872: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 003872: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 003872: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 003872: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 003872: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 003872: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 003872: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 003872: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 003872: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 003872: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 003872: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 003872: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 003872: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 003872: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 003872: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 003872: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 003872: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 003872: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 003872: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 003872: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 003872: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 003872: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 003872: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 003872: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 003872: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 003872: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 003872: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 003872: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 003872: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 003872: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 003872: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 003872: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 003872: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 003872: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 003872: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 003872: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 003872: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 003872: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 003872: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 003872: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 003872: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 003872: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 003872: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 003872: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 003872: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 003872: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 003872: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 003872: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 003872: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 003872: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 003872: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 003872: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 003872: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 003872: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 003872: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 003872: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 003872: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 003872: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 003872: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 003872: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 003872: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 003872: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 003872: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 003872: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 003872: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 003872: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 003872: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 003872: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 003872: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 003872: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 003872: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 003872: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 003872: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 003872: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 003872: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 003872: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 003872: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 003872: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 003872: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 003872: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 003872: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 003872: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 003872: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 003872: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 003872: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 003872: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 003872: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 003872: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 003872: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 003872: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 003872: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 003872: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 003872: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 003872: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 003872: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 003872: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 003872: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 003872: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 003872: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 003872: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 003872: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 003872: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 003872: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 003872: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 003872: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 003872: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 003872: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 003872: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 003872: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 003872: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 003872: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 003872: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 003872: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 003872: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 003872: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 003872: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003872: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003872: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003872: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003872: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003872: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003872: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003872: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003872: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003872: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003872: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:09:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003872: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003872: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003872: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003872: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003872: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003872: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003872: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003872: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003872: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003872: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003872: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003872: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003872: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003872: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003872: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003872: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003872: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003872: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003872: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003872: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003872: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003872: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003872: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003872: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003872: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003872: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003872: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003872: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003872: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003872: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003872: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003872: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003872: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003872: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003872: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003872: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003872: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003872: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 003872: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 003872: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 003872: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 003872: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 003872: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 003872: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 003872: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 003872: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 003872: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 003872: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 003872: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 003872: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 003872: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 003872: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003872: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003872: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003872: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003872: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003872: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003872: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003872: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003872: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003872: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003872: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003872: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003872: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003872: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003872: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003872: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003872: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003872: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003872: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003872: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003872: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003872: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:10:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003872: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:10:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003872: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003872: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003872: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003872: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003872: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003872: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003872: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003872: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003872: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003872: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003872: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003872: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003872: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003872: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003872: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003872: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003872: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003872: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003872: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003872: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003872: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003872: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003872: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003872: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003872: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003872: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 003872: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 003872: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 003872: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 003872: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 003872: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 003872: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 003872: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 003872: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 003872: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 003872: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 003872: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 003872: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 003872: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 003872: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003872: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003872: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003872: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003872: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003872: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003872: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003872: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003872: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003872: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003872: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003872: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003872: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003872: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003872: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003872: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003872: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003872: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003872: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003872: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003872: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003872: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003872: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003872: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003872: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003872: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003872: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003872: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003872: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003872: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003872: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003872: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003872: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003872: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003872: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003872: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003872: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003872: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003872: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003872: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003872: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003872: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003872: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003872: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003872: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003872: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003872: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003872: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003872: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 003872: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 003872: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 003872: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 003872: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 003872: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 003872: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 003872: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 003872: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 003872: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 003872: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 003872: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 003872: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 003872: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 003872: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 003872: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 003872: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 003872: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 003872: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 003872: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 003872: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 003872: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 003872: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 003872: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 003872: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 003872: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 003872: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 003872: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 003872: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003872: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003872: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003872: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003872: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003872: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003872: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003872: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003872: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003872: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003872: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003872: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003872: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003872: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003872: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003872: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003872: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003872: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003872: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003872: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003872: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003872: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003872: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003872: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003872: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 003872: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 003872: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 003872: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 003872: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 003872: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 003872: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 003872: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 003872: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 003872: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 003872: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 003872: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 003872: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 003872: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 003872: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 003872: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 003872: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 003872: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 003872: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 003872: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 003872: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 003872: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 003872: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 003872: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 003872: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 003872: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 003872: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 003872: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 003872: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 003872: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 003872: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 003872: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 003872: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 003872: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 003872: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 003872: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 003872: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 003872: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 003872: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 003872: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 003872: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 003872: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 003872: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 003872: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 003872: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003872: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003872: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003872: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003872: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003872: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003872: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003872: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003872: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003872: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003872: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003872: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003872: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003872: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003872: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003872: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003872: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003872: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003872: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003872: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003872: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003872: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003872: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003872: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003872: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 003872: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 003872: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 003872: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 003872: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 003872: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 003872: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 003872: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 003872: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 003872: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 003872: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 003872: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 003872: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 003872: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 003872: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 003872: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 003872: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 003872: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 003872: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 003872: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 003872: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 003872: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 003872: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 003872: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 003872: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 003872: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 003872: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 003872: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 003872: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003872: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003872: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003872: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003872: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003872: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003872: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003872: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003872: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003872: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003872: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003872: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003872: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003872: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003872: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003872: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003872: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003872: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003872: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003872: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003872: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003872: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003872: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003872: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003872: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003872: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003872: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003872: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003872: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003872: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003872: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003872: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003872: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003872: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003872: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003872: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003872: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003872: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003872: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003872: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003872: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003872: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003872: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003872: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003872: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003872: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003872: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003872: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003872: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003872: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003872: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003872: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003872: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003872: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003872: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003872: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003872: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003872: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003872: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003872: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003872: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003872: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003872: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003872: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003872: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003872: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003872: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003872: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003872: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003872: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003872: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003872: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003872: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003872: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003872: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 003872: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 003872: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003872: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003872: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003872: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003872: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003872: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003872: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 003872: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 003872: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 003872: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 003872: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003872: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003872: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003872: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003872: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003872: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003872: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003872: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003872: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003872: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003872: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003872: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003872: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003872: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003872: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003872: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003872: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003872: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003872: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003872: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003872: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003872: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003872: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003872: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003872: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003872: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003872: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003872: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003872: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003872: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003872: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003872: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003872: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003872: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003872: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003872: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003872: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003872: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003872: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003872: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003872: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003872: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003872: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003872: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003872: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003872: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003872: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003872: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003872: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003872: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003872: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003872: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003872: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003872: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003872: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003872: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003872: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003872: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003872: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003872: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003872: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003872: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003872: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003872: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003872: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003872: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003872: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003872: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003872: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003872: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003872: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003872: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003872: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003872: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003872: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003872: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003872: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003872: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003872: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003872: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003872: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003872: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003872: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003872: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003872: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003872: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003872: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003872: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003872: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003872: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003872: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003872: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003872: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003872: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003872: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003872: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003872: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003872: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003872: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003872: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003872: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003872: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003872: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003872: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 003872: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 003872: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 003872: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 003872: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 003872: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 003872: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 003872: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 003872: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 003872: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003872: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 003872: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003872: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003872: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003872: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003872: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003872: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005936: [04:16:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005936: [04:16:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005936: [04:16:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005936: [04:16:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005936: [04:16:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7284 RDOC 007284: [04:16:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007284: [04:16:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007284: [04:16:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007284: [04:16:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007284: [04:16:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007284: [04:16:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007284: [04:16:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007284: [04:16:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007284: [04:16:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007284: [04:16:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007284: [04:16:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007284: [04:16:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007284: [04:16:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007284: [04:16:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007284: [04:16:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005936: [04:16:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7284] RDOC 007284: [04:16:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007284: [04:16:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024D53163FF0 RDOC 007284: [04:16:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007284: [04:16:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007284: [04:16:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007284: [04:16:48] gl_driver.cpp(1116) - Log - Deleting shader group 0000024D53163FF0 RDOC 007284: [04:16:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007284: [04:16:48] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024D53164470 RDOC 007284: [04:16:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007284: [04:16:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007284: [04:16:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007284: [04:16:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007284: [04:16:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005936: [04:16:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007284: [04:16:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000A50300 RDOC 005936: [04:16:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007284: [04:16:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 007284: [04:16:48] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 007284: [04:16:49] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 007284: [04:16:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 007284: [04:16:51] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 007284: [04:16:51] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 007284: [04:16:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 524305 (0.72 %) RDOC 007284: [04:16:51] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.240103 seconds RDOC 007284: [04:16:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 007284: [04:16:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 007284: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 005936: [04:16:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (548323 bytes) (time 1707625011) 9855 byte thumbnail RDOC 005936: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 005936: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005936: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005936: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005936: [04:16:52] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005936: [04:16:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005936: [04:16:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005936: [04:16:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005936: [04:16:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005936: [04:16:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005936: [04:16:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005936: [04:16:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005936: [04:16:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005936: [04:16:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005936: [04:16:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005936: [04:16:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005936: [04:16:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005936: [04:16:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005936: [04:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005936: [04:16:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005936: [04:16:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005936: [04:16:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005936: [04:16:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005936: [04:16:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005936: [04:16:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005936: [04:16:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005936: [04:16:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005936: [04:16:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005936: [04:16:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005936: [04:16:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005936: [04:16:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005936: [04:16:53] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 791.013 ms RDOC 005936: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011644: [04:18:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 011644: [04:18:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011644: [04:18:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011644: [04:18:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011644: [04:18:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5944 RDOC 005944: [04:18:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 005944: [04:18:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005944: [04:18:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005944: [04:18:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005944: [04:18:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005944: [04:18:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005944: [04:18:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005944: [04:18:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005944: [04:18:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005944: [04:18:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005944: [04:18:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005944: [04:18:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005944: [04:18:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005944: [04:18:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005944: [04:18:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011644: [04:18:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5944] RDOC 005944: [04:18:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005944: [04:18:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AB602395C0 RDOC 005944: [04:18:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005944: [04:18:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005944: [04:18:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005944: [04:18:44] gl_driver.cpp(1116) - Log - Deleting shader group 000001AB602395C0 RDOC 005944: [04:18:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005944: [04:18:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AB60238B40 RDOC 005944: [04:18:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005944: [04:18:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005944: [04:18:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005944: [04:18:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005944: [04:18:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011644: [04:18:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005944: [04:18:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000028030E RDOC 011644: [04:18:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005944: [04:18:45] gl_driver.cpp(2221) - Log - Starting capture RDOC 005944: [04:18:45] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 005944: [04:18:45] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 005944: [04:18:45] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005944: [04:18:45] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 005944: [04:18:45] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 005944: [04:18:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 385454 (2.79 %) RDOC 005944: [04:18:45] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.773205 seconds RDOC 005944: [04:18:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 005944: [04:18:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 005944: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011644: [04:18:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421797 bytes) (time 1707625125) 31473 byte thumbnail RDOC 011644: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011644: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:18:46] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011644: [04:18:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011644: [04:18:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011644: [04:18:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011644: [04:18:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011644: [04:18:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011644: [04:18:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011644: [04:18:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011644: [04:18:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011644: [04:18:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011644: [04:18:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011644: [04:18:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011644: [04:18:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011644: [04:18:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011644: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:18:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1171.668 ms RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:50] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 011644: [04:18:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011644: [04:18:54] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 011644: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:18:55] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 011644: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:18:58] remote_server.cpp(1668) - Log - Capture open complete RDOC 011644: [04:18:58] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 011644: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:18:58] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011644: [04:18:58] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 011644: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:07] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 011644: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:08] remote_server.cpp(1668) - Log - Capture open complete RDOC 011644: [04:19:08] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 011644: [04:19:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011644: [04:19:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011644: [04:19:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011644: [04:19:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011644: [04:19:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011644: [04:19:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011644: [04:19:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011644: [04:19:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011644: [04:19:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011644: [04:19:08] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 011644: [04:19:08] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 011644: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 011644: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 011644: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 011644: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 011644: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 011644: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 011644: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 011644: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 011644: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 011644: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 011644: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 011644: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 011644: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011644: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011644: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011644: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 011644: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 011644: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 011644: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 011644: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 011644: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 011644: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 011644: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 011644: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 011644: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 011644: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 011644: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 011644: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 011644: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 011644: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 011644: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 011644: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 011644: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011644: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011644: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011644: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 011644: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 011644: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 011644: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 011644: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 011644: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 011644: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 011644: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 011644: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 011644: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 011644: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 011644: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 011644: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 011644: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011644: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011644: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011644: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 011644: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 011644: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 011644: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 011644: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 011644: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 011644: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 011644: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 011644: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 011644: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 011644: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 011644: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 011644: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 011644: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 011644: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 011644: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 011644: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 011644: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 011644: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 011644: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 011644: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 011644: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 011644: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 011644: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 011644: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 011644: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 011644: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 011644: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 011644: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 011644: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 011644: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 011644: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 011644: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 011644: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 011644: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 011644: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 011644: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 011644: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 011644: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 011644: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 011644: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 011644: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 011644: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 011644: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 011644: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 011644: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 011644: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 011644: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 011644: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 011644: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 011644: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 011644: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 011644: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 011644: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 011644: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 011644: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 011644: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 011644: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 011644: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 011644: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 011644: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 011644: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 011644: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 011644: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 011644: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 011644: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 011644: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 011644: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 011644: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 011644: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 011644: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 011644: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 011644: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 011644: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 011644: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 011644: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 011644: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 011644: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 011644: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 011644: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 011644: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 011644: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 011644: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 011644: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 011644: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 011644: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 011644: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 011644: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 011644: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 011644: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 011644: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 011644: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 011644: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 011644: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 011644: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 011644: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 011644: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 011644: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 011644: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 011644: [04:21:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 011644: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 011644: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 011644: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 011644: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 011644: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 011644: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 011644: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 011644: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 011644: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 011644: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 011644: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 011644: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 011644: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 011644: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 011644: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 011644: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 011644: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 011644: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 011644: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 011644: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 011644: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 011644: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 011644: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 011644: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 011644: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 011644: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 011644: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 011644: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 011644: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 011644: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 011644: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 011644: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 011644: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 011644: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 011644: [04:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 011644: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 011644: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 011644: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 011644: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 011644: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 011644: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 011644: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 011644: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 011644: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 011644: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 011644: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 011644: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 011644: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 011644: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 011644: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 011644: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 011644: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 011644: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 011644: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 011644: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 011644: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 011644: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 011644: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 011644: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 011644: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 011644: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 011644: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 011644: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 011644: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 011644: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 011644: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 011644: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 011644: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 011644: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 011644: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 011644: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 011644: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 011644: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 011644: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:21:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:21:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 011644: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 011644: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 011644: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 011644: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 011644: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 011644: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 011644: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 011644: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 011644: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 011644: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 011644: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 011644: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 011644: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 011644: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 011644: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 011644: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 011644: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 011644: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 011644: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 011644: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 011644: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 011644: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 011644: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 011644: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 011644: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 011644: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 011644: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 011644: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 011644: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 011644: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 011644: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 011644: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 011644: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 011644: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 011644: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 011644: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 011644: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 011644: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 011644: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 011644: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 011644: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 011644: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 011644: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 011644: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 011644: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 011644: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 011644: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 011644: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 011644: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 011644: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 011644: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 011644: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 011644: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 011644: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 011644: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 011644: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 011644: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 011644: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 011644: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 011644: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 011644: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 011644: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 011644: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 011644: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 011644: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 011644: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 011644: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 011644: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 011644: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 011644: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 011644: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 011644: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 011644: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 011644: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 011644: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 011644: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 011644: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 011644: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 011644: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 011644: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 011644: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 011644: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 011644: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:22:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 011644: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 011644: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 011644: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 011644: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 011644: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 011644: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 011644: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 011644: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 011644: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 011644: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 011644: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 011644: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 011644: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 011644: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 011644: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 011644: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 011644: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 011644: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 011644: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 011644: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 011644: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 011644: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 011644: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 011644: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 011644: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 011644: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 011644: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 011644: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 011644: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 011644: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 011644: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 011644: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 011644: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 011644: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 011644: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 011644: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 011644: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 011644: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 011644: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 011644: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 011644: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 011644: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 011644: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 011644: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 011644: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 011644: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 011644: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 011644: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 011644: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 011644: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 011644: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 011644: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 011644: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 011644: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 011644: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 011644: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 011644: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 011644: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 011644: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 011644: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 011644: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 011644: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 011644: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 011644: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 011644: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 011644: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 011644: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 011644: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 011644: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 011644: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 011644: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 011644: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 011644: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 011644: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 011644: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 011644: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 011644: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 011644: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 011644: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 011644: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 011644: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 011644: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 011644: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 011644: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 011644: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 011644: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 011644: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 011644: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 011644: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 011644: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 011644: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 011644: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 011644: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 011644: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 011644: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 011644: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 011644: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 011644: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 011644: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 011644: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 011644: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 011644: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 011644: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 011644: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 011644: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 011644: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 011644: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 011644: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 011644: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 011644: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 011644: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 011644: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 011644: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 011644: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 011644: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 011644: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 011644: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 011644: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 011644: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 011644: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 011644: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 011644: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 011644: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 011644: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 011644: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 011644: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 011644: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 011644: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 011644: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 011644: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 011644: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 011644: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 011644: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 011644: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 011644: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 011644: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 011644: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 011644: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 011644: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 011644: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 011644: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 011644: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 011644: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 011644: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 011644: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 011644: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 011644: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 011644: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 011644: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 011644: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 011644: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 011644: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 011644: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 011644: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 011644: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 011644: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 011644: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 011644: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 011644: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 011644: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 011644: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 011644: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 011644: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 011644: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 011644: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 011644: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 011644: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 011644: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 011644: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 011644: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 011644: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 011644: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 011644: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 011644: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 011644: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 011644: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 011644: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 011644: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 011644: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 011644: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 011644: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 011644: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 011644: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 011644: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 011644: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 011644: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 011644: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 011644: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 011644: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 011644: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 011644: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 011644: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 011644: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 011644: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 011644: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 011644: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 011644: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 011644: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 011644: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 011644: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 011644: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 011644: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 011644: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 011644: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 011644: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 011644: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 011644: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 011644: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 011644: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 011644: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 011644: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 011644: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 011644: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 011644: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 011644: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 011644: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 011644: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 011644: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 011644: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 011644: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 011644: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 011644: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 011644: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 011644: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 011644: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 011644: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 011644: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 011644: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 011644: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 011644: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 011644: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 011644: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 011644: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 011644: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 011644: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 011644: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 011644: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 011644: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 011644: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 011644: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 011644: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 011644: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 011644: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 011644: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 011644: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 011644: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 011644: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 011644: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 011644: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 011644: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 011644: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 011644: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 011644: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 011644: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 011644: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 011644: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 011644: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 011644: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 011644: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 011644: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 011644: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 011644: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 011644: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 011644: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 011644: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 011644: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 011644: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 011644: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 011644: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 011644: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 011644: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 011644: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 011644: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 011644: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 011644: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 011644: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 011644: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 011644: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 011644: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 011644: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 011644: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 011644: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 011644: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 011644: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 011644: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 011644: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 011644: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 011644: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 011644: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 011644: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 011644: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 011644: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 011644: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 011644: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 011644: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 011644: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 011644: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 011644: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 011644: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 011644: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 011644: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 011644: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 011644: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 011644: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 011644: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 011644: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 011644: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 011644: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 011644: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 011644: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 011644: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 011644: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 011644: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 011644: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 011644: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 011644: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 011644: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 011644: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 011644: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 011644: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 011644: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 011644: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 011644: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 011644: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 011644: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 011644: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 011644: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 011644: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 011644: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 011644: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 011644: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 011644: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 011644: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 011644: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 011644: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 011644: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 011644: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 011644: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 011644: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 011644: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 011644: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 011644: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 011644: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 011644: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 011644: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 011644: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 011644: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 011644: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 011644: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 011644: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 011644: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 011644: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 011644: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 011644: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 011644: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 011644: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 011644: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 011644: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 011644: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 011644: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 011644: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 011644: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 011644: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 011644: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 011644: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 011644: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 011644: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 011644: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 011644: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 011644: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 011644: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 011644: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 011644: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 011644: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 011644: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 011644: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 011644: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 011644: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 011644: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 011644: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 011644: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 011644: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 011644: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 011644: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 011644: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 011644: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 011644: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 011644: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 011644: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 011644: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 011644: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 011644: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 011644: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 011644: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 011644: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 011644: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 011644: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 011644: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 011644: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 011644: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 011644: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 011644: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 011644: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 011644: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 011644: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 011644: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 011644: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 011644: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 011644: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 011644: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 011644: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 011644: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 011644: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 011644: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 011644: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 011644: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 011644: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 011644: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 011644: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 011644: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 011644: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 011644: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 011644: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 011644: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 011644: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 011644: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 011644: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 011644: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 011644: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 011644: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 011644: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 011644: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 011644: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 011644: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 011644: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 011644: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 011644: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 011644: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 011644: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 011644: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 011644: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 011644: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 011644: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 011644: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 011644: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 011644: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 011644: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 011644: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 011644: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 011644: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 011644: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 011644: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 011644: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 011644: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011644: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011644: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011644: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011644: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 005696: [04:28:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 005696: [04:28:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005696: [04:28:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005696: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 005696: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005696: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005696: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005696: [04:28:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005696: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005696: [04:28:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005696: [04:28:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005696: [04:28:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005696: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005696: [04:28:37] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 401.582 ms RDOC 005696: [04:28:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 21.025 ms RDOC 005696: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005696: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 005696: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005696: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005696: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005696: [04:28:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005696: [04:28:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005696: [04:28:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005696: [04:28:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005696: [04:28:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005696: [04:28:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005696: [04:28:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005696: [04:28:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005696: [04:28:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005696: [04:28:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005696: [04:28:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005696: [04:28:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005696: [04:28:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005696: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005696: [04:28:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 66.294 ms RDOC 005696: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 005696: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 005696: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005696: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005696: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005696: [04:28:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005696: [04:28:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005696: [04:28:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005696: [04:28:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005696: [04:28:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005696: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005696: [04:28:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005696: [04:28:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005696: [04:28:39] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005696: [04:28:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005696: [04:28:39] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005696: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 005696: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 005696: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 005696: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 005696: [04:28:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005696: [04:28:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 3045.507 ms RDOC 005696: [04:28:46] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 005696: [04:28:55] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 005696: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 006220: [04:29:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006220: [04:29:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006220: [04:29:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006220: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 498.421 ms RDOC 006220: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.481 ms RDOC 006220: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 162.508 ms RDOC 006220: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:07] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 155.612 ms RDOC 006220: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.787 ms RDOC 006220: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:09] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.423 ms RDOC 006220: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:10] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 162.835 ms RDOC 006220: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:10] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:11] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 162.347 ms RDOC 006220: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:11] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.013 ms RDOC 006220: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:12] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:12] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.578 ms RDOC 006220: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:13] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:13] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.994 ms RDOC 006220: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:14] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:14] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 153.232 ms RDOC 006220: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:15] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.762 ms RDOC 006220: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:16] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 136.261 ms RDOC 006220: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:17] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.361 ms RDOC 006220: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:18] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.132 ms RDOC 006220: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:18] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:19] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 156.359 ms RDOC 006220: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:20] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 158.866 ms RDOC 006220: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:20] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:20] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 166.969 ms RDOC 006220: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 006220: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006220: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006220: [04:29:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006220: [04:29:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:21] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.558 ms RDOC 006220: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006220: [04:29:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006220: [04:29:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 29.542 ms RDOC 006220: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.207 ms RDOC 006220: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.933 ms RDOC 006220: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.008 ms RDOC 006220: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.475 ms RDOC 006220: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.136 ms RDOC 006220: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.334 ms RDOC 006220: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.845 ms RDOC 006220: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.943 ms RDOC 006220: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.871 ms RDOC 006220: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.121 ms RDOC 006220: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.214 ms RDOC 006220: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:23] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:23] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:23] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:23] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:23] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:23] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:23] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.118 ms RDOC 006220: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.864 ms RDOC 006220: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.033 ms RDOC 006220: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.144 ms RDOC 006220: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.216 ms RDOC 006220: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.209 ms RDOC 006220: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:24] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.151 ms RDOC 006220: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 006220: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006220: [04:29:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006220: [04:29:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006220: [04:29:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006220: [04:29:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006220: [04:29:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006220: [04:29:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006220: [04:29:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006220: [04:29:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006220: [04:29:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 9.051 ms RDOC 006220: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006220: [04:29:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006220: [04:29:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006220: [04:29:27] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1976.776 ms RDOC 006220: [04:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:27] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:27] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:27] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1473.662 ms RDOC 006220: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:30] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1456.328 ms RDOC 006220: [04:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:30] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:30] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:30] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:31] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:31] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:32] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1491.124 ms RDOC 006220: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:32] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:32] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:32] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:33] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:34] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1462.796 ms RDOC 006220: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:34] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:34] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:34] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:34] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:34] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:35] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1486.873 ms RDOC 006220: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:36] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:36] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:36] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:37] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1464.321 ms RDOC 006220: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:38] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:38] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1471.947 ms RDOC 006220: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:39] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:39] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:39] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:40] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:41] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1459.809 ms RDOC 006220: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:41] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:41] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:41] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:41] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:41] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1466.853 ms RDOC 006220: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:42] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:42] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:42] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:44] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1480.530 ms RDOC 006220: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:44] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:44] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:44] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:44] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:45] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:45] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:45] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:46] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1460.603 ms RDOC 006220: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:46] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:46] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:46] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:46] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:46] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:46] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:47] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1491.007 ms RDOC 006220: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:47] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:48] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:48] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:48] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:48] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1488.939 ms RDOC 006220: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:49] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:49] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:49] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:50] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:50] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1483.179 ms RDOC 006220: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:51] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:51] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:51] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:52] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:52] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1453.369 ms RDOC 006220: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:53] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:53] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:53] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:53] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:53] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:54] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1488.063 ms RDOC 006220: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:54] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:54] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:54] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:55] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:55] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1475.130 ms RDOC 006220: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:56] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:56] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:56] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:57] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:57] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1484.520 ms RDOC 006220: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006220: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 006220: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006220: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006220: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006220: [04:29:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006220: [04:29:58] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006220: [04:29:58] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006220: [04:29:58] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006220: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006220: [04:29:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006220: [04:29:58] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006220: [04:29:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006220: [04:29:58] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006220: [04:29:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 006220: [04:29:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 006220: [04:29:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 006220: [04:29:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 006220: [04:29:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1472.249 ms RDOC 006220: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006404: [04:30:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) loaded in replay application RDOC 006404: [04:30:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006404: [04:30:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006404: [04:30:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006404: [04:30:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7436 RDOC 007436: [04:30:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (a4ff744a0ace5220f3181fc89d0f729ff774ea4c) capturing application RDOC 007436: [04:30:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007436: [04:30:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007436: [04:30:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007436: [04:30:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007436: [04:30:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007436: [04:30:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007436: [04:30:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007436: [04:30:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007436: [04:30:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007436: [04:30:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007436: [04:30:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007436: [04:30:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007436: [04:30:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006404: [04:30:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7436] RDOC 007436: [04:30:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000114013C5440 RDOC 007436: [04:30:00] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007436: [04:30:00] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007436: [04:30:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007436: [04:30:00] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007436: [04:30:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007436: [04:30:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007436: [04:30:01] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000007502D0 RDOC 007436: [04:30:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000114013C5440 / 0x00000000007502D0 RDOC 006404: [04:30:01] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006404: [04:30:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007436: [04:30:06] vk_core.cpp(2064) - Log - Starting capture RDOC 007436: [04:30:06] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 007436: [04:30:06] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 007436: [04:30:06] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007436: [04:30:06] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 007436: [04:30:06] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 007436: [04:30:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 383783 (2.69 %) RDOC 007436: [04:30:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.096667 seconds RDOC 007436: [04:30:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 007436: [04:30:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 007436: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006404: [04:30:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435128 bytes) (time 1707625806) 46251 byte thumbnail RDOC 006404: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006404: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:30:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006404: [04:30:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006404: [04:30:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006404: [04:30:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006404: [04:30:07] vk_replay.cpp(4814) - Log - Created device. RDOC 006404: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:30:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006404: [04:30:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006404: [04:30:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006404: [04:30:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006404: [04:30:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006404: [04:30:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006404: [04:30:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006404: [04:30:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006404: [04:30:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006404: [04:30:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006404: [04:30:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006404: [04:30:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006404: [04:30:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006404: [04:30:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006404: [04:30:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006404: [04:30:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006404: [04:30:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [04:30:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006404: [04:30:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006404: [04:30:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [04:30:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006404: [04:30:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [04:30:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006404: [04:30:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006404: [04:30:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [04:30:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006404: [04:30:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [04:30:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006404: [04:30:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006404: [04:30:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [04:30:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006404: [04:30:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006404: [04:30:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006404: [04:30:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006404: [04:30:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006404: [04:30:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006404: [04:30:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006404: [04:30:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006404: [04:30:07] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006404: [04:30:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006404: [04:30:07] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006404: [04:30:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 274.093 ms RDOC 006404: [04:30:24] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006404: [04:30:24] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006404: [04:30:24] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006404: [04:30:24] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006404: [04:30:24] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006404: [04:30:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006404: [04:30:26] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006404: [04:30:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006404: [04:30:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006404: [04:30:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006404: [04:30:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006404: [04:30:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006404: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:30:29] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 006404: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:30:30] remote_server.cpp(1668) - Log - Capture open complete RDOC 006404: [04:30:30] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 006404: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:30:30] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006404: [04:30:30] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 006404: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:30:48] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 006404: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:30:49] remote_server.cpp(1668) - Log - Capture open complete RDOC 006404: [04:30:49] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 006404: [04:30:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006404: [04:30:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006404: [04:30:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006404: [04:30:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006404: [04:30:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006404: [04:30:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006404: [04:30:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006404: [04:30:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006404: [04:30:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006404: [04:30:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006404: [04:30:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006404: [04:30:49] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006404: [04:30:49] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 006404: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006404: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 006404: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 006404: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 006404: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006404: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 006404: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006404: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006404: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006404: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006404: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 006404: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 006404: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 006404: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 006404: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 006404: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 006404: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 006404: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 006404: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 006404: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 006404: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 006404: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 006404: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 006404: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 006404: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 006404: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 006404: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 006404: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 006404: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 006404: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 006404: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 006404: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006404: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 006404: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 006404: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 006404: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 006404: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 006404: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 006404: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 006404: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 006404: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 006404: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 006404: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 006404: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 006404: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006404: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 006404: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 006404: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 006404: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 006404: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 006404: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 006404: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 006404: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 006404: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 006404: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 006404: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 006404: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 006404: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 006404: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 006404: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 006404: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 006404: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 006404: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 006404: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 006404: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 006404: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 006404: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 006404: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 006404: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 006404: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 006404: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 006404: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 006404: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 006404: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 006404: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 006404: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 006404: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 006404: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 006404: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 006404: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 006404: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 006404: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 006404: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 006404: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 006404: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 006404: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 006404: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 006404: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 006404: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 006404: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 006404: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 006404: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 006404: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 006404: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 006404: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 006404: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 006404: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 006404: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 006404: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 006404: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 006404: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 006404: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 006404: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006404: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 006404: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 006404: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 006404: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006404: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 006404: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 006404: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 006404: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 006404: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 006404: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 006404: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 006404: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 006404: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006404: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 006404: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006404: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 006404: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 006404: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006404: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 006404: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006404: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 006404: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 006404: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 006404: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 006404: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 006404: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 006404: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 006404: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 006404: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 006404: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 006404: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 006404: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 006404: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 006404: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 006404: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 006404: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 006404: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 006404: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 006404: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 006404: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 006404: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 006404: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 006404: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 006404: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 006404: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 006404: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 006404: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 006404: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 006404: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 006404: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 006404: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 006404: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 006404: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 006404: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006404: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 006404: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 006404: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 006404: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 006404: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 006404: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 006404: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 006404: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 006404: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 006404: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 006404: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 006404: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 006404: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 006404: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 006404: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 006404: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 006404: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 006404: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006404: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006404: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006404: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006404: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006404: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006404: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006404: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006404: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006404: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006404: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006404: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 006404: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 006404: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 006404: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 006404: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 006404: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 006404: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 006404: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 006404: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 006404: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 006404: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 006404: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 006404: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 006404: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 006404: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 006404: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 006404: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 006404: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 006404: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 006404: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 006404: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 006404: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 006404: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 006404: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 006404: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 006404: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 006404: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 006404: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 006404: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 006404: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 006404: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 006404: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 006404: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 006404: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 006404: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 006404: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 006404: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 006404: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 006404: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 006404: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 006404: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 006404: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 006404: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 006404: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 006404: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 006404: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 006404: [04:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 006404: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 006404: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 006404: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 006404: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 006404: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 006404: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 006404: [04:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 006404: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 006404: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 006404: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 006404: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006404: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 006404: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 006404: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 006404: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 006404: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 006404: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 006404: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 006404: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 006404: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 006404: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 006404: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 006404: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 006404: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 006404: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 006404: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 006404: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006404: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 006404: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 006404: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 006404: [04:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006404: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 006404: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 006404: [04:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 006404: [04:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 006404: [04:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 006404: [04:35:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 006404: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 006404: [04:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 006404: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 006404: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 006404: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 006404: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006404: [04:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 006404: [04:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 006404: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 006404: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 006404: [04:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 006404: [04:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 006404: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 006404: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006404: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006404: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006404: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006404: [04:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006404: [04:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006404: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006404: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006404: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006404: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006404: [04:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006404: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006404: [04:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006404: [04:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006404: [04:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006404: [04:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006404: [04:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006404: [04:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006404: [04:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006404: [04:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:35:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006404: [04:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006404: [04:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006404: [04:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006404: [04:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006404: [04:36:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006404: [04:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006404: [04:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006404: [04:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006404: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006404: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006404: [04:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006404: [04:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006404: [04:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006404: [04:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006404: [04:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006404: [04:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006404: [04:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006404: [04:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006404: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006404: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006404: [04:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006404: [04:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006404: [04:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006404: [04:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006404: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006404: [04:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006404: [04:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006404: [04:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006404: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 006404: [04:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 006404: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 006404: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 006404: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 006404: [04:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 006404: [04:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006404: [04:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 006404: [04:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 006404: [04:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 006404: [04:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 006404: [04:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 006404: [04:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 006404: [04:36:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 006404: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006404: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006404: [04:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006404: [04:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006404: [04:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006404: [04:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006404: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:36:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006404: [04:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006404: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006404: [04:36:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006404: [04:36:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006404: [04:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006404: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006404: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006404: [04:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006404: [04:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006404: [04:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006404: [04:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006404: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006404: [04:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006404: [04:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006404: [04:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006404: [04:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006404: [04:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006404: [04:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006404: [04:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006404: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006404: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006404: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006404: [04:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006404: [04:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006404: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006404: [04:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:36:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006404: [04:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006404: [04:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006404: [04:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006404: [04:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006404: [04:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006404: [04:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006404: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006404: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006404: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006404: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006404: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006404: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006404: [04:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006404: [04:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006404: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006404: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 006404: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 006404: [04:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 006404: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 006404: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 006404: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 006404: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006404: [04:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 006404: [04:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 006404: [04:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 006404: [04:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 006404: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 006404: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 006404: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 006404: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006404: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006404: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006404: [04:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006404: [04:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006404: [04:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006404: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006404: [04:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006404: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006404: [04:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006404: [04:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006404: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006404: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006404: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006404: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006404: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006404: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006404: [04:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006404: [04:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006404: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006404: [04:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006404: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006404: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006404: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006404: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006404: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006404: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006404: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006404: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006404: [04:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006404: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006404: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006404: [04:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006404: [04:37:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006404: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006404: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006404: [04:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006404: [04:37:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006404: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006404: [04:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006404: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006404: [04:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006404: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006404: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006404: [04:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006404: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006404: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006404: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006404: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 006404: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 006404: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 006404: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 006404: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 006404: [04:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 006404: [04:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006404: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 006404: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 006404: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 006404: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 006404: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 006404: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 006404: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 006404: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006404: [04:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006404: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006404: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006404: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006404: [04:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006404: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006404: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006404: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006404: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006404: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006404: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006404: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006404: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006404: [04:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006404: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006404: [04:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006404: [04:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006404: [04:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006404: [04:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006404: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006404: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006404: [04:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006404: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006404: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 006404: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 006404: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 006404: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 006404: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 006404: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 006404: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006404: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 006404: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 006404: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 006404: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 006404: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 006404: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 006404: [04:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 006404: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006404: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006404: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006404: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006404: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006404: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006404: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006404: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006404: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006404: [04:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006404: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006404: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006404: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006404: [04:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006404: [04:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006404: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006404: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006404: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006404: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006404: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006404: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006404: [04:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006404: [04:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006404: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006404: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 006404: [04:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 006404: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 006404: [04:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 006404: [04:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 006404: [04:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 006404: [04:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006404: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 006404: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:38:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 006404: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 006404: [04:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 006404: [04:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 006404: [04:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 006404: [04:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 006404: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006404: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006404: [04:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006404: [04:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006404: [04:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006404: [04:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006404: [04:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006404: [04:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006404: [04:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006404: [04:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006404: [04:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006404: [04:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006404: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006404: [04:39:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006404: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006404: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006404: [04:39:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006404: [04:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006404: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:39:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006404: [04:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006404: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006404: [04:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006404: [04:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006404: [04:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006404: [04:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 006404: [04:39:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006404: [04:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 006404: [04:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 006404: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 006404: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006404: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 006404: [04:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 006404: [04:39:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 006404: [04:39:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 006404: [04:39:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 006404: [04:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 006404: [04:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 006404: [04:39:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 006404: [04:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 006404: [04:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 006404: [04:39:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006404: [04:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 006404: [04:39:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 006404: [04:39:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 006404: [04:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006404: [04:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 006404: [04:39:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 006404: [04:39:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 006404: [04:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 006404: [04:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006404: [04:39:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 006404: [04:39:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 006404: [04:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 006404: [04:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006404: [04:39:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 006404: [04:39:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006404: [04:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006404: [04:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006404: [04:39:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006404: [04:39:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 006404: [04:39:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 006404: [04:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 006404: [04:39:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 006404: [04:39:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006404: [04:39:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006404: [04:39:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006404: [04:39:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006404: [04:39:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006404: [04:39:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006404: [04:39:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:39:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006404: [04:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006404: [04:39:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006404: [04:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006404: [04:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006404: [04:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:39:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:39:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006404: [04:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006404: [04:40:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006404: [04:40:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006404: [04:40:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006404: [04:40:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006404: [04:40:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006404: [04:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006404: [04:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006404: [04:40:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006404: [04:40:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006404: [04:40:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006404: [04:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006404: [04:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006404: [04:40:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 006404: [04:40:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 006404: [04:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 006404: [04:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 006404: [04:40:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 006404: [04:40:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 006404: [04:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006404: [04:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 006404: [04:40:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 006404: [04:40:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 006404: [04:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 006404: [04:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 006404: [04:40:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 006404: [04:40:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 006404: [04:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006404: [04:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006404: [04:40:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006404: [04:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006404: [04:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006404: [04:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006404: [04:40:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006404: [04:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006404: [04:40:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006404: [04:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006404: [04:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006404: [04:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006404: [04:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006404: [04:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006404: [04:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006404: [04:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006404: [04:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006404: [04:40:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006404: [04:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:40:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:40:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006404: [04:40:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006404: [04:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006404: [04:40:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006404: [04:40:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006404: [04:40:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006404: [04:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006404: [04:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006404: [04:40:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006404: [04:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006404: [04:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006404: [04:40:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006404: [04:40:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006404: [04:40:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006404: [04:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006404: [04:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006404: [04:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006404: [04:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006404: [04:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006404: [04:40:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006404: [04:40:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006404: [04:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006404: [04:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006404: [04:40:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:40:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006404: [04:40:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006404: [04:40:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006404: [04:40:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:40:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:40:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:40:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006404: [04:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006404: [04:41:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006404: [04:41:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006404: [04:41:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006404: [04:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006404: [04:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006404: [04:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006404: [04:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006404: [04:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006404: [04:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006404: [04:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006404: [04:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006404: [04:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006404: [04:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006404: [04:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006404: [04:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006404: [04:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006404: [04:41:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006404: [04:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006404: [04:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006404: [04:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006404: [04:41:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:41:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:41:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006404: [04:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006404: [04:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006404: [04:41:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006404: [04:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006404: [04:41:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006404: [04:41:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006404: [04:41:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006404: [04:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006404: [04:41:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006404: [04:41:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006404: [04:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006404: [04:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006404: [04:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006404: [04:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006404: [04:41:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006404: [04:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006404: [04:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006404: [04:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006404: [04:41:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006404: [04:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006404: [04:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006404: [04:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006404: [04:41:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006404: [04:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006404: [04:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006404: [04:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006404: [04:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006404: [04:41:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006404: [04:41:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006404: [04:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006404: [04:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006404: [04:41:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 006404: [04:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 006404: [04:41:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 006404: [04:41:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 006404: [04:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 006404: [04:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 006404: [04:41:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 006404: [04:41:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 006404: [04:41:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 006404: [04:41:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 006404: [04:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006404: [04:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006404: [04:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006404: [04:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006404: [04:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006404: [04:41:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006404: [04:41:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:41:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006404: [04:41:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006404: [04:41:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006404: [04:41:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006404: [04:41:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:41:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:41:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:41:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:41:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006404: [04:41:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:41:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:41:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006404: [04:42:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006404: [04:42:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006404: [04:42:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006404: [04:42:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006404: [04:42:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006404: [04:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006404: [04:42:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006404: [04:42:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006404: [04:42:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006404: [04:42:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006404: [04:42:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006404: [04:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006404: [04:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006404: [04:42:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006404: [04:42:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 006404: [04:42:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 006404: [04:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 006404: [04:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 006404: [04:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 006404: [04:42:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 006404: [04:42:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 006404: [04:42:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 006404: [04:42:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 006404: [04:42:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 006404: [04:42:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 006404: [04:42:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006404: [04:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 006404: [04:42:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 006404: [04:42:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006404: [04:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 006404: [04:42:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [04:42:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [04:42:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [04:42:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006404: [04:42:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [04:42:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer